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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Oct 2007
Posts: 6
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Can you PLEASE enable the built-in squadless kick in PR?
The big orange spam is annoying. You just need to edit realityconfig_common.py and change: PRSQUADLESS = 1 Not that hard, huh? ![]() I basically coded this for your server... so please enable it. |
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#2 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: @server admins: enable PR's squadless kick
That big orange spam is a countdown...
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![]() I am the leader Of the Zombie Defense Militia. We hold think tanks on how to live in a zombie apocalypse. Baseless self confidence kills more people each year than bathtubs. |
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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 7,961
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Re: @server admins: enable PR's squadless kick
We will, don't worry. I'll try to do it tomorrow.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#8 (permalink) |
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Join Date: Oct 2007
Posts: 623
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Re: @server admins: enable PR's squadless kick
I think you need to keep it, just in case for noobs. While i hardly see the orange anymore, I'm sure some noob would get lost. Although, when my brother just started playing he got kicked for it twice and didn't understand why, i told him he needed to pay attention up top. He said that was stupid. (he's 19)
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#9 (permalink) |
![]() Join Date: Jan 2008
Location: Connecticut
Age: 13
Posts: 252
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Re: @server admins: enable PR's squadless kick
It gets annoying with the bright orange letters screaming at you about someone else's responsibility.
Imagine if your parents came in the room and screamed at you becuase your sibling did something stupid? Thanks tempus for atleast trying it out
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#11 (permalink) |
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Join Date: Jul 2005
Location: gent, belgium
Posts: 1,378
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Re: @server admins: enable PR's squadless kick
How does it work? I bet there are other drawbacks, like not knowing that you will be kicked for not being in a squad?
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I wsih to agzoiollppie for tinpyg so mnay tpoys The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell Away from gaming, lost everything, trying to rebuild my life from scratch. |
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#13 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,272
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Re: @server admins: enable PR's squadless kick
Yeah, I've been on other servers (before I found TG) that had the 90 sec squadless kick. I thought it was a default for PR until I got to TG.
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#14 (permalink) |
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Join Date: Oct 2007
Posts: 6
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Re: @server admins: enable PR's squadless kick
It shows as a personal message like any other message PR sents now (kit request, rally points, etc). It tells you every 30s you need to join a squad until you reach the limit (default 120 seconds). I can't see a drawback in this.
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#15 (permalink) |
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Join Date: Jul 2005
Location: gent, belgium
Posts: 1,378
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Re: @server admins: enable PR's squadless kick
Sounds good then.
__________________
I wsih to agzoiollppie for tinpyg so mnay tpoys The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell Away from gaming, lost everything, trying to rebuild my life from scratch. |
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