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Old 03-16-2008, 08:35 PM   #1 (permalink)
 
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PR patch 0.756 is out

http://battlefield2.filefront.com/fi...56_Patch;87861


R-DEV Alanta Falcon says there are already servers that have 0.756 updated

Changes in Project Reality 0.75:
- Added new player-specific message system
- Added black screen when dead or critically wounded
- Added new suppression effect
- Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
- Added PR tips to loading screens
- Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
- In Insurgency only up to 3 weapons caches exist in the game world at any time
- Added deviation model to grenades. Also lowered throw distance and raised timer
- Lowered deviation when moving using pistols
- Gave carbine rifles to crewman kits where available (China, MEC, US)
- Added ammo bag to the rifleman(optics) and to the militia scout kit
- Removed ammo bag from automatic rifleman
- Added shovel to anti-tank kit
- Added silenced pistol, grappling hook and C4 to special operations kit
- Removed flashbangs from officer and special operations kit
- Replaced pistols from anti-tank kits with rifles (2+1 mags)
- Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
- Added trip flare to marksman kit
- Added Molotov cocktails to insurgent AA and RPG
- Removed AK47 from insurgent AA
- Added a delay to use for all stationary and vehicle weapons
- Jeeps and IFVs can drop small ammo boxes
- Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
- Removed missile lock warning tone from all armored vehicles
- Added heat signature and flares back to light helicopters
- Flare launcher reload time is 90 seconds and starts after all flares were deployed
- Laser targets stay in the world for up to 30 seconds
- Commander assets can be built within 50m of two supply crates
- There can't be more than one bunker or fire base in a 200m area
- Added repair ability to the command post
- Replaced deployable AA gun with deployable AA missile system
- Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
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Last edited by Mnam; 03-16-2008 at 08:55 PM. Reason: added the change log
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Old 03-16-2008, 08:38 PM   #2 (permalink)
 
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Re: PR patch 0.756 is out

Indeed, and confirmed as real by a dev on the PR forums.
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Old 03-16-2008, 08:46 PM   #3 (permalink)
 
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Re: PR patch 0.756 is out

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Old 03-16-2008, 08:46 PM   #4 (permalink)
 
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Re: PR patch 0.756 is out

^^^photoshop??????? what server u on????


at 50% now but the problem is that the server patch has yet to be released so do not install it till the sever patch is released or u will be waiting for a little bit lol
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Old 03-16-2008, 08:48 PM   #5 (permalink)
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Re: PR patch 0.756 is out

sweet. i want to play!
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Old 03-16-2008, 08:51 PM   #6 (permalink)
 
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Re: PR patch 0.756 is out

Quote:
Originally Posted by Mnam View Post
^^^photoshop??????? what server u on????


at 50% now but the problem is that the server patch has yet to be released so do not install it till the sever patch is released or u will be waiting for a little bit lol
There are apparently some servers updated already. And I can't imagine the server files being more than a day or two away since the client files are available.
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Old 03-16-2008, 08:54 PM   #7 (permalink)
 
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Re: PR patch 0.756 is out

gumball your on a local server right?
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Old 03-16-2008, 08:59 PM   #8 (permalink)
 
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Re: PR patch 0.756 is out

I figure they release the client patch, then hand out the server patch to select few groups for the first day or so. I believe that's how they've done it before.
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Old 03-16-2008, 09:01 PM   #9 (permalink)
 
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Re: PR patch 0.756 is out

Wait-- then i wont be able to play on the TG server till' server sides released-- in a few days. Why should i install?
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Old 03-16-2008, 09:01 PM   #10 (permalink)
 
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Re: PR patch 0.756 is out

has TG recieved the sevrer patch yet?
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Old 03-16-2008, 09:06 PM   #11 (permalink)

 
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Re: PR patch 0.756 is out

We are waiting for the PR devs to officially release it, then the server will be updated.
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Old 03-16-2008, 09:10 PM   #12 (permalink)
 
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Re: PR patch 0.756 is out

So many good things here!

- Added black screen when dead or critically wounded No more "He's still beside my dead body"
- Added new suppression effect A bit worried this could be a bit overdone, but we'll see
- Added deviation model to grenades. Also lowered throw distance and raised timer Out with nade spam!
- Added ammo bag to the rifleman(optics) and to the militia scout kit Ammo AND optics!
- Added silenced pistol, grappling hook and C4 to special operations kit Speaks for itself! Expect a lot of "Quartermaster: All 2 out of 2 special ops kits are taken
- Replaced pistols from anti-tank kits with rifles (2+1 mags) Yay!
- Removed missile lock warning tone from all armored vehicles Die tank die!
- Added heat signature and flares back to light helicopters Die little birdy, get some of my MANPAD!

Shame my ping is so stuffed I can't play at the moment...
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Old 03-16-2008, 09:11 PM   #13 (permalink)
 
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Re: PR patch 0.756 is out

sounds like some sick changes to hold us over till .8
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Old 03-16-2008, 09:11 PM   #14 (permalink)
 
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Re: PR patch 0.756 is out

and now no more placeable AA creaming infantry placeable AA is now replaced with Stingers etc...
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Old 03-16-2008, 09:29 PM   #15 (permalink)
 
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Re: PR patch 0.756 is out

http://www.wegame.com/watch/PR_0_75_...her_base_jump/
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