Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod


Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 04-30-2008, 02:59 PM   #1 (permalink)
 
Join Date: Feb 2008
Posts: 33
Mortars

Just wondering what people think about adding mortars to PR.

Alot of mods have them but they are implamented very badly. The way they are fired is either by right clicking for an over-head view using a spotters line of sight (unrealistic) o with a very low arc (also unrealistic).

The mortar class could have a scoped rifle and no grenades because of the tubes weight.

A complety new fireing method would have to be made up. I was thinking that when you are aiming all you have to go by is a meterage scale that appears on the screen along side the tube. You guess your enemys (or your SL tells you they are EG:125 meters away from using his binocs) range and fire one off. One of your SQ members then tells you that the round impacted EG: about 30 meters too short and 15 to the left. You then try compensate using your meterage scale. This method of aiming would be far more realistic to any other mods and make the mortar a whole squad effort.

Thoughts or suggestions on new aiming methods?

Or do you think they would be a pointless addition to PR?
Soupy_Norman is offline   Reply With Quote
Old 04-30-2008, 03:13 PM   #2 (permalink)
 
Katanama's Avatar
 
Join Date: Mar 2008
Location: Denmark
Age: 20
Posts: 105
Re: Mortars

well i think they should be something like a mortar sq, whit 1 or 2 spotters and a 3 or 4 tubes. then they could be used like the artillery in BF2, only less accurate and less lethal.

1 person in a sq with a mortar i dont think would be very usefull, since mortars are a mass fire weapon.
Katanama is offline   Reply With Quote
Sponsored links
Old 04-30-2008, 03:26 PM   #3 (permalink)
 
Join Date: Feb 2008
Posts: 33
Re: Mortars

The 51mm mortar is often carried out in the field by small groups of soldiers.

Having a mortar squad would make them unfair. All you would have to do is set up in the main base and no one could attack them.
Soupy_Norman is offline   Reply With Quote
Old 04-30-2008, 03:46 PM   #4 (permalink)
 
=Sonic_Striker='s Avatar
 
Join Date: Feb 2008
Location: Toronto, Ontario
Posts: 618
Re: Mortars

Quote:
Originally Posted by Soupy_Norman View Post
The 51mm mortar is often carried out in the field by small groups of soldiers.

Having a mortar squad would make them unfair. All you would have to do is set up in the main base and no one could attack them.
True that, I've personally expierenced this in PoE2. It was raining mortars but you could do nothing about it. Can get a bit annoying.

As for adding a mortar to PR I'm for it!

Soupy maybe you should suggest this on the PR forums if its not already done.

Good idea Soup
__________________
|TG-Irr|Sonic


"Do, or do not, there is no try" - Yoda
07/01/08
=Sonic_Striker= is offline   Reply With Quote
Old 04-30-2008, 04:06 PM   #5 (permalink)
 
Join Date: Apr 2007
Location: NY
Posts: 2,582
Re: Mortars

Been a suggestion since .1...

Honestly, not worth the time. Teams are already stretched with tank crews, heli crews, jets, and other support roles as it. Having another 3 players (mortar, rifle, spotter/comms) would just take more from the team.
__________________
"Everything was beautiful and nothing hurt." -Schlachthof-funf




TheSkudDestroyer is offline   Reply With Quote
Old 04-30-2008, 04:11 PM   #6 (permalink)
 
=Sonic_Striker='s Avatar
 
Join Date: Feb 2008
Location: Toronto, Ontario
Posts: 618
Re: Mortars

Quote:
Originally Posted by TheSkudDestroyer View Post
Been a suggestion since .1...

Honestly, not worth the time. Teams are already stretched with tank crews, heli crews, jets, and other support roles as it. Having another 3 players (mortar, rifle, spotter/comms) would just take more from the team.

Very true...
And for most maps that is the case.Then you would always have the conflict with a fight for the kit.

But, then again what about maps such as EJOD Desert or Sunset City where it is infantry based. Having a mortar team backing you up would be pretty nice.
__________________
|TG-Irr|Sonic


"Do, or do not, there is no try" - Yoda
07/01/08
=Sonic_Striker= is offline   Reply With Quote
Sponsored links
Old 04-30-2008, 04:18 PM   #7 (permalink)
 
DrunkenPirate's Avatar
 
Join Date: Nov 2006
Location: Norfolk, England
Age: 29
Posts: 375
Re: Mortars

What specifically don't you like about our mortars?
__________________
|TG-71st|DrunkenPirate - Bringing Rum and Wenches to the 71st Mountain Division!

