Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod

Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 05-05-2009, 01:35 PM   #256 (permalink)
 
Ivan_the_bad's Avatar
 
Join Date: Jun 2007
Location: London
Age: 20
Posts: 513
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

release date is june 26 officially confirmed but you can pick up arma so cheap now might as well have both.
__________________
PR ingame name - |TG-Irr| SilverJohn
Ivan_the_bad is offline   Reply With Quote
Old 05-18-2009, 02:39 PM   #257 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: freaking out!
Posts: 3,330
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA


while im here, for comparison an fsx shot
__________________


If you find yourself in a fair fight, then you have obviously failed to plan properly.

Last edited by Sabre_Tooth_Tigger; 05-18-2009 at 08:36 PM.
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 05-30-2009, 11:42 PM   #258 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: freaking out!
Posts: 3,330
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

__________________


If you find yourself in a fair fight, then you have obviously failed to plan properly.
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 05-31-2009, 02:32 PM   #259 (permalink)
 
CryOfTheWulfen's Avatar
 
Join Date: May 2008
Location: Manchester, UK
Posts: 596
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

that looks amazin, shame its like $200 or some rediculous price, though i suppose its to stop civis using it as a mainstream game.
__________________
|TG-XV|CryWolf

Thanks for the sig Bandaid (look at how well made my avatar is!)

CryOfTheWulfen is offline   Reply With Quote
Old 06-01-2009, 10:38 PM   #260 (permalink)
 
ForGlory&Pain's Avatar
 
Join Date: Jan 2008
Location: BC, Canada
Age: 29
Posts: 88
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Well, $20 on steam and the ACE mod, gonna dust off my TrackIR and HOTAS and see what i've been missing.
__________________
ForGlory&Pain is offline   Reply With Quote
Old 06-01-2009, 11:48 PM   #261 (permalink)

 
MarineSeaknight's Avatar
 
Join Date: Feb 2008
Location: Southern California
Posts: 2,230
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Quote:
Originally Posted by ForGlory&Pain View Post
Well, $20 on steam and the ACE mod, gonna dust off my TrackIR and HOTAS and see what i've been missing.
Not to mention ArmA II's UK/Steam release in a few weeks.
MarineSeaknight is online now   Reply With Quote
Old 06-01-2009, 11:56 PM   #262 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: freaking out!
Posts: 3,330
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Arma 2 is out on steam on the 30th apparently or you can buy the german version now
__________________


If you find yourself in a fair fight, then you have obviously failed to plan properly.
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 06-02-2009, 12:04 AM   #263 (permalink)
 
ForGlory&Pain's Avatar
 
Join Date: Jan 2008
Location: BC, Canada
Age: 29
Posts: 88
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

ugh, the steam version of ArmA is a PITA to install, as they have some bad bugs with the launcher, and they havn't bothered to patch it in a year. Hopefully I can get it worked out without a lot of hassle.
ForGlory&Pain is offline   Reply With Quote
Old 06-02-2009, 06:26 AM   #264 (permalink)
Arma Officer


 
Jeepo_SAS's Avatar
 
Join Date: Mar 2007
Location: Northern Ireland, land of Kings....and rain.
Age: 23
Posts: 3,575
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Here Glory, this might help......

http://www.tacticalgamer.com/armed-a...cal-gamer.html
__________________
|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder




"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf"

Nominate your teammates for a ribbon | TG Primer | Kicked? Banned? READ THIS FIRST!
Server Rules and SOP's | Contact an Admin

"I like our siggy's too. Partially because they are superbly done, but also because they were done by Xmaster whom I have a deep sexual desire for" - Python1
Jeepo_SAS is online now   Reply With Quote
Old 06-02-2009, 04:16 PM   #265 (permalink)
 
ForGlory&Pain's Avatar
 
Join Date: Jan 2008
Location: BC, Canada
Age: 29
Posts: 88
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Thanks jeepo, that helps a lot for myself and the rest of the crew.

The download link gives a dead file though.
ForGlory&Pain is offline   Reply With Quote
Old 06-03-2009, 03:10 PM   #266 (permalink)
 
Soupy_Norman's Avatar
 
Join Date: Feb 2008
Posts: 301
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Question bout arma and arma 2. When playing online missions is it human versus AI or human versus human?

Or ai versus ai.....wait no thats silly.

