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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 221
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Re: .75 Changes and Tips
so now we now what secrets the 6th squad has
now come out with all your secrets and no1 will get hurt ![]()
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I dont have a sig because I am to lazy to make one so deal with it! On Google type "Find Chuck Norris" and hit "Im Feeling Lucky"... My Spec Opzor L33tness |
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#17 (permalink) |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 429
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Re: .75 Changes and Tips
How come?
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#19 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 351
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Re: .75 Changes and Tips
The Two Supply Boxes needed for Bunker/Firebase placement is an amazing new feature that if used correctly will make building of assets even more dangerous to the other side.
Case in point, a tactic I've already used once. Blackhawk flies out to location. High up on a mountain that a Command Truck would never be able to get to ever. Blackhawk drops off squad with Officer and shovels. Drops Supply Crate. Flies back to base/carrier and resupplies their Supply Crate. Flies back to previous location and drops second Supply Crate. SL gets command permission and plops down a Firebase with all the goodies. Due to it's location firebase can not be attacked via ground forces very easily at all and yet all soldiers who spawn on the firebase can easily get down the side of the mountain. Even the Light Vehicle can get down. Sounds like a perfect Firebase to me. I love it. Makes me wish I took a screen shot. Only problem I foresee is getting a decent squad or team to get this done again. It helped that one of my squad was the actual Blackhawk pilot in this case.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#20 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,300
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Re: .75 Changes and Tips
The PR tips on the loading screens are useful and sometimes quite funny. Here's a few that I've seen;
"Do not stand behind a vehicle when repairing. If a tanks needs to reverse in a hurry you will be squished." And my favourite tip - "Shooting the Blackhawks mini-guns for no reason is a great way to p*ss everyone on the server off. Please exercise restraint when gunning."
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#21 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 221
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Re: .75 Changes and Tips
i still think the best tip is "Alt+F4 does not deploy fastropes"
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I dont have a sig because I am to lazy to make one so deal with it! On Google type "Find Chuck Norris" and hit "Im Feeling Lucky"... My Spec Opzor L33tness |
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#22 (permalink) |
![]() Join Date: Dec 2007
Location: With my roomates
Posts: 1,432
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Re: .75 Changes and Tips
Here are a few chopper tip for the newly installed Huey, which is used on Jabal.
Huey are still the workhorse of the USMC, proving to be a fast transport helicopter. There are no side mounted M60's and Mini Guns so having an automatic rifleman on the side when going into a LZ is a good idea. Be wary, these choppers are smaller and a bit more flexible than the Sea-Hawk. 1. On Jabal use the huey for what it is made for, quick insertions deep into enemy territory, use it to go to the mountains on East Beach and to drop off troops in the mountains north of West beach. 2. Not having side mounted guns makes it more vulnerable for soldiers on the ground, have troops where applicable use their three shot burst when going into a more hostile LZ i.e. when approaching the Dam do not simply go right on the the second level, this will lead to a massacre, drop troops off quickly as they pop smoke and open up with three shot bursts. 3. Helicopter squads are just not for providing transport, especially now with the huey if you have 2 or 3 men who are not flying, let them use their rifles to provide cover from the air, the suppressing fire they can lay down can be just as useful to the troops advancing and it will also allow for a quick drop off of supplies.
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|TG-6th|RandyShugart ![]() ![]() ![]() ![]() ![]() "Ah yes, because epilepsy is so cool."- TheSkudDestroyer Ask not what TG can do you for you, but what can do for TG. 9/11 - Never Forget |
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#23 (permalink) |
![]() Join Date: Apr 2007
Age: 31
Posts: 542
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Re: .75 Changes and Tips
Slug shots are big and fat, used to take down deer. (No deer in PR so we use them for blasting doors.) Spreader shots are pellets that spread out, used for taking out birds.
omg I'm a red neck...
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In-game squad name: DEVILS
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#25 (permalink) | |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 429
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Re: .75 Changes and Tips
Quote:
I was flying CAS on 0.75 Kashan yesterday on TG, and I'd like to point out some 0.75 changes to CAS and overall fixed-winged aircraft.
... And that's all I found out. If you've discovered something else, be sure to post it here!
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#27 (permalink) |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 429
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Re: .75 Changes and Tips
Ah, I did not know that. Thank Ya.
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|TG-Irr|Marine ![]() ![]() ![]() ![]() Tactical Gamer Project Reality - Current Events and Happenings: Tactical Gamer vs. Texas Team Players Scrim! Saturday, July 26th. Sign Ups for the scrim will CLOSE on June 28th. So sign up, be there, and Represent! |
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#28 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,433
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Re: .75 Changes and Tips
Quote:
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lTG-6thl TheGreatNardini ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#29 (permalink) |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 429
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Re: .75 Changes and Tips
I did not know that either.
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|TG-Irr|Marine ![]() ![]() ![]() ![]() Tactical Gamer Project Reality - Current Events and Happenings: Tactical Gamer vs. Texas Team Players Scrim! Saturday, July 26th. Sign Ups for the scrim will CLOSE on June 28th. So sign up, be there, and Represent! |
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