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Old 04-30-2008, 08:20 PM   #16 (permalink)
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Re: Attack Incentives

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Originally Posted by oldirti View Post
If this was a retail game, i would make it so, taking so many flags gets you a new gun, or holding some place for a set amount of time, gets you a different set of guns.
Oh dear god.

Ok, there are 2 versions of this. The "round" version in Frontlines Fuels of war where you only keep your unlocks for the duration of a round..

Or vanilla.

Pick 1 please
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Old 04-30-2008, 08:37 PM   #17 (permalink)
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Re: Attack Incentives

remember, i'm talking retail (for the general public) and we're also talking INCENTIVES!
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Old 04-30-2008, 09:07 PM   #18 (permalink)
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Re: Attack Incentives

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Originally Posted by Zeppelin35 View Post
I think the bleed system needs to be fixed. I have played games where my team held all but 2 flags and ended up losing because the enemy dug in like ticks. I think ticket bleed should start when the opposing team controls 2/3 of the flags. Eg. On Jabal Al Burj there are 8 flags. I think once a team hold 5 flags then a ticket bleed should start for the opposing team.
I agree, this would also fix the problem of those annoying stalemates on Qwai where either U.S.M.C. has estate but not temple, or, where China has production facility but not mine.
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