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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,232
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Re: Remove saven gates from map rotation plz.
It's really not that hard to smoke the TOWs at courtyard. Any half decent sniper will make mincemeat out of a crew of guys trying to man the TOW as long as he's in the right spot (and there's plenty of them up near outpost. I saw it happen before the HAT rule was in place (and then subsequently withdrawn). It's not that big of a deal if you have a coordinated team.
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#17 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,443
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Re: Remove saven gates from map rotation plz.
Honestly... Is it that hard to disable that TOW launcher guys? You have AT, Snipers, and your scoped riflemen...
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#18 (permalink) |
![]() Join Date: Dec 2007
Posts: 449
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Re: Remove saven gates from map rotation plz.
well, one time I was in a brit APC. I was firing a steady stream of AP rounds at the TOW for at least 45 seconds until it went down...
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#19 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,921
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Re: Remove saven gates from map rotation plz.
^^ Yep its tough, best way is with HAT I reckon. APC is most likely to just get killed while trying.
One bloke said we should get tanks, works for me ![]() Problem is so do they. Its a good map when the uk team is clearly the better more organised side Last edited by Sabre_Tooth_Tigger; 05-03-2008 at 01:13 PM. |
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#20 (permalink) | |
![]() Join Date: Aug 2007
Location: Iceland
Age: 33
Posts: 189
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Re: Remove saven gates from map rotation plz.
Quote:
All teamwork, moving in formation, staying together and all that just works against you and "Rambo" is the only way to go. For the last few times I've played this map it all starts out like the old days, everyone moving up trying to take objectives etc. but after about 5 minutes nobody is anywhere close to river fort every body is doing small skirmishes all over the map. Frankly playing seven gates to day make me feel like playing this game before I discover TG comunity (mostly furstarted with a few minuts of fun). |
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#22 (permalink) |
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Join Date: Feb 2008
Posts: 84
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Re: Remove saven gates from map rotation plz.
If they put up HMGs in the towers, but not TOWs, they just kill the map royally
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#25 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 517
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Re: Remove saven gates from map rotation plz.
Getting killed is part of the game, if you keep getting HAT sniped then move somewhere else.
This map is fun, I had fun losing it last week and I look forward to playing it in the future.
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#28 (permalink) | |
![]() Join Date: Oct 2007
Location: Petawawa, Canada
Posts: 98
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Re: Remove saven gates from map rotation plz.
Quote:
Ouch..then you miss and feel really bad. Personally I think the CO should have to give permission to a squad to take certain special kits, like the HAT, sniper, Spec Ops maybe even pilot and crewman. It would solve the no CO problem and keep kit abuse in check. Oh and I like seven gates..even with the HAT sniping. Mind you I have only played it twice since the new HAT rules.
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#29 (permalink) | |
![]() Join Date: Sep 2006
Age: 31
Posts: 517
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Re: Remove saven gates from map rotation plz.
Quote:
Or lets all just stop whining about the HAT. That would be good too.
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#30 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,443
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Re: Remove saven gates from map rotation plz.
+rep this man!
Yes, 20,000 $ per SRAW rocket... Who cares? I kill HAT snipers like it's nobodies business! Hell, give me money for every kill I make in game. Or give me tickets. ![]()
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