Quote:
Originally Posted by LeadMagnet
Keep in mind that the developer (CAS) was heavily pushing to increase the lethality of aircraft while at the same time lowering the power of anti-air in PR before he left. I'd imagine this mini-mod is heavily favoured in terms of air vs ground.
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Lead all I can say to that is go download 0.6 and try the anti-air missiles with someone over Hamachi. Then try 0.8 and tell me that I did anything but improve them. If I wanted to overpower aircraft, then why would I spend 3 months working on Anti-Aircraft before I was even an RCON? Go into 0.85 and tell me why heat objects were placed on the nose of aircraft, or why they have 40m proximity fuzes (with a 55m blast radius)? Please give credit where credit is due. I mean I know most devs disagree with my position on aircraft but at least admit that I have done a lot in improvements to the anti-air.
Since you've misrepresented the work we have done in PR and CA, I will correct you. Here are some points from the anti-aircraft weapons we've made:
- Early warning radar picks up anything from 3000m away. The RIM-7 and SA-19 can fire from around 2500m.
- All AAA guns have a radar tracking mode which is basically a bunch of homing bullets.
- CWIS guns on carriers can shoot down incoming Anti-Ship missiles.
- Countermeasures no longer dispense heat objects, as the missiles seekers treat them all the same, which IRL they don't. Instead the flares have 5m invisible meshes with must come between the aircraft and the missile to break the lock.
So Lead, while I don't expect any gratitude for spending my time improving anti air weapons and aircraft, I do expect you all to at least represent what I have done accurately.