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Re: PR patch 0.756 is out
Table of damage figures for each gun/caliber
http://spreadsheets.google.com/pub?k...elRt_Xl9WyW6VA
Code:
Limb Body Head Poor Armour Good Armour
Skorpion 15.4 23.8 210 15.4 14
SKS/AK 46.2 71.4 630 63 42
G3 55 85 750 75 50
SAW/M16/AK101 39.6 61.2 540 46.8 36
Quote:
Originally Posted by [R-CON]nedlands1
Sabre: A headshot with a pistol is lethal on the proviso that the target isn't too far away. It is my understanding that the body armour material only applies to the torso area.
If you look in one column of the spreadsheet you will see a # of Shots to Wound section (opps I saw that you noticed). It implies that one shot, with the round fired from a G3A3, to an armoured torso, will cause wounding (ie bleeding).
The rounds have a damage drop off based on range. I shall illustrate this with an example. Here is the bit of code which governs the damage of the 5.56x45mm rounds that the full sized rifles use.
Code:
ObjectTemplate.damage 36
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 200
ObjectTemplate.DistToMinDamage 1000
The first line is the base damage from which the rest of the damage calculations are based upon. The second line is the multiplier for the damage at the distance which minimum damage is done and beyond. In this case the damage would be 14.4 at 1000m+. The third line is the distance the damage starts to drop off. The final line is the distance where the damage reaches the minimum value. I am under the impression that the damage drops of linearly from the "DistToStartLoseDamage" range to the "ObjectTemplate.DistToMinDamage".
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
Last edited by Sabre_Tooth_Tigger; 06-29-2008 at 02:27 AM.
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