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05-02-2008, 09:59 PM
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#31 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,232
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Re: Help Change the Map Rotation!
It was a good idea, whoever suggested Basrah 32. Too bad that was also removed, for server stability/crashing issues I assume?
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05-02-2008, 10:20 PM
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#32 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: Help Change the Map Rotation!
Yea :/ Maybe putting it twice in a row was pushing it, once only was ok ?
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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05-03-2008, 12:09 AM
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#33 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,232
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Re: Help Change the Map Rotation!
Quote:
Originally Posted by Sabre_Tooth_Tigger
Yea :/ Maybe putting it twice in a row was pushing it, once only was ok ?
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We still don't know for sure.
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05-03-2008, 12:42 PM
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#34 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,296
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Re: Help Change the Map Rotation!
That was supposed to be a one night thing.
Basrah, IMO... plays like hot donkey poo with most players. See, it attracts all the WRONG kinds of players. At least, thats what I believe. But hey, take a look at 24/7 Basrah servers and tell me I'm wrong...
It's best reserved for PW nights. Or nights when we can guarantee we have an excellent crowd of players.
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|TG-6th|Skud
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05-03-2008, 01:28 PM
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#35 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: Help Change the Map Rotation!
PW nights works for me and since it is 32p and the password/flash thing can lead to less players it would be appropriate
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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05-04-2008, 11:41 PM
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#36 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,232
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Re: Help Change the Map Rotation!
Basrah 32 back-to-back was implemented again during tonight's PW Night. I had to leave early though. Seems like it's a good thing for PW Nights, some change while maintaining the good teamwork PW Night brings.
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05-05-2008, 09:09 AM
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#37 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
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Re: Help Change the Map Rotation!
Quote:
Originally Posted by TheSkudDestroyer
But hey, take a look at 24/7 Basrah servers and tell me I'm wrong...
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Agree. Can anyone say SMACKTARD?
I believe we should play Basrah on PW night to keep the tards out and the awsome TG teamwork in.
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|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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05-08-2008, 12:45 AM
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#38 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,232
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Re: Help Change the Map Rotation!
The current map rotation is getting kinda old. I think a new one should be put up soon.  *hint hint* for anyone who LIKES playing maps they want.
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05-08-2008, 09:17 AM
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#39 (permalink)
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Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 34
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Re: Help Change the Map Rotation!
If I suggest a map rotation it's going to be very similar to the one I suggested last time a couple of months ago.
That map rotation was only up for 7 days though.
__________________

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"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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05-08-2008, 10:16 AM
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#40 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: Help Change the Map Rotation!
Lets see it then
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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05-09-2008, 03:44 AM
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#41 (permalink)
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Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 34
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Re: Help Change the Map Rotation!
This is the suggested list I sent thegreatnardini on Feb 29, 2008. Though with some new maps since then with 0.756 I may change a few of these. Edit notes are within the list.
Quote:
Last night for about 6 hours after the password portion of the evening was over the number of players on the server fluctuated from 6 to 14. It wasn't till almost 5:30am CST that the server began to really fill up. It was full at 6am. For those of us that stuck around to help keep it populated the series of 6 maps we played were labored to say the least. Hence my suggestion on map list.
The Jump Start List:
01. EJOD 16 (A good map to start off with due to low population)
Edit: I would suggest now Qwai 16 with EJOD 16 being second.
02. Kashan 32 (If the server isn't quite full by then Kashan usually brings them in)
03. Assault on Mestia 64 (Proven to be a decent map even if only half on population)
04. Operation Ghost Train 64 (Gives us a change of scenery)
05. Qwai River 64 (Great map and only excellent with at least 40 players)
06. Fools Road 64 (Always a good fight on both sides but better with more players)
A good top 6 list when it comes to server starts I feel. Great grouping of population charging maps.
The MEC Campaign
07. Kashan 16 or Gulf of Oman 16 (Just shoot em up and get ready for some long maps)
Edit: Kashan 16 with the new 64 player map but with no Tanks or Planes.
08. Zatar Wetlands 64 (Pretty good transition between valley to desert)
09. Jabal Al-Burj 64 (Again in the wetter middle eastern setting.
10. Al Kufrah Oilfield (Another tankers dream map getting ready for next big map)
11. Kashan 64 (Great map and deserves to be played twice this time with planes)
The MEC theater comes to a close and the next chapter starts.
The PLA Compaign
12. Sunset City 16 or Daqin Oilfields 16 (After a long map like Kashan it's nice to just slug it out as a break)
13. Road to Kyongan'Ni 64 (It's a nice straight forward map with simple strategy)
14. 7 Gates 64 (A complicated map and difficult though same feel as Kyongan'Ni)
15. Daqing Oilfields 64 (A very good map for smart mobile strategy)
Edit: May replace this choice with Bi Ming daylight now that it's daylight.
