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04-08-2008, 02:11 AM
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#76 (permalink)
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Join Date: Jun 2007
Location: Seattle
Posts: 1,205
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Hahahaha yea.. Usually when I got a rifle with a scope on it I wont engage in a bot unless im more than 500m away then they just kinda stand there waiting to get shot at sometimes they send flankers but thats why you chose to pick that one spot where you kill everyone and they cant kill you..
I just use suppressing fire in ArmA for urban combat, works well in this case if you got spare mags.
And yea this is the place I went to, been there 2 or 3 times now.. Best place in America probably for paintballing.
http://www.skirmish.com/
__________________
"We seem to have lost. We have not lost. To refuse to fight would have been to lose; to fight is to win. We have kept faith with the past, and handed on a tradition to the future." - Pádraig Mac Pearse
<[TN]FBMachine> i got kicked out of barnes and noble once for moving all the bibles into the fiction section - Bash.org
ttp://blip.tv/file/1356143/
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04-08-2008, 06:30 PM
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#77 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 751
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by dave m
I believe the D-Day scenario is in Oklahoma
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Correct. http://www.ddayadventurepark.com/ Look under "Paintball Events" on the menu to the left. Then go to "Oklahoma D-Day 2008". Enjoy. Also, for paintball equipment if you want to go all out with the military simulation, or just get a few things for casual play (Including guns. These guys have everything and lots of info on articles that could translate to PR, as it is a woodsball site) heres an awesome paintball site. http://www.specialopspaintball.com/
ARMA bots seem like they would be frustrating. Are the friendly bots supportive? As in do they help out or just hinder you?
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04-08-2008, 08:47 PM
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#78 (permalink)
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 35
Posts: 1,236
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Eh, paintball was fun for a while, but I really, really hated the mess. The idea of scrubbing alien jizz out of the fibers of all my MOLLE and webgear makes me cringe.
Here's a short vid of Op: Hearts and Minds that was put on in the area recently:
http://files.filefront.com/Operation.../fileinfo.html
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04-08-2008, 10:07 PM
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#79 (permalink)
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Join Date: Nov 2006
Location: On the beach north of Jacksonville, NC
Posts: 5,505
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
__________________
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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04-08-2008, 10:10 PM
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#80 (permalink)
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Join Date: Aug 2007
Posts: 97
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
those look really hawt.
__________________
Lord of the Mangoes
In the nuclear world, the true enemy can't be destroyed.
In the nuclear world, the true enemy is war itself.
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04-08-2008, 10:18 PM
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#81 (permalink)
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Join Date: Nov 2006
Location: On the beach north of Jacksonville, NC
Posts: 5,505
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
You should see them at full rez.
I really wish I had a better gfx card though.
__________________
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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04-09-2008, 12:23 AM
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#82 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 751
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Wow.... wow.
wowowow.
Those are AMAZING screen shots.
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04-09-2008, 12:29 AM
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#83 (permalink)
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Join Date: Oct 2007
Posts: 1,140
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
The game looks pretty, but how bored were you?
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04-09-2008, 06:06 PM
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#84 (permalink)
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Join Date: Nov 2006
Location: On the beach north of Jacksonville, NC
Posts: 5,505
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
I just can't wait for this Mod to come out
Their site seems down at the moment
Check out their JDAM strike in this video
That is how it should have been in PR.
__________________
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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04-09-2008, 08:15 PM
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#85 (permalink)
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Join Date: Aug 2007
Posts: 97
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Quote:
Originally Posted by Bamboo
I just can't wait for this Mod to come out
Their site seems down at the moment
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Wow.. the first scene in this video kinda creeped me out. Looks very realistic.
Cinematic mod indeed.
I think the only thing holding me back from playing this game is... my hardware.. i don't think it'd be able to handle it (my pc's about 4 years old  .. I can't even play Assassin's Creed)
__________________
Lord of the Mangoes
In the nuclear world, the true enemy can't be destroyed.
In the nuclear world, the true enemy is war itself.
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04-09-2008, 08:53 PM
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#86 (permalink)
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 35
Posts: 1,236
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
My PC isn't the greatest and it runs ArmA pretty good. My specs are basically 3.0 P4, 2GB RAM, 7800 GS, and a Raptor HDD. I'm in need of building another, but I'll have to save up some cash.
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04-09-2008, 09:31 PM
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#87 (permalink)
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Join Date: Jun 2007
Location: Seattle
Posts: 1,205
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
You really did just do trial and error of testing graphic settings on ArmA didnt you? Whats all your stuff at right now? (Shading, Object, Texture, View Distance, etc.)
__________________
"We seem to have lost. We have not lost. To refuse to fight would have been to lose; to fight is to win. We have kept faith with the past, and handed on a tradition to the future." - Pádraig Mac Pearse
<[TN]FBMachine> i got kicked out of barnes and noble once for moving all the bibles into the fiction section - Bash.org
ttp://blip.tv/file/1356143/
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04-09-2008, 09:40 PM
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#88 (permalink)
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 35
Posts: 1,236
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
Me? I didn't. The game set the default settings on high, and I reduced them down to normal and then turned my view distance back up to about 1795 or something, just under where it goes back up to the high setting. It runs pretty smooth and I don't have a lot of issues unless there's a lot of explosions going on in close proximity and that doesn't bother me since realistically I wouldn't be real coherent in that situation anyway, lol. I don't have the graphics that Bamboo does, obviously, but it still looks worlds better than PR.
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04-09-2008, 10:46 PM
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#89 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,295
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
That's right ladies; Skud's an Arma ice cold killer.
That was a round where I was the last one left. For a long time
__________________
|TG-6th|Skud
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04-09-2008, 11:01 PM
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#90 (permalink)
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 35
Posts: 1,236
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR versus ARMA
As a testament to the growing popularity and gameplay on the TG ArmA server it has gone from 101st in the server rankings to 3rd as of this post:
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