![]() |


|
|||||||
| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) |
![]() Join Date: Mar 2007
Location: Britain
Posts: 124
|
Re: Template for best Game ever
I am sure all of you have known this ALL along but just haven't been bothered to mention it....
WEE LITTLE PROBLEM.....The use of any type of equipment in PR is a mess, random people with random "toys" but with nobody having any idea, other than them selves, who has what, resulting in "got a tank problem here, hands up who can help". THE BEGINNING OF THE END..... THE CRUX OF EVERYTHING: Whole team is broken down into 3 separate groups (Infantry, Armoured Ground vehicles, Air Vehicles). Join the game and you must choose a group and once in, you can only use certain types of "toys" for that group. You can change group at any time in the game if there is a space in one you want to join. > The Armoured Ground Vehicle and Air group each contain the number of players that is needed to fully crew all the vehicles on the map, no more, no less! > These groups are broken down into individual vehicle teams, rather than squads or fireteams. These are not preformed but formed when any player enters a vehicle with any other player. Each individual vehicle, therefore team is led by a Vehicle Leader who can place map makers and talk to the CO and all other Vehicle and Infantry Leaders. All players within the vehicle can talk to each other. > Players in these groups spawn (only) where their vehicles spawn. Example 1: In the vehicle group, 3 players enter a tank. They automatically form a vehicle team, the tank commander being the Vehicle team Leader. Talking to each other and the Vehicle Leader using markers to direct the driver and spot targets, the tank is able to operate very effectively independently. However the Vehicle Leader by talking to the CO, other Vehicle Leaders and Infantry Leaders can operate very closely with other vehicles and infantry, providing very swift and direct massive fire support. > The Infantry group is broken up into about 6/7/8 - four man fireteams. Each led by a Fireteam Leader who can place map markers and talk to the CO and all other Infantry and Vehicle Leaders. All players within the fireteam can talk to each other. > All the different types of Infantry "toys" are broken up into 1 general area and 4 more specialized areas: LMG + Light AT (general), Heavy AT, Mortar, Medium MG, Sniper > Instead of 1 man specializing, the Fireteam Leader chooses 1 out of the 5, and every body in the fireteam works together to carry all the toys that come with that 1 specialized area. The name and a symbol of that area is displayed next the fireteam on the all maps of the team. Example 2: "Firteam Alpha" chooses general area. Toys they get: LMG, Light AT, GL + tonnes and tonnes of LMG/rifle ammo, grenades. A very versatile area, great for infantry combat up to ranges of 500m and OK against light armoured vehicles or structures. Example 3: "Fireteam Bravo" chooses Heavy AT. Toys they get: Heavy AT Launcher, LMG , quite a few Heavy AT rockets but limited LMG/rifle ammo and grenades. A real corker of a area to specialize in for turning tank crew out into the cold, OK against infantry thanks to the LMG but with lack of ammo and GL a real handicap in longer run. Example 4: "Fireteam Charlie" chooses Medium MG. Toys they get: Medium MG (e.g. GPMG or M240), tonnes and tonnes of Medium MG ammo but limited grenades. Being capable of massive sustained, highly accurate and solid fire out to 1km makes this area unrivaled for denying huge areas of land to enemy infantry, WW1 anyone! > Fireteams are inderpendent and highly flexible in the regard to being able to operate a wide range of specialized equipment without the direct assistance of other fireteams in most situations. The gigantic importance of solving "WEE LITTLE PROBLEM" (see top) and the ability of the fireteam team system as stated to do so, makes them the most significant break down of the Infantry group (see CRUX OF EVERYTHING) and therefore this is the reason why i have apparently not mentioned any organization of Infantry greater than 4 men but i will now do so. > 2 Fireteams can form 1 Squad. Each led by one of the Fireteam Leaders, who is therefore also a Squad Leader. He can place map markers, talk to all players in the squad and place rally point type spawn. > Players in a Squad can spawn at their own squads rally point type object and at fire base/bunker type objects. While players in Fireteams that are not joined with another Fireteam to form a Squad can spawn only at the latter. Exceptionally balanced, very simple and clear to understand what every persons job is and most importantly you every time and always have the the right and ALL the equipment to get the job done! So, when the second coming happens, you know exactly what needs to be done! P.s. ill stop my cocky bull to ask you, sincerely, what do you think about it everything and all? .
