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08-04-2008, 11:12 AM
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#136 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,145
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by TheSkudDestroyer
Just the other night I joined because I saw small COOP missions. COOP missions back in the day were great - we'd get 15+ of us, have a CO, structure, specific roles, and go to work. But when I got on, it was just a big blob of people told what to do by one guy. Everyone died within a few minutes. Out of frustration I left - we had a CO and we all died! There was no plan! There was no clear organization of who would do what.
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Skud, You were on for maybe all of 5 mins, and after you died during a TVT round with no respawn, and you left, and didn't say that you were leaving either, just left......
Arma takes some patience, it is not like PR, it takes planning and some early patience especially in the start of the round to get people in the right positions etc. You can't just spawn and go, ARMA isn't designed to work like that, I am finding it to be a lot of fun, I am a big fan of the small coop missions, or coop missions in general.....give it a try bamboo and grunt70 and Blackdog, etc.. do an excellent job, and if there is any type of mission suggest it, and sure enough it will be played
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08-04-2008, 02:25 PM
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#137 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
What planning? You were the one in charge!
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08-04-2008, 03:59 PM
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#138 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,145
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by TheSkudDestroyer
What planning? You were the one in charge!
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yes and i had everyone spread out 10-20 meters a part as a line as we went down to the AO to attack.......it was my first time playing a mission like that, and it was unfortunate that we got flanked......sh*t happens.....it was a non-respawning mission, and so it didn't work out the way i intended it to be, but to automatically say that there is no leadership is BS, because you disconnected shortly after and you didn't participate in the COOP missions after it....so if you want to base your arma experience on that go for it.....
Until the PR dev's decide to release a new version of PR and not just a wanna-be rick rolled mock teaser trailer, i am having tons of fun playing ARMA, and i suggest if anyone is looking for a different style of gameplay to check it out...some like it some don't but its something different, and I will be more than happy to help anyone looking for a different style of team play.
(*i understand that things take time and the dev's are all volunteers who have spent hours creating new maps, vehicles etc...i am in no way putting down their work, and i understand the detailing that is required etc)
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08-04-2008, 05:34 PM
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#139 (permalink)
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Join Date: Jul 2008
Location: Houston, Tx
Age: 21
Posts: 246
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by Bamboo
Of course you haven't.
The demo to me was and still is a huge turn off to people who try it. I really wish they would just pull it and ask mirrors to do the same. I tried it when it came out and reported back to my squad at the time not to even waste their time downloading. I'm quick to admit the game wasn't really that great till the 1.09 beta patch fixed some things, and the final 1.14 recently fixes a lot of others. They just announced work on a new patch as well.
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that's really funny cause I downloaded the demo two days ago just to get use to the controls and all and I found it really good. I think it really depends who you play with in the demo... most people are just trying it so they don't care about planning and using tactics to accomplish an objective so they either run in and get killed or just tk everybody... sometimes i felt like wumwuts was in that demo... lol but yeah, I was very fortunate to run into some cool people who followed orders and were very patient. There are some glitches on the demo of course like running in in an invisible wall and the VON not working. But overall, I thought the demo was okay.
__________________
IN GAME PR: [FxH] Lq.Snake IN GAME ARMA: |TG-Irr| Lq.Snake
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08-06-2008, 01:16 PM
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#140 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,145
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
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08-06-2008, 01:33 PM
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#141 (permalink)
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Join Date: Feb 2007
Posts: 531
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by Delta*RandyShugart*
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That's pure win.
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08-06-2008, 01:37 PM
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#142 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,312
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
If numbers mattered most Iran would be a superpower
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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08-06-2008, 03:47 PM
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#143 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by Bamboo
uuuummmmm.........Fighter, I've never had that happen in ARMA. That sounds like server lag, which would be due to someone's server, not the game.
And you can get the game for like $3.99 from e-bay, brand new and still shrink wraped in the box. But you seem pretty closed minded. So yeah, best stick with PR.