Tactical Gamer Primer - BF2 Rules, Announcements & SOP's - Kicked/Banned? - TG TeamSpeak

POE2 Developer/Admin. Posts by me reflect my personal opinion only,
not the view of the entire mod team unless expressly stated otherwise.
DrunkenPirate is offline   Reply With Quote
Old 04-30-2008, 04:24 PM   #8 (permalink)
 
Join Date: Sep 2006
Location: Fort Bragg, NC
Age: 22
Posts: 52
Re: Mortars

Wasn't "Mortarman" a class between 0.6 and 0.7, during one of the test releases?

Anyway, if you want Mortars, just go Grenadier... although you barely get any points at all for killing people. You can get the most kills on the server by faaar and still end up 15th place on your entire team.
__________________
TG5th USARMY||JeonJiHyeon
FFLaguna is offline   Reply With Quote
Old 04-30-2008, 05:39 PM   #9 (permalink)
 
billyinorganic's Avatar
 
Join Date: Apr 2006
Posts: 87
Re: Mortars

oh lord, please let-a-hack and give us thine 150 people server..
in open source, thine efforts of creators.. bring asset to possibility in verbal tone towards the group which follows anew with your child.
billyinorganic is offline   Reply With Quote
Old 04-30-2008, 10:53 PM   #10 (permalink)
 
imnotacanadian's Avatar
 
Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 624
Re: Mortars

Norman, there is only one problem I see to your solution to the "cheap" targeting methods of previous efforts to implement mortars.

The squad leaders objective markers... they give range to target and the exact position.
__________________



imnotacanadian is offline   Reply With Quote
Sponsored links
Old 05-01-2008, 08:43 AM   #11 (permalink)
 
kilroy0097's Avatar
 
Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 351
Re: Mortars

I only would support a Mortar in use with Bunkers or Fire Bases.
I would also support a TOW Emplacement at Bunkers.
They would be Commander Assets.

I do not believe they should be carried in the field by Squads as it has too much potential of abuse. A more powerful Grenade Launcher is not something I want being carried around around the field. I don't care how long it takes to set it up.

Let it be only at Bunkers and Fire Bases for defense and offensive capabilities.
__________________

.
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
kilroy0097 is offline   Reply With Quote
Old 05-01-2008, 10:33 AM   #12 (permalink)
 
Rafterman1987's Avatar
 
Join Date: Sep 2007
Location: Ottawa, Canada
Age: 20
Posts: 148
Re: Mortars

I don't know if the marines or army in the US have a Stryker variant where the main gun is a mortar. But in Canada we do quite well with our LAV III mortar variant. Maybe bringing in the M113 mortar platform or Stryker if it exists on infantry based maps would be good.

I don't like the squad based mortar for lack of man power reasons but vehicle carried mortars would just replace something already used and add a little more depth and paranoia that PR can never have enough of. "I think I hear a mor..." *KAPOW* "tar..."

EJOD and Qwai would never be the same... And maybe a vehicle might be used as infantry support for once!



Just did a quick search and "there IS a Stryker for that!" <- Should sell that slogan to general dynamics
120mm Mortar in PR for president in 2008!

__________________

Last edited by Rafterman1987; 05-01-2008 at 10:50 AM.
Rafterman1987 is offline   Reply With Quote
Old 05-01-2008, 11:08 AM   #13 (permalink)

 
thegreatnardini's Avatar
 
Join Date: Dec 2005
Location: Philleh
Posts: 1,429
Re: Mortars

Grenadier kit sitting next to a firebase, enough said.
thegreatnardini is offline   Reply With Quote
Old 05-01-2008, 12:30 PM   #14 (permalink)
 
WarV's Avatar
 
Join Date: Jan 2007
Posts: 50
Re: Mortars

I don't believe a mortars class would be a very good idea. I can already see people just camping out spots with it. Besides getting killed by a random explosion, from the sky that you can't do much about, is one of the most frustrating things in any game.
__________________
|TG-Irr|WarV
WarV is offline   Reply With Quote
Old 05-01-2008, 12:47 PM   #15 (permalink)


 
d1sp0sabl3H3r0's Avatar
 
Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,344
Re: Mortars

Quote:
Originally Posted by WarV View Post
I don't believe a mortars class would be a very good idea. I can already see people just camping out spots with it. Besides getting killed by a random explosion, from the sky that you can't do much about, is one of the most frustrating things in any game.
Probably pretty much sucks in real life, too

__________________
|TG-X|d1sp0sabl3





It's all MY fault, so deal with it!





TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin
Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer


To crush your enemies, see them driven before you, and to hear the lamentation of the women.

d1sp0sabl3H3r0 is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 04:54 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved