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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Apr 2008
Posts: 4
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Umm, shouldn't I see blood?
I've been playing for a while now, and I remember seeing "blood visuals" in the description of the PR mod, so you know when you hit someone (since this is realism anyway not for eye candy).
But for some reason I have yet to see any blood what so ever... And I never know when I hit someone... They run away and all when I shoot at them, but did I tag them? Last night (during password night), I my squad had set up a little parimeter around the enemy firebase and we were ambushing them when they got close to the edge of a hill. I had a sniper rifle and I was able to creep in VERY close almost right under them in some brush. Well, I was able to knock off 4 guys undetected and it was a DEAD ON shot, nothing obstructing my vision, they were RIGHT THERE, and I swear I saw absolutely no blood what so ever... I really don't know how much more of a clear visual I could have had... It's kind of frustrating at times, especially to know if I miss or hit... so I know whether or not to readjust my shot or if I'm wasting rounds thinking I'm on but I'm just wasting bullets. Is there some way to toggle it on or off? and Somehow I accedentally turned it off? Maybe the mod isn't installed correctly? Maybe I'm just blind... Is there anyway to check this? |
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#2 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,384
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Re: Umm, shouldn't I see blood?
They took it off because half the time you shot someone and blood came out the hit didn't register, and it just made people frustrated to be "seeing" hits and the enemy not dying.
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lTG-6thl TheGreatNardini ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#5 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 351
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Re: Umm, shouldn't I see blood?
Except for Doom. I NEED BLOOD when it comes to hell bound Demons.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#7 (permalink) |
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Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 759
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Re: Umm, shouldn't I see blood?
I would love blood in PR, but only if they 'd implement it in a realistic way. I 'd also love bullet holes in dead bodies, so you can check where you shot a person when you teabag him
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![]() Xfire: Iaintyourm8 | |TG| GhostDog | Steam: Zuigmijnballen ![]() ![]() ![]() |
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#8 (permalink) | |
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Join Date: May 2007
Location: England
Posts: 1,277
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Re: Umm, shouldn't I see blood?
Quote:
(ArmA does bullet holes, which are a bit messed up I once saw a guy with a bulet hole in his cheek and blood dripping down his front, running round giving covering fire!)
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#9 (permalink) | |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 898
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Re: Umm, shouldn't I see blood?
Quote:
I believe Jack suffered a similar injury near the end of Fight Club.
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|TG-6th|Belhade
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#10 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,277
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Re: Umm, shouldn't I see blood?
Well anyway, I still think it would put you out of a fight, it would probably make a nasty exit wound.
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#11 (permalink) | |
![]() Join Date: Sep 2006
Location: Fort Bragg, NC
Age: 22
Posts: 52
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Re: Umm, shouldn't I see blood?
Quote:
Although it seems sound.
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