Reason i ask is i was watching an ARMA video and a load of human players attacked what looked like an AI squad at night time. Either that or the "AI" squad was really good at all walking slowly in line formation!
Soupy_Norman is offline   Reply With Quote
Old 06-03-2009, 04:47 PM   #267 (permalink)
OFP Officer
OFP Admin

 
WhiskeySix's Avatar
 
Join Date: Oct 2005
Posts: 10,299
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Quote:
Originally Posted by Soupy_Norman View Post
Question bout arma and arma 2. When playing online missions is it human versus AI or human versus human?

Or ai versus ai.....wait no thats silly.

Reason i ask is i was watching an ARMA video and a load of human players attacked what looked like an AI squad at night time. Either that or the "AI" squad was really good at all walking slowly in line formation!
You can do either team vs team ("TvT") or coop missions... Although unlike BFx, the AI controlled soldiers are actually a little smart - they're still bots (with all that entails), but they do have the abilities to supress, flank, and call in support/reinforcements...
__________________




Reflexes are for mistakes only. Reaction implies surprise. Be surprised less.
WhiskeySix is offline   Reply With Quote
Old 06-03-2009, 05:37 PM   #268 (permalink)
 
Soupy_Norman's Avatar
 
Join Date: Feb 2008
Posts: 301
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Well if i wasnt allready sold, i am now

Think ill wait for the 26th as opposed to DL'n the german one and patching it......moneys a little tight atm.

Bloody recession.

But being Irish, we session through the recession!!! (Opens bottle with teeth)

Yargh!!!
Soupy_Norman is offline   Reply With Quote
Old 06-03-2009, 06:03 PM   #269 (permalink)
Arma Officer


 
Jeepo_SAS's Avatar
 
Join Date: Mar 2007
Location: Northern Ireland, land of Kings....and rain.
Age: 23
Posts: 3,575
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

^^We don't all do that, I DO have a bottle opener....And what Whiskey said....
__________________
|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder




"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf"

Nominate your teammates for a ribbon | TG Primer | Kicked? Banned? READ THIS FIRST!
Server Rules and SOP's | Contact an Admin

"I like our siggy's too. Partially because they are superbly done, but also because they were done by Xmaster whom I have a deep sexual desire for" - Python1
Jeepo_SAS is online now   Reply With Quote
Old 06-07-2009, 07:38 PM   #270 (permalink)
 
Join Date: Jun 2009
Posts: 5
Tournaments Joined: 0
Tournaments Won: 0
Re: PR versus ARMA

Having played quite a lot of both ArmA and PR, I have to say that they're quite different but brilliant in their own ways. ArmA truly reaches its full potential when played with ACE or other similar mods, and it's a bless that the ArmA community is as productive as it is; without the tonnes of addons, mods, missions et cetera the game would be... empty. Really, the community (and the editor) is the strongest side of the game. The gameplay in ArmA, compared to PR, is more slowpaced and unforgiving. Commanders have to sit back and plan their actions in much deeper detail before moving out. Some missions does not even offer the luxury of respawning, so each friendly casualty hurts a lot more. Its downsides are, however, that controlling infantry is like using a robot; the controls are very clumsy and sluggish, which makes CQC bothersome and frustrating. Oh yeah, you can't jump or climb over walls, either.

Another downside of ArmA is that you pretty much have to play with a clan or a community to get anything out of the game. Playing with pubbies does simply not work properly; there are seldom leaders who can issue orders for everyone on the same team, and if they are there, no-one listens to what they have to say. This leads to a lot of dead players, no cooperation, a lot of confusion, frustration, and on top of that a commander screaming on top of his lungs on the team channel. And let us not forget about the bugs. I've seen tanks being thrown to altitudes of over three hundred meters, people getting stuck inside vehicles, headbobbing from hell, et cetera.

Now PR is a little bit different: When the commanders in a typical mission in ArmA would sit at least five minutes drawing markers, discussing different approaches and fixing squads, it takes about one minute to get everyone organized in PR. You don't have to plan missions days ahead, you just have to join a random server and there will be at least one squad full of people who communicate, follow the commanders orders, and are generally cooperative and fun to play with. Also, CQC as well as medium- to longrange fighting works good in my opinion, although the viewdistance is a tad low for my taste. The infantry controls are smooth and feels much better compared to ArmA, but the vehicles are another story.

Everything stated above have probably been said earlier, but yeah :3
__________________
What do you write here, anyway?
Brasse is offline   Reply With Quote
Reply

Bookmarks

Tags
arma, project reality


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 07:58 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved