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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#46 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 351
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Re: Modify the Server Rules.
LAT against Assets, Buildings, Vehicles and Defensive formations.
HAT against Assets, Buildings, Vehicles and Defensive formations. TOW against Assets and Vehicles only. AA against Air Assets only. No mention of infantry at all in those rules. Which implies none of the AT should be used against infantry.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#48 (permalink) | |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: Modify the Server Rules.
Quote:
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#49 (permalink) |
![]() Join Date: Dec 2007
Location: With my roomates
Posts: 1,416
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Re: Modify the Server Rules.
couldn't help myself when i saw this, and it answers all questions if u do get cake with your pi:
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#50 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,023
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Re: Modify the Server Rules.
Speaking of modifying the server, theres some new anti cheat code for PR I think. Just in case its not been noticed:
http://www.realitymod.com/forum/f10-...tml#post641777
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#51 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 792
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Re: Modify the Server Rules.
i just read the thread.. appearantly they have a PB fix for this now..
If a player is not getting the suppression effects, they should find some help from one of the DEV's on the PR server so they too can enjoy the big black screen.
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#53 (permalink) | |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,023
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Re: Modify the Server Rules.
I played 0.1, you kids dont know how easy you got it nowadays!
![]() ^^(twice) Quote:
Yea in laymans terms something about including the new shaders in the file check I think. Some people on vista have problems loading pr directly I read
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