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09-23-2008, 03:25 PM
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#16 (permalink)
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Join Date: Jun 2008
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Re: WideScreen Support
FYI, the stretching that's been mentioned is only stretching of static bitmaps that are used in the interface, not the 3d-rendered portion.
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09-23-2008, 03:26 PM
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#17 (permalink)
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Join Date: Jul 2005
Location: gent, belgium
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Re: WideScreen Support
Ah thank you I had no idea.
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If a cluttered desk is the sign of a cluttered mind, what is the significance of a clean desk?
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09-23-2008, 03:38 PM
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#18 (permalink)
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OFP Officer
OFP Admin 
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Re: WideScreen Support
Quote:
Originally Posted by BigGaayAl
Ah thank you I had no idea.
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yeah, like I said, the 'chop off' is barely perceptible as infantry. I noticed while playing vanilla BF2 back in the day, flying the cobra... When I got my shiney new LCD, I suddenly couldn't see ground targets very well!
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09-23-2008, 06:01 PM
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#19 (permalink)
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Banned
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Re: WideScreen Support
Quote:
Originally Posted by Riffraffselbow
FYI, the stretching that's been mentioned is only stretching of static bitmaps that are used in the interface, not the 3d-rendered portion.
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No, the entire screen gets stretched. Look at your crosshairs in vanilla, the points don't form a perfect diamond.
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09-23-2008, 06:05 PM
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#20 (permalink)
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Join Date: Jun 2008
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Re: WideScreen Support
Quote:
Originally Posted by VividSynergy
No, the entire screen gets stretched. Look at your crosshairs in vanilla, the points don't form a perfect diamond.
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What I'm saying is that all of the UI, including crosshairs, is stretched, but not the 3d-rendered portions of the game.
Basically, if it's rendered in 2d, it's stretched.
I'm all but certain that my 3d-rendered portion is not stretched, or I would have noticed when I went from 5:4 to 16:10.
Also, if you have a 1680x1050 screen, but want to see the absolute most you can, you should consider running SZX 1400 SZY 1050.
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09-23-2008, 06:10 PM
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#21 (permalink)
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Banned
Join Date: Mar 2008
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Re: WideScreen Support
Quote:
Originally Posted by Riffraffselbow
What I'm saying is that all of the UI, including crosshairs, is stretched, but not the 3d-rendered portions of the game.
Basically, if it's rendered in 2d, it's stretched.
I'm all but certain that my 3d-rendered portion is not stretched, or I would have noticed when I went from 5:4 to 16:10.
Also, if you have a 1680x1050 screen, but want to see the absolute most you can, you should consider running SZX 1400 SZY 1050.
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Hm. Didn't know that.
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09-23-2008, 07:43 PM
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#22 (permalink)
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OFP Officer
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Re: WideScreen Support
3d isn't stretched... it's cropped...
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09-23-2008, 08:06 PM
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#23 (permalink)
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Join Date: Nov 2007
Location: Fort Myers, Florida
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Re: WideScreen Support
Quote:
Originally Posted by VividSynergy
Hm. Didn't know that.
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Neither did I. I just tested it with good happy success.
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Haikus are easy.
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Refrigerator.

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09-23-2008, 08:53 PM
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#24 (permalink)
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Join Date: Jun 2008
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Re: WideScreen Support
Quote:
Originally Posted by WhiskeySix
3d isn't stretched... it's cropped...
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Absolutely correct. However, in most cases, you don't need any more vertical vision than 16:10 provides. If you feel a need for ZOMG ULTIMATE VIEW, make sure you're at a 4:3 resolution.
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09-24-2008, 09:17 PM
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#25 (permalink)
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Join Date: Sep 2006
Location: Fort Bragg, NC
Age: 23
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Re: WideScreen Support
My monitor works great, the Geforce GTX 280 works great, and the widescreen fixer app above works great. Thanks a ton for the help.
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TG5th USARMY||JeonJiHyeon
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09-24-2008, 09:37 PM
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#26 (permalink)
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Join Date: Jul 2008
Age: 14
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Re: WideScreen Support
Excellennnnnnnnnttttttttt another trick to add to my collection of super secrets! Really awesome find, went in and tryed it looks awesome!
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09-24-2008, 09:37 PM
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#27 (permalink)
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Join Date: Jul 2007
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Re: WideScreen Support
I'll have to try this out. It's weird playing on a wide screen with standard resolutions...
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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09-25-2008, 02:07 PM
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#28 (permalink)
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Join Date: Mar 2007
Location: Belgium
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Re: WideScreen Support
http://www.tacticalgamer.com/battlef...idescreen.html
I play without the fixer because I usually forget to launch it before launching PR and if you do it afterwards, PB will kick you for it.
Lets hope patch 1.5 will give us what we all want.
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|TG-6th|GhostDog
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09-25-2008, 03:35 PM
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#29 (permalink)
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Join Date: Aug 2007
Location: Missoula, Montana
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Re: WideScreen Support
I run both widescreen fixer and Hitfixer in the background when I'm playing PR and have zero problems with PB. Actually, I just leave these two programs running all the time and just toggle them on/off in-game.
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|TG-6th|Charity Case
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09-25-2008, 04:53 PM
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#30 (permalink)
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Join Date: Sep 2006
Location: Fort Bragg, NC
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Re: WideScreen Support
Quote:
Originally Posted by Charity Case
I run both widescreen fixer and Hitfixer in the background when I'm playing PR and have zero problems with PB. Actually, I just leave these two programs running all the time and just toggle them on/off in-game.
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Is this the one you use, CC? http://www.autohotkey.com/forum/topic35905.html It's hard to find an official source for "Hitfixer". I might try it out.
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