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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) | |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 208
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Help Change the Map Rotation!
Let's face it. We're getting tired of the maps on PR and I'm sure all of us definately like to change things up a little. Well here's the problem, as told by our very own Disposable:
Quote:
Maplist Strategy: Believe it or not, there actually is a strategy to making a maplist for PR. Here are some things to consider when making your map list to submit.
So you're ready! Sick of the maplist? Submit a new one today!
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|TG-Irr|Marine -- Tactical Gamer Irregulars, Project Reality Division
TacticalGamer Project Reality - Current Events and Happenings: Thanks to those that attended TGU's Basic Medic Course for PR on Saturday, May 10. Your ribbons should be arriving via PM within a week. ![]() |
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#3 (permalink) |
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Join Date: Aug 2007
Posts: 94
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Re: Help Change the Map Rotation!
Another something to think about:
Make sure that back-to-back asymetrical maps do not favour the same side after the team swap when the next map is about to be played ![]()
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![]() Lord of the Mangoes In the nuclear world, the true enemy can't be destroyed. In the nuclear world, the true enemy is war itself. |
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#4 (permalink) |
![]() Join Date: Sep 2007
Location: Germany
Age: 43
Posts: 247
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Re: Help Change the Map Rotation!
I would be for trying anything to get at least 1 new map or an old map we can use into the rotation (some of the time). I understand the limitations, but we are kinda in between releases and it is getting somewhat old to play the same things over and over and over.
Is it possible to bring some of the successful BF2 maps into PR? There is Zatar Wetlands, but I have never seen Karkand or others in PR - is there a reason or licensing problem for the old maps? Even some of the armored fury maps were pretty ok OR Euro Forces. Is there some reason PR cannot run these maps? Just checking.
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|TG-E1st|_TMAN Project Reality Planning world domination the E1st way Help keep TG realistic - read and follow the rules |
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#5 (permalink) |
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Join Date: Oct 2007
Posts: 398
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Re: Help Change the Map Rotation!
(Start up map 1st of course)
Kashan Desert 32 Ejod Desert Qwai River Operation Ghost Train Assault on Mestia Gulf Of Oman Bi Ming Daqing Oilfields Jabal Al Burj Fools Road Sunset City Notice, a map with choppers is peppered in, not just all in one spot. But the ultimate heli map is number 1
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#6 (permalink) |
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Join Date: Dec 2007
Posts: 279
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Re: Help Change the Map Rotation!
Hmmm, I like Dirti's suggestion. I haven't played Daqing Oilfields in a long time. I also like how the long lasting maps (Kashan and Fool's Road) are at opposite ends.
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|TG-Irr| google123456789 ![]() thx to dirti for this awesome sig! |
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#7 (permalink) | ||
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,624
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Re: Help Change the Map Rotation!
Quote:
Quote:
I will edit my post to suggest my own hopefully I did some squad practise earlier and we went on the TAG server which had a 32p version of Basra, seemed to work fine. The previous map and map afterwards loaded ok. [further info was the server population was about 15 either side, so 30 or half what we have here if that is a factor] ![]() Last edited by Sabre_Tooth_Tigger; 04-26-2008 at 01:14 PM. |
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#8 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 306
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Re: Help Change the Map Rotation!
I vote to sticky this thread as it comes up over and over and over x infinity...
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#11 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,153
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Re: Help Change the Map Rotation!
That would be nice if the AF maps could be in PR, I loved Operation Harvest and Operation Road Rage. The Euroforces map with the oilfields wasn't too bad either... I guess part of the issue is that not every PR player has got EF or AF.
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#12 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,624
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Re: Help Change the Map Rotation!
PR is allready privileged to have vehicles from the add on packs. I never bought any of them but luckily EA forced us all to have them via the patches, I dont believe that includes the maps though
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#13 (permalink) |
![]() Join Date: Feb 2008
Location: Southern California
Posts: 208
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Re: Help Change the Map Rotation!
I actually created this thread to be a sticky upon Disposable's request. He just hasn't checked his PMs yet. It probably will come up in the future anyway.
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|TG-Irr|Marine -- Tactical Gamer Irregulars, Project Reality Division
TacticalGamer Project Reality - Current Events and Happenings: Thanks to those that attended TGU's Basic Medic Course for PR on Saturday, May 10. Your ribbons should be arriving via PM within a week. ![]() |
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#14 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 499
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Re: Help Change the Map Rotation!
I don't care if they crash the server, I will keep asking for Al Basrah and Archer. I miss insurgency and it is not as fun on battlearena. I only understand as long as it crashes in the middle, if it crashes at the end of the round just put it at the end of the maplist.
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#15 (permalink) |
![]() Join Date: Mar 2007
Location: Denmark, Copenhagen
Age: 36
Posts: 135
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Re: Help Change the Map Rotation!
Snooggums, a couple of days ago, Ferris, Liquid and I had some fun on the Battelarena. Perhaps we should plan a server raid?
Hugs... Jev ![]()
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