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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 467
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Re: This needs to stop!
Yeah, some trash talk can make the game a little better but as long as it's kept under control.
Right now with locked squads I'm seeing far too many of them myself, but with a chopper squad I think you should have it unlocked if all the other squads are full, it can be better for the players if they do not want to have the responsibility of SL. It's better to have some guys with a little coordination compared to lone wolfing.
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unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied ~ RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! ~ MGS 4 FTW |
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#34 (permalink) |
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Join Date: Jun 2007
Location: Seattle
Posts: 853
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Re: This needs to stop!
Can we get a sticky on this?
-Please still disallow people who cant land or even take off to be allowed to fly jets/helicopters though -Still allow squads to be locked if groups are practicing teamwork (not just messing around and playing like normal teamplay but dedicated advanced teamwork) or if theirs a certain weapon (HAT, SniperRifle) that you and or buddy feel like using against enemy so long as they listen to other SLs and Comm.. (This just lets the weapon users to be more advanced in what theyre doing using markers, clear VOIP and ability to talk and communicate with commander...) - = Questionable things, Last edited by Fenian420; 03-19-2008 at 06:23 PM. Reason: Clarifying |
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#36 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 883
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Re: This needs to stop!
I am in agreement with Dirt.
I am guilty of hogging the Engi Kit.. Oh wait.. thats not a limited kit.. guess im in the clear. As far as the squad locking goes.. I remember when I first started playing on TG.. (not very long ago actually) I would get very frustrated with the locked squads. And even now sometimes its a crapshoot to get into a squad with my IHS because they generally are opened up and not locked.. (luckily ive got a good ping) but sometimes I just dont make the click fast enough. Im happy loosing, as long as Im loosing with my Buds, and its not against the 6th!!
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#37 (permalink) | |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,102
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Re: This needs to stop!
I already answered it in my original post.
Quote:
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#38 (permalink) | |
![]() ![]() Join Date: Feb 2008
Location: Southern California
Posts: 502
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Re: This needs to stop!
Quote:
If you see a player crashing a Huey everytime it spawns, I would just talk to the guy and tell him to learn to fly on a local server. Other than that, just give people a chance, man. Amen on Dirtboy's Asset Hogging section. What's been happening reminds me of early vBF2 when clans would reserve aircraft and armor for only their clan members, which was before the ROE was in play/listened to of course.
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#39 (permalink) | |
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Join Date: Aug 2007
Posts: 97
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Re: This needs to stop!
With all due respect, the quoted portion of your post regarding asset hogging doesn't really answer what Tweaky was trying to ask, Dirt. I bolded the parts that puts the jist of what he wanted to say
Quote:
Unless, you're suggesting 6 man helo transport squads so that everyone in the squad has a chance at flying the chopper? ![]()
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#40 (permalink) |
![]() Join Date: Dec 2007
Posts: 9
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Re: This needs to stop!
i am fairly new here, so i don't want to steal your spotlight dirtboy. Just wanted to add one more thing. Usually, after a real one sided round, most of the people on the loosing team either leave the server, or switch teams, the teams then get even more stacked/one sided. I tend to usually be on the loosing side, or switch to it to even the teams out. but in most cases, i think more of the "better" players should switch to the team with less people because if/when the publics usually join, all the skilled players are left on the elite team that won the round before.
thanks for listening. ~ BMXer4life P.S. my name is BMX.. not BOX.. i dont know why ppl in voip call me BOXer.. u can also just call me X. (onemanwrecking started that and it seems to be catching on) = ) |
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#41 (permalink) | |
![]() Join Date: Feb 2006
Location: Bedlam!
Age: 51
Posts: 3,246
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Re: This needs to stop!
Quote:
Someone, please +rep this man for me. DB
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#42 (permalink) | |
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Join Date: Jul 2007
Location: Bay Area, California
Posts: 58
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Re: This needs to stop!
Quote:
For example, these kinds of locked squads are: Helo Transport squads = [2-4 players] Usually capped at how many helos are made available on the map, 1 player per helo. Sniper squads = [2-4 players] Possibly 2 snipers, several marksman, spotters. Usually want a few people in the squad to not reveal the location. Single tank/apc squad = [3 players] Driver, Gunner, Engineer -- maybe an extra player as a spotter or 4th engineer. Demo/HAT squad = [2-3 players] C4, mines, etc... to have a specific role of destroying something. By having these squads kept to the maximum required, it helps keeps comms direct and to a minimum, keeps useless extra infantry out of the squad and serving other roles they should fit in (e.g. fighting on the ground or whatnot). From personal experience, I don't mind keeping an infantry squad unlocked and letting people join in... the more the better I say. But when it comes down to specific roles, locking squads and coordinating as a small group where there need not be excess infantry, that should be OK I imagine. From experience, having a group of 2 guys doing helo transport, and having the squad unlocked, you get a lot of extra infantry willing to join that don't necessarily want to fly, but just want to tag along in the helo or god knows what. Such infantry should be used to cap flags and fight on the ground... or else all you'll see on the map are small squads fighting for flags and struggling, that is not how it's done, clearly. If other people want to fly a helo or plane, I have no problem with it. I used to try and get things right away in the beginning of the round, but now I'll wait, or even come to an agreement with other players that we take turns. Works out just fine that way. Sometimes they wont even be in our squad, so I ask that they join the specific squad we have running, to help with coordination with the commander. Every now and then I'll be in a small squad like these, sometimes leading, and I see people complain that we won't let them in the squad. I'd then have to explain that we already have enough (than preferred) for whatever role we have. Some don't agree, but then again, those are the ones joining the server (late usually) with their hopes set on doing something right from the start. Personally, I don't think it comes into question whether or not [TG] players should be reserving such roles (like your posts shows Dirtboy), because I don't see too much [TG] whoring to be honest. There usually is an equal amount of distribution for everyone, and if people don't get what they want, there isn't always a problem. I'd say, lately I've seen more people that AREN'T [TG] players using specific equipment while in the server. Could be anyone really.
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#43 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,424
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Re: This needs to stop!
Might be a good idea.
Good post Dirtboy. On the autobalancing; some of it is as much a problem of pr then TG. The imbalance often occurs because a losing team can have such a boring game, that they quit. This is understandable, as if your extrememly bored and frustrated experience shows that you do stupid things! This is basically a problem TG can do nothing about, without leaving your own team everytime to switch to the losing team.
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#44 (permalink) | |
![]() Join Date: Dec 2007
Posts: 9
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Re: This needs to stop!
Quote:
~ BMXer4l1fe Last edited by YourMom.com; 03-20-2008 at 05:36 AM. |
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#45 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,508
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Re: This needs to stop!
Quote:
Teams can't be even 100% of the time, one side has to win and one side has to lose. Otherwise the game wouldn't be any fun, now would it?
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