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(slowly opens mind and invites Bamboo inside)
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08-06-2008, 03:51 PM
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#144 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,145
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by Mr_Fighter_99
(slowly opens mind and invites Bamboo inside)
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*holds bamboo back so he doesn't fall down a deep empty cavern*
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08-06-2008, 06:12 PM
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#145 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,145
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by fuzzhead
TG "Leadership" - questionable ethics and behaviour
I think its really obvious that TG ArmA has a clear lack of leadership figures who have an open, friendly, helpful and disciplined mentality who are willing to help new members and push the gameplay forward towards a more teamwork orientated gameplay style. Judging from the map rotation and my experiences with the in-game performance from some TG clan tag wearing members, I think this has been apparent for quite some time, and it's surprising no one has spoke up about it before.
I'm not going to name names and point blame in this thread and turn it into a soap opera, rather I would like to keep it positive. Guys like Blackdog1 who are willing to step up and help out new players, willing to make plans and organize units, and try to play the game in a teamwork orientated realistic manner even though the missions are often easier to play as lone wolf, these are the types of players that TG ArmA needs more of. People who step up to a leadership role and get people motivated to play the game in an organised way, which is how I (and I assume others) always prefer to play ArmA. The players who are grabbing sniper rifles and javelins, with little care about teamwork orientated gameplay, are doing more harm then good on the server, especially when these are supposed to be the "leadership" figures of the community.
Anyways this was just my little rant dont take it too harshly, Ive not had a chance to play ArmA in a while and felt that this needed to be addressed as its been an observation of mine about TG ArmA for several months now, and I KNOW I am not the only one with this opinion. It seems things have been getting better recently and Im glad about that, but I dont see why it regressed so much in the first place, other than lack of leadership types, which should be addressed from the top.
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well fuzzhead its obvious that you are the master of all games then. We should be bowing down to you.
If you are looking for a different type of game play instead of the same old thing that PR .75 is offering right now, come and try something new and exciting, that also incorporates tactics and planning, using way points, rally markers, etc.....
Let it also be noted that Arma is a completely different game than PR....there are plenty of incentives, and since .8 is not coming out anytime soon anyone who is interested in taking the helm of a completely different multiplaying game where you can play TvT or on Massive Coop missions, or small coop missions with against AI while using at your disposal a wide array of weapons and vehicles, both tracked, wheeled, different types of choppers and planes, and have the ability to have small recon teams, or larger platoons for patrols and capturing/taking out enemy units, armor, radio towers and if you want blowing up entire buildings in each town....try it out....
There are also missions that do not have allow respawns, and if you die early.....then you might have to wait 15 or 20mins until the map is over and until you can participate again. Though it can be frustrating, it adds a different type of realism, that really show's that communication is key.
the above is not a rant, but my personal opinion...
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08-06-2008, 06:19 PM
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#146 (permalink)
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Join Date: Mar 2007
Location: NJ
Posts: 1,409
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Arma is a bad game though its an ok simulation.
The set up really doesn't allow for instant action kind of fun. Missions need to be organized thoroughly before they're launched because everything takes so damn long to organize once under way. In general ARMA was released with too many technical flaws that were game breaking and also lacked some of the primary game featuers like functional voip or stable multiplayer with large numbers. Recent patches have improved stability and coms, but it was a total mess until a few months ago.
If you put the time into the game it can be very fun and fulfilling, but its a challenge to find that kind of game, even in our TG community.
__________________
|TG|Switch
Better known as:
That noob who crashed the chopper.
That noob who ran over the mine.
That noob who TK'd me with a sniper rifle.
That noob who hit that APC at 300m with light AT! Our APC...
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08-06-2008, 06:29 PM
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#147 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,145
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by Switch
Arma is a bad game though its an ok simulation.
The set up really doesn't allow for instant action kind of fun. Missions need to be organized thoroughly before they're launched because everything takes so damn long to organize once under way. In general ARMA was released with too many technical flaws that were game breaking and also lacked some of the primary game featuers like functional voip or stable multiplayer with large numbers. Recent patches have improved stability and coms, but it was a total mess until a few months ago.
If you put the time into the game it can be very fun and fulfilling, but its a challenge to find that kind of game, even in our TG community.
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when was the last time you played ArmA at TG?
Every game out there has technical flaws, there are many in PR......Yes planning is a key part of this type of simulation game and at first i disliked it heavily, but i now appreciate it, because it is an essential part of the game that i would like to see implemented in PR.
think of all the planning the TG CO's do for internal scrims and scrims against other servers in PR....all of that can be used in a coop mission in arma, it gives it more of a tactical feel.
