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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) |
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Join Date: Mar 2007
Location: NJ
Posts: 1,003
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Re: Rules, Rules, Rules
Nothing prevents commanders from using favortism other than a good faith effort to command as best they can. They are the commanders. Unless they are giving orders contrary to server rules (ie "hey sqd 4, go base rape") the orders are to be obeyed as best as the situation permits.
When a commander assigns an asset to a particular sqd, that asset belongs to the sqd -- whether or not they are using it more effectively than you could. You can ask to be included in the sqd -- if there are multiple vehics, you can ask to have one assigned to you. The CO makes the call about reassigning assets, the SL makes the call about including you in the sqd. Commanding in PR on TG is almost more of a responsibility that it is 'fun time'. Don't make a CO's job any harder than it is. Follow orders, if you have real complaints feel free to contact an admin about them... but if the CO has an order, thats the end of discussion in game. Your concerns are valid -- but they have already been raised and are being examined in secrety admin forums that we don't get to see.
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#32 (permalink) | |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 351
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Re: Rules, Rules, Rules
I understand that a few of our members have already answered your comments but I believe perhaps you are looking for a bit more than they have offered so I'm going to attempt. Please forgive my length ahead of time.
Quote:
To a similar effect armor is extremely important as it's the most powerful ground asset and it is also on a 20 minute timer to respawn. A full tank crew of two crewman (Driver and Gunner) as well as an Engineer in the top MG spot is ideal. Two crewman at very minimum. The reason why this is very important is because there is a wait time of 30 seconds before a player can operate the tank turret as a gunner. So if a player is one manning a tank they have to drive to a location and then once they see enemy they switch to the gunner position. Then wait 30 seconds before be able to engage. In the meantime if the infantry are prepared for armor they can easily fire a HAT into the Tank and then move within 30 seconds. If they have a good shot they could even track the Tank leaving it immobilized and hence a sitting duck to be destroyed. If infantry have an engineer in the 30 seconds it takes it is possible for an engineer to break cover run to the tank and place a mine beneath it as well as plant C4 and get under cover again. Never mind if you are engaging another tank. You would be dead before even putting a shot down range. A tank without a two man crew is at such a severe disadvantage that most of the time the tank is a non-asset. On maps where tanks can make or break the entire game for a team, it is even more important for the tanks to be operated and maintained properly. On placing rally outside the combat zone I personally don't care about it. I personally don't think it's a particularly bad thing to do because of the potential negatives of being out there. You can not return to the rally to get another kit if it's too far out there. You have limited amount of time to gain a kit from it and run out before taking health damage. If you are pinned down at your rally by MG fire you will die from health damage regardless if you get hit or not. So the negatives are numerous so if anyone wants to do that I say go for it. Don't expect it to be a good thing most of the time. Lastly on the HAT/LAT being used on infantry. I have seen video on Javelin and LAWs and similar type weapons being used on infantry but always when they are behind cover, defenses or within buildings. I have yet to hear or see anything about these types of weapons being used on infantry running around a field or in the woods. And since the Javelin is not used in PR we can't use that as an example. How about the M-47 Dragon Anti-Tank Missile? Specifically designed and used against tanks. Would you conceive this missile being used against infantry? It's very close to the HAT used in PR. The LAW type LAT weapon however I could see being used against infantry in certain situations. Once again never against infantry running around a field or woods. In a building or behind defenses? Sure. The reason why rules had to be put in is because of the bad bad habits learned by Vanilla players. It was common place to see the AT kits used against infantry all the time. Not groups of infantry behind a defensive structure, not infantry in a building but "individual" infantry units. Basically using the HAT in the way a single rifle bullet should be used. Just doesn't make sense in a "reality" sense. Hence the rules to help unlearn those nasty habits and help player learned better habits such as using assets the way *gasp* they should be used. I don't know if anyone will even read all that but I thought I would stick it out there.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#33 (permalink) | |
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Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 784
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Re: Rules, Rules, Rules
Quote:
I decided to wear the tag because I stand for everything TG represents (or almost everything ).
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