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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,844
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Re: U.S. Army update, Part 2!
We all want .8, but we'll have to wait. Let the dev's do their thing - it will be all so worth it in the end.
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#17 (permalink) | |
![]() Join Date: Apr 2007
Age: 31
Posts: 711
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Re: U.S. Army update, Part 2!
Quote:
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#18 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
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Re: U.S. Army update, Part 2!
Pretty much. It's just for the army. The marines still use the LAV.
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|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#21 (permalink) | ||
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
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Re: U.S. Army update, Part 2!
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m134 damage is far better then last year. It out does the 50 cal by far and has better splash damage then the mec 20mm gait |
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#22 (permalink) | |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
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Re: U.S. Army update, Part 2!
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1. The one you see on Kashan is more olive-drab and has those awesome Air-Filters. 2. The one you see on Qwai is the woodland variant and does not have the huge air filters.
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|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#24 (permalink) | ||
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Join Date: Nov 2006
Location: Canada
Posts: 579
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Re: U.S. Army update, Part 2!
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And as long as I am on the R-DEV team, there will be NO conventional forces using parachutes. Sorry bout your luck. Maybe one day there will be an "airbourne" map where an entire team gets parachutes and drops from the sky (simular to airport map) Quote:
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#25 (permalink) | |
![]() Join Date: Apr 2007
Age: 31
Posts: 711
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Re: U.S. Army update, Part 2!
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watch this and tell me it doesn't look like fun Fuzzface!
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#26 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
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Re: U.S. Army update, Part 2!
Because BH's are a support Transport role, not freakin CAS.
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|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#27 (permalink) | |
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Join Date: Jul 2007
Location: Southern California
Posts: 137
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Re: U.S. Army update, Part 2!
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![]() Anyways, cool update ![]()
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#29 (permalink) |
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Join Date: Aug 2007
Posts: 87
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Re: U.S. Army update, Part 2!
I was under the impression that in most front line infantry units such as stryker brigades, air assault, 75th, etc, soldiers prefer the ACOG on their M4's.
next come the EOtechs, and M68's are used only if they can't shell out the $ for the ACOG's and EOtechs. In the screenies, all of the classes have M68's including the officers, but it also mentions that "some" of the riflemen classes will use the M68-->does this mean that that ACOG mounted M4 simply isn't modeled yet? |
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#30 (permalink) |
![]() Join Date: Dec 2007
Location: /home/waldo/dungeon
Posts: 394
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Re: U.S. Army update, Part 2!
I'm hoping that there will be a rifleman with an M16+ACOG and a rifleman with M4+M68.
But they say "Some rifleman," so it I think that there are three. If there were still only two, they would have said "one." So My guess is that the third is M4+ACOG. Seems kinda useless though, putting an ACOG on an M4. The M4 seems to be too much of a short range weapon for an ACOG. EDIT: nevermind, I read the post after mine and yeah, there is an M4 w/ ACOG.
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