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08-06-2008, 10:47 PM
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#148 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by JAMerica
That's pure win.
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No, that's pure money. ARMA is a retail game. This means you have hits for the ARMA sites, retailers, etc. PR is a full conversion mod for an older game.
Besides organized coop sunday missions, I felt there was little time dedicated to explaining roles, missions, and other essential intel before each mission.
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08-07-2008, 10:37 AM
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#149 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,145
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by TheSkudDestroyer
No, that's pure money. ARMA is a retail game. This means you have hits for the ARMA sites, retailers, etc. PR is a full conversion mod for an older game.
Besides organized coop sunday missions, I felt there was little time dedicated to explaining roles, missions, and other essential intel before each mission.
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skud the one mission you played there was none, i didn't explain anything, there was not enough time. but if you had stayed or if you had played the round before you would have had anything explained to you, plus you were on TS with bamboo and i and you could have asked any type of question.....
these last few weeks have been filled with some difficult and tough coop missions and grunt, beta and blackdog and bamboo along with the other guys have been doing a great job of explaining alot and letting everyone know what role they are and what their task will be.
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08-07-2008, 02:45 PM
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#150 (permalink)
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Join Date: Nov 2006
Location: Canada
Posts: 897
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
@Delta*RandyShugart*
Actually no I dont think Im very good at ArmA, I think Im actually a prety poor ArmA player, but I think the game is great! However I was not saying ArmA was a bad game or PR is better, I was simply mentioning the lack of leadership.. I would have to play more often tohave a better opinion, but that was definitely my observation from 4 months ago when I was playing frequently, that TG needs more leader types and when I played last weekend, I noticed the exact same thing.
But I actually had a good ArmA experience last weekend, the day after that domination mission. We actually had a nice game on the non-domination server, we played Urban Engagements map. The server was completely empty, so my lan group decided to seed the server (3 of us, beta, trufret, myself). We slowly had people coming in, and each guy that joined we would organise into squads using local voip.
We would make sure each of them could hear us on VOIP and manually told them what squad they were in (cause urban engagements does not have built-in squad setup). Anyone who was not listening or had their VOIP disabled got kicked. There was a TK incident but taht quickly got sorted. A key point I'd like to mention is we told everyone to STAY OFF SIDE VOIP! We strickly enforced only squad leaders and commanding element to talk on side chat, it cut down the enormous amount of needless comms and made the mission far more immersive as most were using direct comms.
Once we had about 16 people joined up and sorted into squads, we disembarked and started doing some squad manuevers, using helicopters to air lift us into positions. We had some shack tac guys come on to help organize things so it went prety smoothly.
At one point I was leading a 12 man squad, I was very impressed with the level of discipline and good teamwork that the squad was showing. Our CO was beta, and we were alpha2, alpha1 was being lead by kurt from shacktac iirc. Was nice to see 2 large squads moving in formation without too much troubles.
We spotted groups of infantry and AA vehicles from very far range, so we manuevered into firing positions and engaged them from very far out, while alpha1 moved up to clear out the position. We killed all of those guys, then the enemy counter-attacked with APCs infantry and tanks, and our squad tried to fend off the attackers while alpha1 was pinned down. Was very cool to watch
Any new players that joined the server were directed to the helicopter and set down at the LZ, which they were told via VOIP where to go after that. Was a nice system we had setup, it didnt take too long and we had everyone cooperating in this manner.
The server filled to about 40 players, at which point we switched to TvT mission as that was our original goal  Of course tons of people bitched but we played them anyways and it was loads of fun...
Point being, this was not that hard to setup, I hope more leadership types do these sorts of things to keep ArmA interesting, instead of doing the tired old routine of grabbing the sniper, the javelin, then heading out and bashing a few comps in, which I think is completely destroying how great ArmA can be when played with teamwork in mind.
Anyways I've been too busy with RL stuff and PR to focus on ArmA, hopefully once next PR version is released I can have some more time to check out TG ArmA more frequently, just hoping by then the player base has evolved a bit more and there is more organised gameplay than what I saw last weekend from the TG regulars.
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