Quote:
Originally Posted by =Sonic_Striker=
Paine this is NOT the place to post this...
you should know that.
Post here
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Not sure if that's true or not... The UCB rule is a fickle beast.
Last night we had people surrounding a UCB when it wasn't in play. Sure they weren't attacking, but they set up two chopper drops on both flanks of the UCB, all probably about 101m from the UCB. Rally was set (I'm assuming) and as soon as the base was in play we were under assault.
I asked about the tactic before our UCB was in play, and I was told that there wasn't anybody in the UCB. Sure, they're not IN the UCB.
The UCB rule is a great rule... but it is very wishy washy. Sometimes it's ok to set up to be a real pain for the other team, and other times it's not. Seems like it depends on whether or not it's a
TG/regular doing the set up, and who's on admin patrol. No offense intended here, but it is my understanding that those with the
TG tag should be held to a higher standard than those without... and it just seems to be the other way around lately on this particular rule.
This isn't a rant so much as a call for a clearer definition and more consistent enforcement on how close and how soon people can get set up for an assault on a UCB that is not in play.
When you see two squads drop in behind the UCB when it's not in play, you are forced to make a choice of trying to clear them out or to try and stop the flag flip on the flag in front of the UCB.
This falls into the "rushing east beach" mentality, but east beach isn't a UCB. I seem to remember a post earlier about how you shouldn't even be NEAR the UCB until it's in play. I've also seen squads that were set up on pig farm, but not firing into the base... that were told to leave the area and that they shouldn't even be close to pig farm because it's not in play. Surprisingly this was a non
TG squad.
So I guess my question is: How close is too close? Is there a definition for this? Can we get an official call on whether or not you can set up on the UCB when it's not in play (without firing into it of course)? And once that call is made, can we get the admins to enforce it universally? Keep in mind that if this is ruled "ok" then if a squad wants to set up on the UCB at the beginning of the round and drink coffee until it's in play that's between them and their commander. (I think we can all agree this would be a waste of resources so early in the round)
I've seen more and more "preemptive" attacks on flags not in play. (I'm not talking about UCBs here) I think it adds a whole new dynamic to the game, and makes for some interesting gameplay. On that same note however, if you have a team pushed all the way back to... or one flag away from... having the UCB in play I really don't think it's that neccessary to get squads in place on the UCB prior to it being in play. Then again, it does make the map go faster.
When you have a group as coordinated as
TG stacked on one team, against a bunch of pubbers and a few regulars on the other team... things like this happen more and more because of the lack of coordination on one side. Nobody commands, everybody just sort of gives up. This can make it very easy to get carried away with the "advanced assault" on flags not in play. Almost every time I've seen this happen, the round ends with 5-10 less people on the losing side than the winning side due to player drops. Sure they fill up pretty quick... it's
TG after all. But to me this indicates an extreme inbalance in gameplay resulting in only one team having fun on a round instead of a closer battle all the way through.
I realize that not all rounds are going to be close and as competitive as most of them are... but it seems to have been a little extreme lately.
Thoughts?