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Old 04-09-2008, 01:29 PM   #46 (permalink)
 
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Re: TF21 - Behind the scenes

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Originally Posted by A.WICKENS View Post
If we end up with multiple locked TF21 squads to the detriment of other players then it will need to be addressed.
We don't do that :/. And if there is a cap on the number of squads in that situation, we would of course invite some people in.

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Originally Posted by A.WICKENS View Post
This is a TG server and if if becomes full with players who use their own voip and have no wish to assimilate with the TG community then the foot has to go down. Supporting members don't pay for that.
oh ohes, Tango's quoting himself again...:

Quote:
Originally Posted by JCTango View Post
Just because we sometimes play in locked squads, doesn't mean we have little interaction with the community... I'm constantly reporting enemy asset grid-locations to the team via team chat.. ALWAYS... sometimes until the commander marks it for the team!
When someone is calling for an engineer and I'm relatively close by, I help him get repaired.
When someone is calling for a medic, or is injured (I check my map frequently]) and is relatively close by to my squad, I help him get some healing/rezzes.

Squads are not individual organisms themselves; they are organelles that assist the cell (the team) in accomplishing various tasks.
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We do use the in-game VoIP... All the time.. We use the in-game VoIP, Commander VoIP, and TeamSpeak.
Quote:
Originally Posted by A.WICKENS View Post
On the other hand I totally understand the point Wolfe makes about co-ordination so it is a difficult one. Perhaps a little more effort on both sides would help things along.
Here's something Randy wrote on our forums:

Quote:
Originally Posted by TG-6thRandyShugart
Last night, I had the chance to squad up with a bunch of you TF21 guys on 7 gates, and you proved a scenario I have been trying to work into a tactical outline to place in the TG forums.

It basically is using 2 squads as a whole, and on 7 gates you guys proved it.

I can see how the use of your TS is very useful, and i wish there was a way we could have your TS intertwined with TG's. [JCTango: The problem here that might arise is the potential communications overflooding that may occur.. our ts is a lot smaller than TG's. Sometime having voice comms discipline on our side itself can be a problem.. having too many people on using TS at the same time can be an issue.]

But at the beginning of 7 gates, and throughout the map seeing how wolfes squad and patterson squad interacted and setup a perimeter was right on. I know you guys use this type of tactic a lot however this was the first time i was able to be apart of it and see how well it can be used, when done right.

Thanks again for a great round, it was a lot of fun. I definitely enjoy squadding up with you guys a lot, there are many similarities between TF21, the 6th, the E-1st, and the 10th, mostly through communication, coordination and use of tactics properly.[JCTango: I agree. A lot of times when I'm on the same team as these guys I look on the map and see a squad in prime position on a flag, or defending an area of key interest.. then I look who it is.. sometimes it's Pancho.. or Warehouse, disposable, randy, etc. hehe.]
Randy wasn't the only non-TF21 guy we squaded up with yesterday night either. AvariousHippo came on our TS and was invited to our squads each round. I must say he's a pretty good shot lol.

Just because you see a few locked squads in the team doesn't mean they're not assimilating or not helping out the team. It's not an elitist attitude. Perhaps the SL wants to keep things concise and efficient (Trying to live up to the quality over quantity ideal). Perhaps he doesn't want the squad to turn into a revolving door with people we don't usually squad with that leave and others join. Most of the time our squads won't be out in the middle of BFE poking around with each other with a stick.. We're usually in a position where we are offensively defending a flag, or capturing a flag that the enemy has control over.
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Last edited by JCTango; 04-09-2008 at 01:47 PM. Reason: You didn't forget to include the E-1st, Randy...
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Old 04-09-2008, 01:44 PM   #47 (permalink)

 
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Re: TF21 - Behind the scenes

i forgot to include the E-1st guys in that post. My mistake.
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Old 04-09-2008, 03:08 PM   #48 (permalink)
 
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Re: TF21 - Behind the scenes

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i forgot to include the E-1st guys in that post. My mistake.
A common mistake that has happened in the past. A mistake I trust that Disposable will NEVER make again.
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Last edited by Crawlingeye; 04-09-2008 at 03:59 PM.
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Old 04-09-2008, 04:20 PM   #49 (permalink)
 
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Re: TF21 - Behind the scenes

I am really glad that the TF21 guys posted this.

Just hanging around on the server in locked squads, nearly unreachable and generally noncommunicative (in game chat is a terrible method of communication, anyway), it is really easy for players to think to themselves "what a bunch of elitest prigs!".

The balance between quality of play and open play is a hard one to strike. I can remember playing Ghost Recon here years and years ago. Though it was "public" in that you just had to register to play, it was very much private in that you had to register to play. This means that all of the servers were locked with a password ALL OF THE TIME. Further, no in game comms were present; you had to log into TS to play. All in all, the times I had with N42/TG playing Ghost Recon stand out as the very best of online gaming for me.

I completely empathize with TF21. Playing with an open, unlocked squad means that it is a crapshoot. Sometimes I get a squad that follows my orders, sticks together and kicks some serious tail. Other nights I get on there and I have to kick several players that are one-manning vehicles despite repeatedly telling them that it is against server policy and not what our squad is doing...

Essentially this boils down to one point: I log into PR and play because I want to have fun. Some nights I do, other nights due to the utterly 'public' (and I mean this in a rather offensive and condescending way; ie 'pedestrian') status of a lot of the players on the server I simply can not have fun. If I wanted a headache I could do many other things to get one and have a better time... beer or rugby comes to mind... maybe both! I come to TG to find players that are willing to learn a better way if they are not already 'in the fold', as it were. I come to TG to play at a high level of play with regularity as opposed to as a rarity.

