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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#17 (permalink) |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 198
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Re: Help Change the Map Rotation!
I hear ya. I've gotten kicked for some quite rediculous things on that server. I'm sure we can arrange an Al Basrah PW night of some sorts, sticking in the loading screen or scrolling messages about the server crashing at the end. Archer crashes mid-round when the number of objects goes over a certain number.
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|TG-Irr|Marine -- Tactical Gamer Irregulars, Project Reality Division
TacticalGamer Project Reality - Current Events and Happenings: Thanks to those that attended TGU's Basic Medic Course for PR on Saturday, May 10. Your ribbons should be arriving via PM within a week. ![]() |
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#18 (permalink) |
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Join Date: Dec 2007
Posts: 269
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Re: Help Change the Map Rotation!
There are rules on the Battlearena server??? Whenever I join, It's very loosely organized and the British army can't work together.
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|TG-Irr| google123456789 ![]() thx to dirti for this awesome sig! |
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#19 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,052
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Re: Help Change the Map Rotation!
And when you ask for the "screenshots" that show how a Tg member was breaking the rules you get perma banned.
Ok, done derailing.
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|TG-6th|Skud, Deputy Lead Project Reality Tester ![]() ![]() ![]() ![]() ![]() ![]() |
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#21 (permalink) | ||
![]() Join Date: Feb 2008
Location: Southern California
Posts: 198
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Re: Help Change the Map Rotation!
Quote:
Oh, and can we get this sticky'd so that it doesn't disappear from the face of the planet only to have another thread started weeks later about how bad the map rotation is? ^^^^Run on long sentence ![]() Quote:
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|TG-Irr|Marine -- Tactical Gamer Irregulars, Project Reality Division
TacticalGamer Project Reality - Current Events and Happenings: Thanks to those that attended TGU's Basic Medic Course for PR on Saturday, May 10. Your ribbons should be arriving via PM within a week. ![]() |
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#23 (permalink) |
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Join Date: Dec 2007
Location: Germany
Posts: 69
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Re: Help Change the Map Rotation!
Archer is playable for a whole round when you limit the total number of players on the server like TB did (to 52/64 for example)... or we could just invade their server, ping of 6 for the win
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#24 (permalink) |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 198
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Re: Help Change the Map Rotation!
Yeap. I've done some of my own testing and it makes sense that if you limit the number of players, you also limit the number of possible objects that are added during the game. If 52 is the max number then I think it's still something for the TG Private Server, which won't affect public play by setting the max players down.
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|TG-Irr|Marine -- Tactical Gamer Irregulars, Project Reality Division
TacticalGamer Project Reality - Current Events and Happenings: Thanks to those that attended TGU's Basic Medic Course for PR on Saturday, May 10. Your ribbons should be arriving via PM within a week. ![]() |
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#27 (permalink) |
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Join Date: Apr 2008
Posts: 7
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Re: Help Change the Map Rotation!
Well if the 32 player version of Archer works I'd say put it in the rotation. I haven't had a chance to play it extensivly but from the amount I played I enjoyed it. If it still crashes the server then like previously stated put it at the end of the rotation. I don't think people would mind to wait a couple of minutes or so when the server crashes.
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#30 (permalink) |
![]() Join Date: Aug 2007
Location: Missoula, Montana
Age: 21
Posts: 115
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Re: Help Change the Map Rotation!
Redd, this was because the EA account server was not working, so people could not log in/were getting kicked. Once the problem resolved itself, the server filled back up to 62 players.
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