__________________
Last edited by Top Cat AJA; 04-01-2008 at 08:44 PM. |
|
|
|
|
|
#17 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,582
|
Re: Template for best Game ever
Crytek. BLAH. Ask Bamboo. If I see one more suggestion in the PR forums saying they want crytek I'll cry.
Why BF2 is greater than other games to begin with: 1. Fully functional voip 2. In game squad system with CO structure
__________________
"Everything was beautiful and nothing hurt." -Schlachthof-funf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#19 (permalink) |
![]() Join Date: Mar 2007
Location: Britain
Posts: 124
|
Re: Template for best Game ever
Please reread orginal post, i updated the top post (sad face cos i dont think you will) but a quick generic answer is below:
It is all totally impossible using the BF2 engine (LOL) but that so is 30% of what is being suggested by others. It is in the search of perfection, impossible to achieve at this point in time but unless you can atleast try to imagine it now, when it is possible, you wont have a chance in hell of creating "perfection"! Perfection = objectives of PR DEV team - realistic, rewarding, fun completely teamwork and tactics focused modern warfare game that is as accessible as possible with out compromising too much on need for teamwork and tactics.
__________________
Last edited by Top Cat AJA; 04-01-2008 at 08:47 PM. |
|
|
|
|
|
#20 (permalink) |
|
Join Date: Oct 2007
Posts: 683
|
Re: Template for best Game ever
Gotcha, i did reread the post...i am a forum god!
In theory it's nice, but for the sake of a control freak like me, i would want to control more people, than have half the (squad) be in control of someone who i don't know the abilty of.
__________________
![]() |
|
|
|
|
|
#21 (permalink) |
![]() Join Date: May 2007
Location: North West UK
Age: 27
Posts: 44
|
Re: Template for best Game ever
I don't know how old everyone is in here but if you are relatively young you may get to see this in the future, seeing how far computers have come in a relatively short distance already.
Hope I get to see it, sounds like my kinda game
__________________
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#22 (permalink) |
|
Join Date: Nov 2007
Posts: 3
|
Re: Template for best Game ever
I would love being able to set up a heavy mg anywhere, like you whip it out and you build for like, 30 secs.
Somehow a way to get points just by following orders, even if the orders are just to do nothing Customizable guns Unlocks thats pretty much it |
|
|
|
|
|
#25 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 481
|
Re: Template for best Game ever
unlocks are EVIL! They only promote getting points which leads to focus on kills rather than teamwork =(. However, a customizable weapons layout would be nice.
__________________
|TG-Irr| Google123456789 ![]() thanks Oldirti for this sig!
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) |
|
Join Date: Nov 2007
Posts: 3
|
Re: Template for best Game ever
No, but as said earlier. Kills get you points, but just following orders and generally being a good soldier and following teamwork, you get just as much, or more.
And the unlocks wont give the player too much of an advantage, it'd be something like: 2 extra clips, more sprint, maybe a reflex/reddot sight, small reduction in recoil |
|
|
|
|
|
#28 (permalink) | |
|
Join Date: Oct 2007
Posts: 683
|
Re: Template for best Game ever
Quote:
__________________
![]() |
|
|
|
|
|
|
#29 (permalink) |
|
Join Date: Nov 2007
Posts: 5
|
Re: Template for best Game ever
ok, no crytek engine, i say unreal, whos with me?
Also, increase of squad size from 6 to 8 or 10. This is to allow for better function of Fireteams inside of your squad. Up the squad limitation of the SAW (if the squad size is increased) to a max of 2 SAWs per squad. Addition of Mortars, Deployable maned artillery (mmm howitzers), HMGs (basicly only fireable after being deployed in a prone position, with limited pivoting axis, and more destroyable statics. Increase on player limits to 128... if not more >.> Area VOIP (so i can yell at the guy that is just sitting on the enemy firebase while my squad is trying to C4 it.) and same vehicle VOIP (for easier transport communication). Which both could be bound to the same key if need be. I also like alot of what top cat mentioned. And I agree with Skud, good in-game voip and squad / commander set up is why I still play this game as much as I do over newer games. That and I love PR. |
|
|
|
|
|
#30 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 481
|
Re: Template for best Game ever
Akmed, the point is a points system is really not that good as it only glorifies people who may not deserve to be glorified which distracts players from the goals of TG. Also, 2 extra clips and more sprint are pretty large advantages.
__________________
|TG-Irr| Google123456789 ![]() thanks Oldirti for this sig!
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

