Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod


Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 05-01-2008, 02:02 PM   #16 (permalink)
 
Join Date: Feb 2008
Posts: 34
Re: Mortars

Quote:
Originally Posted by imnotacanadian View Post
Norman, there is only one problem I see to your solution to the "cheap" targeting methods of previous efforts to implement mortars.

The squad leaders objective markers... they give range to target and the exact position.
Damn....i forgot that. Good spot!

Hmm, i supose maybe the first shell could allways land a good bit off after you take the first shot and all shots after this (untill the tube is re-packed) will be gauged off of this. That would mean someone would have to tell you where the first one landed....if you cant see it.

no?
Soupy_Norman is offline   Reply With Quote
Old 05-01-2008, 02:04 PM   #17 (permalink)
 
Join Date: Feb 2008
Posts: 34
Re: Mortars

Quote:
Originally Posted by WarV View Post
I don't believe a mortars class would be a very good idea. I can already see people just camping out spots with it. Besides getting killed by a random explosion, from the sky that you can't do much about, is one of the most frustrating things in any game.
Yeah but its also realistic. Maybe people would camp with it. But it would also stop the enmy camping! If it keeps raining HE rounds they aint gonna hang around too long. Either send out a search party of retreat.

Im all for it anyways...
Soupy_Norman is offline   Reply With Quote
Sponsored links
Old 05-01-2008, 04:13 PM   #18 (permalink)
 
Delta*RandyShugart*'s Avatar
 
Join Date: Dec 2007
Location: With my roomates
Posts: 1,817
Re: Mortars

if mortars became available, then the mortar spam (sitting right next to a crate/multiple crates/firebases/bunkers) would be unbelievable........I used to do that type of trickery back in my first tour while playing BF:Vietnam all the time.....i say let the dev's fix the bugs and get some new maps on board.

Or put a nice 3-4 man AWACS (so you know where all the enemy air support is all the time[jk]), or B-52 bomber for some carpet bombing........a little Arc-Light action.
__________________
|TG-6th|RandyShugart


"Follow my tracers!"
Our rules supercede those of the outside world. - From The Movie "The Skulls"
"If your posts made a sound then you might be in the running for the most annoying sound in the world." - from my favorite admirer Switch. We have a Ike Turner/Tina Turner Relationship, me being Ike Turner of course.
Ask not what TG can do you for you, but what can do for TG.
9/11 - Never Forget
Delta*RandyShugart* is offline   Reply With Quote
Old 05-01-2008, 07:43 PM   #19 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: eurasia
Posts: 2,323
Re: Mortars

If the mortar was a vehicle then only a bunker would resupply it like that and it seems good that a bunker has a range of destruction or kill area around it.

When we assaulted miltia bunker the other day we had some home made pr artillery going on with the zis-3 and tank firing down shells on us, mortars could be cool like that
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 05-01-2008, 07:45 PM   #20 (permalink)
 
google's Avatar
 
Join Date: Dec 2007
Location: NJ
Posts: 593
Re: Mortars

Quote:
Originally Posted by TheSkudDestroyer View Post
Been a suggestion since .1...

Honestly, not worth the time. Teams are already stretched with tank crews, heli crews, jets, and other support roles as it. Having another 3 players (mortar, rifle, spotter/comms) would just take more from the team.
He's completely right.
__________________
|TG-Irr| Google123456789


thanks Oldirti for this sig!

google is offline   Reply With Quote
Old 05-02-2008, 07:25 AM   #21 (permalink)
 
zephyr89's Avatar
 
Join Date: Aug 2007
Location: Utah County, Utah
Age: 19
Posts: 59
Re: Mortars

Quote:
Originally Posted by thegreatnardini View Post
Grenadier kit sitting next to a firebase, enough said.
It is totally true. if you actually get good with a grenadier you will see what we mean. Grenadier can shoot 300m+ and has a large kill radius like 10-15M.
__________________
</div>
[sigpic]
The first time I saw FTW I thought it meant Fut the Wuck!!??
In game: |TG| Maxwell_Q_Klinger
zephyr89 is offline   Reply With Quote
Sponsored links
Old 05-02-2008, 01:02 PM   #22 (permalink)
 
Supervisor84's Avatar
 
Join Date: Oct 2007
Location: Stockholm, Sweden
Age: 24
Posts: 32
Re: Mortars

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
If the mortar was a vehicle then only a bunker would resupply it like that and it seems good that a bunker has a range of destruction or kill area around it.
When we assaulted miltia bunker the other day we had some home made pr artillery going on with the zis-3 and tank firing down shells on us, mortars could be cool like that
Yeh or why not have Commander or Squad Leader-deployed stationary field artillery such as one or several mortars or howitzers that could only be deployed near a bunker or firebase?

That would simply ROCK (take it from a former artilleryman hehe) and it could also change the way Artillery missions are granted by the Commander. Like they can't shoot anywhere on the entire map as it is today in BF2, only some X kilometres or whatnot.

My eyes were bleeding when I saw the vanilla BF2 guns pointing straight into the sky to drop shells like 2km from their own position, wtf? haha.. and I guess it was physically true to what was happening in the game engine! :S

___

Last edited by Supervisor84; 05-02-2008 at 01:17 PM.
Supervisor84 is offline   Reply With Quote
Old 05-02-2008, 01:42 PM   #23 (permalink)
 
caffeine's Avatar
 
Join Date: Nov 2007
Location: Fort Myers, Florida
Age: 24
Posts: 445
Re: Mortars

Quote:
Originally Posted by zephyr89 View Post
It is totally true. if you actually get good with a grenadier you will see what we mean. Grenadier can shoot 300m+ and has a large kill radius like 10-15M.
Grenadier = love
__________________
Haikus are easy.
But sometimes they don't make sense.
Refrigerator.

caffeine is online now   Reply With Quote
Old 05-02-2008, 03:44 PM   #24 (permalink)
 
Join Date: Feb 2008
Posts: 84
Re: Mortars

Yeah the BF2 anim is nutty
I'd like to see maybe after 30 minutes having ability for CO to call in artillery, and than every 20 minutes after that(to prevent spam) that can be used a certain distance from a set emplacement(spawn it like the COPost) and have a person call in coordinates so a CO doesn't just keep landing it in same area doing nothing
__________________

Thanks =Sonic_Striker= :D
"One Cobra is down, the other will be scared ****less"
=B2Z=Makavelli
Commander Score:4 Victories 1 Defeats
"forgive me if it takes some time to remember the front end of my rifle from the back."
-Vendi
DeltaFart is offline   Reply With Quote
Old 05-02-2008, 06:10 PM   #25 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: eurasia
Posts: 2,323
Re: Mortars

Militia cant deploy AA so they should get to deploy Zis-3 instead


The m203 next to a crate or whatever is definitly possible, I wouldnt call it simple because its easy to just miss any target of significance but creating a smoke screen to advance under is no problem especially if more then one guy did it
Sabre_Tooth_Tigger is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 07:07 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved