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Old 11-28-2008, 04:54 AM   #181 (permalink)
 
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Re: PR versus ARMA

I just hope for all their graphics upgrades, they fix the problems of the original arma, and that is make it have a compelling and stable multiplayer component so we can actually play on full 60 player servers, cause as of right now a 60 player public arma server does not exist. If they can get the gameplay to the point where it requires a bit of teamwork like original BF2, and they can convince enough players to play on a regular basis, then I think it will be ripe for modding.

Also I hope the game ships with working VOIP and it doesnt take 1 year to fix
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Old 11-28-2008, 06:30 AM   #182 (permalink)
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Re: PR versus ARMA

Main one for me is optimisation with decent systems, hell, ArmA plays better on single core processors than multi-core. If they fix that, and the frustrating collision system, im a happy bunny.
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Old 11-28-2008, 08:53 AM   #183 (permalink)
 
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Re: PR versus ARMA

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Originally Posted by Jeepo_SAS View Post
Main one for me is optimisation with decent systems, hell, ArmA plays better on single core processors than multi-core. If they fix that, and the frustrating collision system, im a happy bunny.
...Drools more than Nardini...

I want some Multi-Core performance too!!!!1111!111! I might not buy ArmA, but Im going to buy ArmA 2 when it comes out.
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Old 12-25-2008, 03:24 PM   #184 (permalink)
 
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Re: PR versus ARMA

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Old 12-25-2008, 05:03 PM   #185 (permalink)
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Re: PR versus ARMA

ACE came out on christmas eve, and I am not joking, its my favourite christmas present this year, it has been so sought after. For those of you with the time and the disposition, here is the ACE wiki, it is so incredibly detailed!

http://www.acemod.net/wiki/Category:ACE_features

Personal favourite so far is the HuntIR, and the Bradley TOW, so much fun!
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Old 12-25-2008, 05:09 PM   #186 (permalink)
 
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Re: PR versus ARMA

omg undead thread coming at us o.O .

Seriously though what is it like now ? Is there something comparable to PR out or not so much.
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Old 12-25-2008, 05:44 PM   #187 (permalink)
 
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Re: PR versus ARMA

Its obviously better then bf2 in lots of ways but maybe not the most important ones, whats the cheapest I can get arma for then


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Old 12-25-2008, 07:09 PM   #188 (permalink)
 
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Re: PR versus ARMA

Got Arma on the 24th. Have to admit, the community is bad, but when the TG server gets going, its a lot of fun
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Old 12-26-2008, 12:31 AM   #189 (permalink)
 
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Re: PR versus ARMA

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Originally Posted by Golgo13
Seriously though what is it like now ? Is there something comparable to PR out or not so much.
Well I think ArmA has gotten to be a prety cheap price now, so at this point its worth getting just for the engine alone, cause its very cool engine to play around in. If your talking about the community aspect online, and thats the sole reason you are thinking about it, then its still a mixed bag IMO. I wrote these things in april 2008 and they are still all relevant now in december 2008:

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- The Vanilla ArmA Gameplay / Game Modes. No one tells you this, but vanilla arma is actually just a shell of a game. It does not actually contain ANY compelling gameplay. It ships solely as an engine, with ZERO interesting multiplayer missions. The singleplayer IMO was buggy, dull and totally uninspired. So then why even bother with the game? Well the developers of ArmA basically relied completely on their modding community to make their game playable online. Which is probably why so few people actually play online. However, their modding community is VERY talented and have been hard at work developing missions like evolution, sahrani life, domination and beserk. However, there is still very little variety in missions and the biggest problem is lack of detailed, TEAMWORK ORIENTATED missions, leaving a big open hole which should be the bread and butter of this game. PR has this hole filled, and that IMO is the biggest difference in the 2 games, ArmA is still searching for that good game mode / mission where teamwork really does make a difference, whereas PR has already found what works for it and has expanded on it greatly.
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- The Player Base. Players in ArmA are typically the lone wolf type, and its missions are geared towards spec ops and snipers, which DOES NOT conduct well with teamwork orientated gameplay. If your idea of teamwork is flying a cobra and blowing **** up while a spec ops guy runs in and blows other things up, then a typical arma round may be right up your alley. But if you prefer a more infantry based teamwork where players use suppresive fire, fire and movement, flanking, formations, APC fire support, armor columns, etc. You will be gravely disappointed. That kind of stuff happens in PR, I have yet to see it happen in ArmA EXCEPT in well organised private groups such as Shack Tactical. The fact is, the PR community has come to know and love these style of gameplay, but the ArmA community is still struggling to find its feet and its still sadly all about the lone wolves at this point IMO. Until a mission/mod starts focusing purely on a teamwork orientated design and gameplay, I dont believe ArmA will ever evolve past the basic notions of teamwork it currently has. Step on a public PR server right now and you will see squads moving together, fighting together, communicating together. Step on a typical public ArmA server right now and you will RARELY see any of this. Do NOT expect players to know what a column formation is or what suppression fire means, this goes right over the head of your average ArmA player.
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- Player numbers. Right now globally, Arma has less players than Project Reality nightly. That says alot considering PR is a niche mod on an aging platform. ArmA NEEDS more players in order to survive, and it needs players who can fill leadership roles, get player excited about the game and get people into organized online play. The ArmA TG server (until recently) has very low population numbers, and is not consistent in the quality of play.
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Old 12-26-2008, 01:15 AM   #190 (permalink)
 