16. Sunset City 64 (One of the most intense fire fight actions for the PLA/USMC)
The PLA theater comes to a close and then optionally we can throw in the wild card maps.
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WildCards:
These are the maps that should come at the end of the rotation. As they don't really fit in well with the feel of the other maps IMO. They are also optional because while they may be enjoyed by a few I just don't hear many good things about them.
Battle for Quiling 32 (This map has serious issues with lag and so flying is barley possible. with it's wide open spaces it takes good coordination and motivation to get through this map. Most don't make it and population at odd hours tends to go down.)
Hills of Hamgyong 16/64 (This map is a slug fest and is extremely one sided to the PLA if both teams are equally matched. Would it be possible to try out the 16 player AAS version of this map? What does it look like?
Al Basrah 64 (This is simply not a very good map to play. Either it's been unlucky in that everyone has to leave before this map or it's really that bad and everyone leaves "because" of this map.)
Bi Ming 64 (Such a great map geographically and yet so horrible because of the night sights. I believe this map would be much more enjoyable and popular if it were in the day. Next map pack they release will have this map during the day say the Devs.)
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Last: Ejod Desert 64 (With the Tank/APC action and the heavy battle in the center this map tends to be a pretty good anchor map at the end of the rotation. Not the favorite by many as the 16 player version of this map demonstrates the heavy infantry fighting rather well. Too bad there isn't a 32 player version. From this map the start of the rotation fits right in show casing the most enjoyable portion of this map. The city fighting.)
Without Wildcards you get 17 total maps in the rotation with a smattering of 16 player maps (3), a 32 player map in the jump start section and the rest 64. You have Kashan done twice and EJOD done twice as well as Sunset City twice. Or you can substitute Gulf of Oman 16 instead of Kashan 16 and Daqing 16 instead of Sunset 16.
I think people will appreciate the theater feel in the 2nd and 3rd block. The first block you really can't do that because you want the server to be filled up quickly upon restart. Those maps will bring them in from what I have seen.
Ok so that's my opinion on the maplist. You told us if we had any suggests to send them to you. So here it is.
Cheers.
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__________________

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"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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05-09-2008, 03:54 AM
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#42 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: Help Change the Map Rotation!
Quote:
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Battle for Quiling 32 (This map has serious issues with lag and so flying is barley possible. with it's wide open spaces it takes good coordination and motivation to get through this map. Most don't make it and population at odd hours tends to go down.)
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Just finished playing the 64 version. It lasted 2 hours and used 2.2gig of main memory and half a gig of vram, it did not lag for me but that is far more then most maps afaik
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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05-09-2008, 03:47 PM
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#43 (permalink)
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Join Date: Mar 2008
Location: Toledo
Posts: 9
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Re: Help Change the Map Rotation!
Quote:
Originally Posted by TheSkudDestroyer
That was supposed to be a one night thing.
Basrah, IMO... plays like hot donkey poo with most players. See, it attracts all the WRONG kinds of players. At least, thats what I believe. But hey, take a look at 24/7 Basrah servers and tell me I'm wrong...
It's best reserved for PW nights. Or nights when we can guarantee we have an excellent crowd of players.
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I have been playing the 24/7 basrah server quite a lot lately; I think it's a nice break from AAS mode.
a lot of the maps on AAS are starting to feel.. well repetitive. The randomness of basrah keeps my ADD at bay.
about 70% of the time I find my self with some very skilled players.
and every so often Dirtboy puts up a TG sqd.
However I noticed playing that server on weekends you find a bunch of people that seem to have no clue how PR works, so i try to educate them. Things like kit limiting, strategy, and building assets
O.o I didn't hear about them banning TG players.
maybe thats why I haven't seen westy on there lately.
Often times I see squads named "TGRfags" " TG Sucks"
O.o not sure what they have against people who play by the rules but who knows.
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05-09-2008, 07:33 PM
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#44 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,232
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Re: Help Change the Map Rotation!
The maplist was updated today. Check the Map Rotation Sticky at the top of the forum to see the new maplist!
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05-13-2008, 12:49 AM
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#45 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
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Re: Help Change the Map Rotation!
lets not change the map rotation.......no need to micromanage the server, the admins know what they are doing, and if something needs to be switched they will take care of it......seriously.....who cares......lets talk about something other than changing the map, or whining about assets.....play the game, capture flags, defend flags (yes defense is a vital aspect to this game) play as a squad, develop core squad tactics, use your mic, be respectful and mature and have fun......enough with whining....
any chance to lock this thread? i know 5 will probably pop up on this topic or about assets by the end of the month...but seriously, enough is enough.
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