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Old 03-03-2009, 01:18 PM   #46 (permalink)

 
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Re: PR: New Rule!!! Take Note!!!

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Originally Posted by tralicrifleman View Post
I assume by attack choppers you arn't talking about the scout/attack LBs?
the attack lb doesnt need 2 people in it to work effectivly
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Old 03-03-2009, 01:41 PM   #47 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

Then the rule doesn't apply
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Old 03-03-2009, 03:26 PM   #48 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

haha i'll be your LB passenger anytime! It's a glorious mission and we must not break the rules.

Well just read the rule again, it actually explains it very clearly
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Old 03-03-2009, 03:52 PM   #49 (permalink)

 
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Re: PR: New Rule!!! Take Note!!!

As superfast stated, the rule clearly explains itself, i am surprised it has made it to the 4 page mark, TG strives for realism, and this is an addendum to that rule in theory. It is clear that we all understand it, and it is our job to alert new players who frequent our server of the rules, where to find them and also let them know that one manning an asset doesn't help the team, nor does it promote realism on the Project Reality Battlefield.
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Old 03-07-2009, 01:47 PM   #50 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

Great Rule!!!!

Hopefully the "vanilla beans" are trainable otherwise u admins are gonna be busy
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Old 03-07-2009, 03:24 PM   #51 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

Thank you good sirs.
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Old 03-07-2009, 05:26 PM   #52 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

will this rule appear in the BF2 Server Rules thread or are we getting a seperate PR Server Rules thread?
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Old 03-07-2009, 05:55 PM   #53 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

They have different rules for pr..

http://www.tacticalgamer.com/battlef...uidelines.html
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Old 03-07-2009, 06:51 PM   #54 (permalink)

 
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Re: PR: New Rule!!! Take Note!!!

We've decided not to create a specific rule for this. It instead falls under the guidelines of Rule #1 - Strive for Realism.
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Old 03-07-2009, 08:17 PM   #55 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

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hmm yeah - dont know where I got the impression that it was the bf2 rule set...


was just wondering since it said "13. ..." - thx for clearifying
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Old 03-08-2009, 02:34 PM   #56 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

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We've decided not to create a specific rule for this. It instead falls under the guidelines of Rule #1 - Strive for Realism.

In a game I played vs a clan I think they were setting up tanks to use them as artillery positions, ie. in a one man capacity or dug-in
For the sake of avoiding confusion I think its best to state it precisely as everyone has their own tactics and idea of realism

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Old 03-08-2009, 03:17 PM   #57 (permalink)

 
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Re: PR: New Rule!!! Take Note!!!

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In a game I played vs a clan I think they were setting up tanks to use them as artillery positions, ie. in a one man capacity or dug-in
For the sake of avoiding confusion I think its best to state it precisely as everyone has their own tactics and idea of realism

No, we're not doing that. As soon as we make the rule specific, you and I both know that people will be looking for and exploiting the loop-holes.

This is a team-play game and a team-play server. If anyone would like to use a vehicle in the game that requires more than one player to be effective and to be used as intended, then they can go play Vanilla, where it only takes one crewman to effectively operate most vehicles and whore kills.
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Old 03-09-2009, 02:37 AM   #58 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

A good new addition to a rock solid set of rules.
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Old 05-05-2009, 05:36 AM   #59 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

Bump. Just to help remind everyone that it's not a good idea to one man assets on the field. Remember we need to use all our assets to the fullest at all times!
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Old 05-05-2009, 11:21 AM   #60 (permalink)
 
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Re: PR: New Rule!!! Take Note!!!

If your current in your [DEV] Dump reading, you know that they have coded a solution to "One Manning". This will be a thing of the past soon.
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