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Re: PR versus ARMA

I have ArmA, but rarely play it because I HATE the Evo maps. I have yet to have a good round of standard ArmA except for one or two games of small co-op mods. I did use to play Sahrani Life, a lot, mostly because of the great role playing and close community. However, e-drama and server issues have essentially killed the mod, which is unfortunate. I think there were a couple of dedicated PR players in the mod as well (Deadfast and Jantje). I really wish it was back to it's glory days a couple of months ago as it was a nice change from PR from time to time. Here is a video I made of the mod during a hostage negotiation this past summer.


Or this one where a bunch of civilians purchased M107 rifles and went south of the border to declare themselves an independent nation.


Ahhh, good times they were.
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Old 01-06-2009, 04:01 AM   #191 (permalink)
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Re: PR versus ARMA

For you PR guys, this is what WaterisPoison, Fuzzhead, Gunner of Doom, Xsoldier etc get up to in ArmA, enjoy!

http://www.tacticalgamer.com/armed-a...ml#post1183113
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Old 01-06-2009, 06:10 AM   #192 (permalink)
 
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Re: PR versus ARMA

Nice one Jeepo! (And everyone else involved)
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Old 01-06-2009, 07:19 AM   #193 (permalink)
 
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Re: PR versus ARMA

like i've said in the past, both PR and ArmA have good points and bad points, and I think both are fun to play. If you are a good leader in PR, chances are you will be a good leader in ArmA, they both share similar skill sets.

The main thing I've seen though, is that players coming from PR, for the most part, just "get it" and fit in immediately. I dont see why there is a need for players to mock others for playing one game or the other, cause I think both are good games and playing both is not a problem.

What I've also noticed is I much rather play with a typical PR player in ArmA over a typical ArmA vanilla player. ArmA vanilla players are usually all about specops and sniping and chopper whoring whereas PR players (well especially TG PR players) have a much more appreciative outlook on infantry tactics and support roles (which is basically everything that is not infantry).

I think ACE has definitely made ArmA much much closer to PR in terms of allowing bringing players together to fight as a team, instead of individual leet snipers. More missions need to be created to capitalize on this, and I think you'll see alot of cross-platform players that play both PR and ACE together as compliments together.

Who knows, if ArmA2 is more stable than ArmA1 and fixes the major problems, a joint effort between the PR team and ACE team I think would be a really amazing mod... wishful thinking hehe but compelling idea nonetheless..
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Old 01-06-2009, 11:29 AM   #194 (permalink)
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Re: PR versus ARMA

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Who knows, if ArmA2 is more stable than ArmA1 and fixes the major problems, a joint effort between the PR team and ACE team I think would be a really amazing mod... wishful thinking hehe but compelling idea nonetheless..
DUDE! Don't tease.....
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Old 01-06-2009, 11:39 AM   #195 (permalink)
 
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Re: PR versus ARMA

OMG OMG Fuzz Arma 2 is definately going to have a PR mod!! OMG OMG OMG I must spread this definate information all over the internet!!!!
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