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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Feb 2008
Posts: 16
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Map Rotation: Qinling and 16 player
Hello TG. Long time player, first time poster.
Question: Is it possible for the maps listed below to be removed from the rotation?
To replace these maps, is it possible to add Kashan 32? This is an enormously popular yet underplayed map that would win the favor of TG players everywhere. And although I'm not a big fan of placing the same map name in the rotation twice (i.e. Kashan 64, Kashan 32), this is an exception and imo is a far better choice than any 16 player version. If this were done, I believe you would have the best map selection/rotation anywhere. |
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#2 (permalink) |
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Join Date: Jul 2007
Location: Bay Area, California
Posts: 58
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Re: Map Rotation: Qinling and 16 player
While I am loving Kashan 16 for pure infantry stuff, I still do miss 32 player version, which is great fun. 64 needs a break for a while, make 32 commonplace for a while.
Agreed on other points.
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#3 (permalink) |
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Join Date: Jun 2007
Posts: 30
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Re: Map Rotation: Qinling and 16 player
I agree with all the points, especially the points about 16 player maps.
16 player maps are designed for 16 players, not 62. It's like trying to cram everyone into a basement with nerf dart guns and yelling "Go!" |
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#4 (permalink) | |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,032
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Re: Map Rotation: Qinling and 16 player
Quote:
kashan 16p is massive now, its the full size map actually so really its 64p without heavy vehicles ejod 16p is over in 10 mins with 64 players, purely a fuse to start the server
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#5 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,344
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Re: Map Rotation: Qinling and 16 player
Wolfe
Thanks for stopping by and posting. Agreed on all points but Kashan 16 - I love the way that map plays now with just infantry, transport and CO trucks! We will be tweaking the rotation soon, expect changes.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#7 (permalink) |
![]() Join Date: Mar 2008
Location: Denmark
Age: 20
Posts: 107
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Re: Map Rotation: Qinling and 16 player
I would say remove kashan 64 and replace it by 32 end keep 16, I think the A10 is too powerfull compared to the frogfoot, maybe thats just me but it seems that way. I also think that the Ejod 16 is a good little map to start the server.
Generelly I would like more intence street fights where the right use of infantry and APC's wins the battle. Right now i think that Sunset City is the best map around simply because its pure infantry, where the right route is essential. |
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#8 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,344
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Re: Map Rotation: Qinling and 16 player
A few changes were made to the rotation.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#9 (permalink) | |
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Join Date: Oct 2007
Posts: 683
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Re: Map Rotation: Qinling and 16 player
Quote:
@Zatar: Get your stuff together on the US team and you'll win. I just played a round yesterday and they win, if you have a good commander it's not impossible.
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#10 (permalink) | |
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Join Date: Feb 2008
Posts: 16
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Re: Map Rotation: Qinling and 16 player
Quote:
Just the same, this thread is about map rotation based on playability of each map, and I don't apologize for having to state the obvious. |
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#11 (permalink) | |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: Map Rotation: Qinling and 16 player
Quote:
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#12 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,344
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Re: Map Rotation: Qinling and 16 player
Qinling is a beautiful map - just too big with too many toys to make it a fun map because you can't cap/hold flags. Boots on the ground win the fight, not having 24/32 players on a side in either a tank, apc, helo or jet. Qinling needs about 40-44 players per team to be a decently playable map. This has nothing to do with the hours of labor Rhino put into it nor the skill he has. It's just that this particular map doesn't work well right now. To fix it, either reduce the number of assets or increase the number of players, and we all know which one is "doable" and which one isn't.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#14 (permalink) | |
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Join Date: May 2007
Location: England
Posts: 1,299
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Re: Map Rotation: Qinling and 16 player
Quote:
Ejod 16 with 62 players can always be fun at the start of P/W night. Well coordinated squads working together on TeamSpeak... nading the hell out of each other!
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#15 (permalink) | |
![]() Join Date: Feb 2008
Location: Maryland, USA
Age: 15
Posts: 152
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Re: Map Rotation: Qinling and 16 player
Quote:
Its perhaps the most tactical, realistic, strategic map of all of Project Reality, without a doubt. |
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