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Old 04-12-2008, 02:25 PM   #16 (permalink)
 
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Re: Regarding Fool's Road

Fool's Road with different CP order would be nice.

British
Village -> Train Depot -> Warehouse

Militia
Militia Outpost -> Helicopter Air Drop -> Hilltop

Contest and main fighting happen between Hilltop and Warehouse making flanking a must.

Or making them Counter Attack maps might be cool.
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Old 04-12-2008, 03:21 PM   #17 (permalink)
 
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Re: Regarding Fool's Road

Quote:
Originally Posted by llPANCHOll View Post
Every so often someone posts a thread regarding the removal of one map or another. This is why we change up the rotation every once in a while so the maps play at diffrent times, so your usual gaming time has some variation.

I like Fools Road. It happens to be one of my favorite maps. The maps that I dont enjoy, I simply sit them out.

Careful asking for the removal of a map, if they acquiesce and remove the map that you dislike, your favorite could be next.
This is really all that needs to be said on this topic. It's been said before and I'm sure it will be said again. If you don't like what's on, change the channel and come back later. There is no way to make everyone happy 100% of the time so at some point or another we either have to suck it up or sit out for a while.
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Old 04-12-2008, 07:05 PM   #18 (permalink)
 
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Re: Regarding Fool's Road

I really don't care what the map is...there are maps I like better than others, but give and take...there maybe guys out there that love the map I dislike, Ok so I will join a squad and do my bit.

Like what was said earlier if you dont like a certain map...Sit it out! The admins dedicate a lot of time to Pr & TG as a whole.....give them some slack, I've herd on TS..." I don't like this map! find an Admin!" Tougth sit it out.

That's the thing with online gaming you are always in control....if you don't like it...Click leave...

Peace to you all.....

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Old 04-13-2008, 04:07 AM   #19 (permalink)
 
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Re: Regarding Fool's Road

How about making a TG map pack? If I'm correct Op Phoenix and Inishail Forest were made by someone from TG and would be really nice if these maps got converted for 0.7 and made into a map pack. I really miss them, they had beatiful scenery compared to never ending sand, mud and trees in current PR maps :/
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Old 04-13-2008, 11:57 AM   #20 (permalink)


 
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Re: Regarding Fool's Road

I was really hoping that this post (below) would bring the complaints about different maps and the rotation to a close, but apparently it hasn't. I'm not looking to stifle people's opinions or say that you shouldn't post to contribute to a discussion, but I wanted to very clearly explain exactly what we have available as far as map options go. I would also like to see more constructive posts instead of the constant stream of criticisms and complaints.

Quote:
Originally Posted by d1sp0sabl3H3r0 View Post
For every one player that hates a map, there are 10 that like it.

We try to change up the rotation as much as possible to keep variety, but let's be honest here, our choices are limited.

Here are the maps available in the .75 release:

7Gates
Al Basrah *
Al Kufrah Oilfields
Assault on Mestia
Battle For QinLing
Bi Ming
Daqing Oilfields
Ejod Desert
Fools Road
Gulf Of Oman
Hills Of Hamgyong
Jabal Al Burj
Kashan Desert
Operation Archer *
Operation Ghost Train
Qwai River
Road To Kyongan Ni
Sunset City
Zatar Wetlands

* Cannot be run, crashes server

So, there are 19 maps available, 17 of which we can run. Everyone hates Hills Of Hamgyong, now we're down to 16. The rotation has 14 maps in it (16 actually, we run Qwai 16 and Kashan 16 because they offer a different style of game play than the 64 player versions).

We know the maps are stale, and the available PR maps include 3 vanilla maps that were converted to PR, so they're 3 years old at this point (and STILL suck for PR). There's only so many different ways to mix it up, and at the end of the day you're still going to be playing maps you've played countless times before.

We're doing the best we can with what we've got available right now. The admins are tired of the maps, too. Let's just all suck it up and hang in there, .8 will be out soon and there will be plenty of new maps in that - maybe enough that we can set up a really nice rotation and put some of the same old tired maps into mothballs for a while. Just be patient.
Before I continue, let me say this: Our server is full 24/7 practically. If a few people don't like the current map, there are about 60 people on that do. If you want to hop out of the server to sit out a map, go ahead, because I guarantee you that there are about 20 people clicking 'Join' over and over to get on the server that would love your slot.

So, I'd like to turn this a new direction. How about we start posting on the maps that we do like:

Tactics and strategies

After actions reports

Let's contribute something positive to TG and try to make everyone's gaming experience and fun time a little bit better.
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Old 04-13-2008, 01:50 PM   #21 (permalink)
 
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Re: Regarding Fool's Road

I guess I'll stop posting new comments, thats constructive =) considering My recent posts...
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Old 04-13-2008, 02:06 PM   #22 (permalink)
 
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Re: Regarding Fool's Road

This is one of the best maps in pr, if you dont like it just dont play it. It goes on for ages and its gigantic I agree, so some wont like it.
I usually dont play kashan but I wouldnt bother saying remove it, I might ask it not appear twice in a maplist though! :O


Quote:
Fool's Road with different CP order would be nice.
I'll agree it might be worth changing some things just for some variety maybe but Im not sure if admin are allowed to mod maps without dev permission (on a public server).

Theres a custom fools road map match going ahead next weekend, see realitymod.com forums for it
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Old 04-13-2008, 02:45 PM   #23 (permalink)
 
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Re: Regarding Fool's Road

Agree with disposablehero, if you dont like certain maps dont play them. each time a map comes up that you dont like, go open bf2 editor and start working on YOUR map ^_^

enough PR players have been doing just that, and soon we will have loads and loads of maps coming from the community! mapping is not easy but its definitely the #1 way to influence PR directly.

As for fools road, personally I think its an awesome map and tons of fun to play, although i admit the restrictions of AAS gameplay kind of spoil the diverse terrain of this map, but its still great fun
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Old 04-13-2008, 03:12 PM   #24 (permalink)
 
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Re: Regarding Fool's Road

Quote:
Originally Posted by fuzzhead View Post
As for fools road, personally I think its an awesome map and tons of fun to play, although i admit the restrictions of AAS gameplay kind of spoil the diverse terrain of this map, but its still great fun
Yup.... the point capping might be strange... but this is one of my favorite map!!!!
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