Some nights I do not feel like playing teacher and boot strapping up a bunch of new guys. Other nights I do. Its all part of what being in TG is all about and what makes the game so rewarding.

TF21 plays at a very high minimum standard. The only way they can ensure this standard is to lock their squads and make it difficult to get in... If you want to call hopping onto their forums and looking up the TS info 'difficult'. In fact, that is strikingly similar to the 'difficult' nature of getting onto N42's Ghost Recon servers once upon a time... Hummmm... Correlation? By just adding a few steps to the process of gaining access, they can filter out 85% of the server population that refuse to put in the effort to find out more. Hell, just google "TF21". I did a few weeks back and found them.

The TF21 guys were extremely kind and helpful and I learned a few things while playing with them. Can't say that about most nights and most crews on the server.

Hop onto their TS server sometime and see if their sauce is the kind of sauce you crave.

I sure liked it.

- Hippo
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Old 04-09-2008, 04:32 PM   #50 (permalink)
 
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Re: TF21 - Behind the scenes

You might as all give up now before .8 comes out. As part of my taking over the lead tester position I made a deal with the devs. In exchange for me whipping the new batch of testers into line they agreed to put frickin' sharks with frickin' lasers on their frickin' heads into the game. That is all.
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Old 04-09-2008, 05:08 PM   #51 (permalink)
 
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Re: TF21 - Behind the scenes

If TF21 was an IHS, they'd get all this banter and a bag of chips
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Old 04-09-2008, 07:53 PM   #52 (permalink)
 
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Re: TF21 - Behind the scenes

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Originally Posted by TheSkudDestroyer View Post
If TF21 was an IHS, they'd get all this banter and a bag of chips
An interesting proposition you propose... hmmm.. I may have to consider.. but Ember will have to be my main course (and only if she's back in her "Naruto" years).
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Old 04-09-2008, 10:48 PM   #53 (permalink)
 
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Re: TF21 - Behind the scenes

It was not naruto you schmuck!

It was Inuyasha!

<3
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Old 04-10-2008, 12:13 AM   #54 (permalink)
 
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Re: TF21 - Behind the scenes

Quote:
Originally Posted by TheSkudDestroyer View Post
It was not naruto you schmuck!

It was Inuyasha!

<3
Get a room!

Last edited by Diligent_BF2; 04-10-2008 at 12:19 AM. Reason: or stay on topic
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Old 04-10-2008, 12:47 AM   #55 (permalink)
 
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Re: TF21 - Behind the scenes

Quote:
Originally Posted by TheSkudDestroyer View Post
It was not naruto you schmuck!

It was Inuyasha!

<3
Ahh damnit lol. At least we know I haven't been obsessing over her... too much.
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Old 04-10-2008, 12:53 AM   #56 (permalink)
 
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Re: TF21 - Behind the scenes

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Ahh damnit lol. At least we know I haven't been obsessing over her... too much.
Ummm....

Last edited by Diligent_BF2; 04-10-2008 at 12:56 AM. Reason: Now, hopefully, back to topic
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Old 04-10-2008, 12:57 AM   #57 (permalink)
 
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Re: TF21 - Behind the scenes

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Originally Posted by Diligent_BF2 View Post
Ummm....
Lol what =P She was cute in those pictures.
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Old 04-10-2008, 01:10 AM   #58 (permalink)
 
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Re: TF21 - Behind the scenes

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Originally Posted by JCTango View Post
Lol what =P She was cute in those pictures.
Before you quote yourself on this, I'm not sure how this relates to original topic.

Aim for (like Delta Randy... sez):
"Lets get back to the reasons why we all enjoy playing PR here at TG, its the only mature gaming server where teamwork, communication, coordination, and leadership are found every day and night. Its where the tactic in tactical gamer comes out and where you can really learn how to play and be a part of something great" Kudos to Randy.

Amen.

BTW: Good server, good people, good times. See you soon.

Last edited by Diligent_BF2; 04-10-2008 at 01:35 AM. Reason: The second mouse gets the cheese. What does Tango get?
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Old 04-10-2008, 11:00 AM   #59 (permalink)
 
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Re: TF21 - Behind the scenes

What if...

People DID start playing PR because of Ember?
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Old 04-10-2008, 11:27 AM   #60 (permalink)
 
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Re: TF21 - Behind the scenes

Quote:
Who the #&%@! is Patterson and what's up with the 20:1 kdr??
Pattyhack.exe of course! LOL That's the long-time running joke. In reality, he's one of the best strategists and twitch players you'll ever see. A truly demoralizing combination to play against.. he knows where you're going before you do. Just listen to him on TS and you'll see what I mean... predicting events 10-20 minutes in advance. And having a 15 ping doesn't hurt either. He's the master.

One night, around 3am, we had finished playing and were just sitting around and talking on TS. Somebody was doing one of those whack-a-mole hand-eye coordination tests over the internet and we started to see who could do it the fastest. Then we started playing it over TS so each of us could hear the other's "dings". Most of us performed the test at human speed... ding... ding.. ding ding... ding. Patty performed the test at super human speed... ding ding dingdingding dingdingdingding. Clearly, he's made a deal with the devil. It's insane
Hmm, sounds like a case for the X Files/Area 51. Clearly alien.



Although kudos to Patterson for being able to predict the unpredictable - the enemy in PR. I just think on the run, since by Murphy's law, a plan fails upon the first contact with the enemy.
And Murphy is making my life miserable enough anyway
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