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08-05-2008, 05:51 PM
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#76 (permalink)
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Join Date: Jan 2008
Location: Connecticut.
Age: 15
Posts: 841
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
C'mon guys, put strategy into your maplists!
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08-05-2008, 10:46 PM
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#77 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Pwnage plz tell me that that isn't ANOTHER one of your bets in ur sig. Anyway here comes another maplist let's see here: - Mestia 16 brit, short, infantry, jungle
- Kashan 32 balance, long, helis; inf; tanks; apc's; etc. desert
- Ghost Train 64 pla, medium, apc's; infantry jungle
- Bi Ming 64 brit, medium, infantry industrial, jungle
- Q. 32 mec, LONG, apc's;infantry;helos; anything else? jungle
- Jabal Al-Burg 64mec, medium-long, helos; tanks; apc's,desertmountains
- Kashan 64 balance, LONG, everthing on 32 plus planes, desert
- Fools Road 64 brit , medium, apc's;militia tanks, jungle
- Kyongan'Ni 64 usmc, short-medium, infantry, jungle;mountains,
- Qwai 64 balance, long, recon helos; LB's; china tanks; APC's;inf.
- EJOD Desert 64 balance, medium-long, APC's;infantry
This is what I came up with in about a half an hour. I think its a fairly balanced map list. What do you guys think? This is probably the most disorganized post I've ever seen or posted, but the team names are what team the map may favor, balance means the map is balanced. Short, medium, and long refer to the time length of the map. Then of course vechicle names are you know what. If an admin or someone can edit this and make this more organized plz do!!
Last edited by Fighter; 08-05-2008 at 10:52 PM.
Reason: BOLDED ALL MAP NAMES
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08-06-2008, 12:26 AM
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#78 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Mestia 16 might not be the best start because the guns militia have are far weaker so its a fairly biased map and therefore predictable. Its only 100 tickets anyway I guess
Qwai is biased to chinese but a good map
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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08-06-2008, 12:56 AM
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#79 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Mestia 16, as a seeder is fun, if your a brit. As for Militia, if your stuck on that team, well, your screwed. So, all in all, its probably not the best choice for a seeder because its abnormally un-balanced. Jabal 16 is my favorite seeder.
Qwai should be in the first half of the rotation instead of near the end.
Put Kashan 64 on at the end of rotation and remove Kashan 32.
Maybe remove a map or two.
Overall a solid list. If above changes are made.
This is all Imo, others may have different views.
__________________
|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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08-06-2008, 03:20 AM
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#80 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Played Mestia 16 for the first time yesterday and liked it, however I was on the Brit side and as mentioned above they have an advantage (we still lost because Militia had capped two flags before our team even started playing).
I agree with Sabre that Qwai should be more to the beginning of the rotation, especially with the server crashing so much lately. The map is simply too good to be at the end.
Overal a good rotation.
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|TG-6th|GhostDog
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08-06-2008, 04:00 AM
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#81 (permalink)
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Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Quote:
Originally Posted by Sabre_Tooth_Tigger
Qwai is biased to chinese but a good map 
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Many like to call it assymetrical balance. In my opinion, this is one of the most balanced maps in the game.
But yeah, that's an improvement Mr. Fighter, though I still think you should remove qinling 32
__________________
|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
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08-06-2008, 11:17 AM
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#82 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Well i tryed to edit my orginal post but when I hit save, it told me it was the boss and I'd taken too long. Anyway after reading y'all's responses heres a better one, I think. - Jabal 16, balanced?, short, infantry, desert; urban
- Operation Ghost Train 64 pla, medium, apc's; infantry, jungle
- Qwai 64,balanced,medium-long,apc's;china tanks;tow humvee's US;chopas
- EJOD Desert 64 balance, medium-long, APC's;infantry
- Bi Ming 64 brit, medium, infantry industrial, jungle
- Jabal Al-Burg 64mec, medium-long, helos; tanks; apc's,desertmountains
- Fools Road 64 brit , medium, apc's;militia tanks, jungle
- Kashan 64 balance, LONG, everthing on 32 plus planes, desert
chopas is choppers, ran out of room
maybe think about getting this implemented tomorrow Nardini?
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08-06-2008, 11:45 AM
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#83 (permalink)
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Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
I have a couple things to say in regards to your new maplist mr. fighter. First off, you should not put Fools Road 64 and Kashan 64 back to back as they both drag on for a long time (2 to 4 hours). Which would make playing dreadfully boring during those 8 hours. Second, the maplist seems very short. Try including as many maps as possible. Sunset city and road to kyongani would go nicely in that maplist.
Also, a new maplist just got implemented early this week! Let it wear out before you go off implementing a new one!
__________________
|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
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08-06-2008, 01:46 PM
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#84 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Quote:
Originally Posted by google
I have a couple things to say in regards to your new maplist mr. fighter. First off, you should not put Fools Road 64 and Kashan 64 back to back as they both drag on for a long time (2 to 4 hours). Which would make playing dreadfully boring during those 8 hours. Second, the maplist seems very short. Try including as many maps as possible. Sunset city and road to kyongani would go nicely in that maplist.
Also, a new maplist just got implemented early this week! Let it wear out before you go off implementing a new one!
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ugh this is never-ending madness, I'm done.
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08-27-2008, 11:28 AM
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#85 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
friendly bump
The Ham Hills is a great and fun seeder. Nice change.
__________________
|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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08-27-2008, 01:12 PM
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#86 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
Ive yet to play it, keep it on
Not loving the two big kashans being so close together though (maplist loop or server crash)
Whoever invented 3 different layouts for kashan is pure evil genius because its tripled the amount its played
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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08-27-2008, 03:21 PM
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#87 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
I became super depressed over a back to back kashan I played. I played one kashan and was kin of turned of for a couple hours. When I came back it was another kashan. By the end of the round I had turned emo. Well, not really. Its just frustrating when your the only infantry squad. While the rest of the team is in either:
Armour
Air Trans
CAS
Sniper
Sabotage
You complete fish food as infantry on kashan 64 or 32!
Tanks rip you to shreads! Even if your tanks take out the hostile armour, attack helicopters or the A-10 or FrogFoot tear you apart. Its a very teeth clenching experience. Being in armour during these round can be nice. But, Squad Leading infantry takes a lot of patience.
Maybe only keep 1 Kashan on the rotation. Or 2 Kashans spaced further apart.
I know no matter what the rotation is some will have thier little peeves. But, I think the majority of players don't like playing 2 hour rounds that close together.
__________________
|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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08-27-2008, 05:17 PM
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#88 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
I have decided to return making a maplist... - Hills of Hamgyong 16
- Kashan 64
- Bi Ming 64
- EJOD Desert 64
- Qwai 64
- Jabal Al-Burg 64
- Kashan 16 (allows for good infantry action)
- Operation Ghost Train 64
- Qwai 64
- Hills of Hamgyong 16
- Fools Road 64
Questions, Concerns, Complaints? Please quote this post so I know what you are talking about.
PS: How are you guys getting those screenies of the console? My key wont work I tried the enter key and even after reassigning enter to screen shot they werent in my screenie folder.
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08-28-2008, 08:58 PM
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#89 (permalink)
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Join Date: Jun 2008
Posts: 198
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
I don't have a coherent list, but I just want to express my love of Al Burj, Fools Road, and Qinling. Please don't remove them entirely (I think Qinling is off the list at the moment, D:
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08-28-2008, 09:21 PM
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#90 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: Help Change the Map Rotation!
nvm this thread does not apply any more due to 0.8 coming out tomorrow.
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