I often disagree with a sl but you should never actually argue them, its like grabbing the steering wheel while someone else is driving and its almost always negative
With a vehicle though especially if you are driving I think that makes you 'captain' of that asset and personally responsible for its continued existence
So your situation is a little more complicated. Its not quite do or die.
Two common mistakes with a tank or apc is not using cover available (smoke even) and not using the gun enough especially for suppression purposes.
If a big vehicle like that dies with more then 90% ammo its criminal imo, people dont target infantry indirectly enough. If we had mk19 then people might catch on, but it works like that now imo
How long can an apc coaxial fire now, its something extreme like 60 secs constant isnt it but thats never really used
That is a constant stream of tracers as well of course
This whole diversion or conflict of interest is why Im not into 3 tanks in one squad. 3 tanks in 3 squads but able to work together is a much greater success imo
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Originally Posted by Berlancic
Make the SL learn the hard way, through death.
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If one squad screws up its much clearer whatever they did was crap. The other two avoid that tactic and the third learns a lesson . But combined its much more chaotic and liable to have all three lost at once partly because of the sl determining strategy for all three.
What we see happens is mob tactics, the three supposedly separate assets crowd together but what works much better (and even the taliban do this sometimes apparently) is interlocking arcs of fire
Anyway to cut it short, I'll take the extreme case of a pilot told to use a bad LZ. I would say you use best judgement and land as close as possible to that lz but wherever is safest.
If your co gives an order not to fly later on then so be it, you will just have to fall on your sword
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I suggest to my SL that we drive INTO a bunker and call for airsupport/AA/ or just wait for the havok to RTB.
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Yea great idea. This goes for the entire game, often its better to hold the attention of the enemy while using comms to get someone else to attack them from another direction.
Havoks will just crash themselves often. People clip the razor wire or just land badly, theres always some easy reason for screwing up the major assets tbh
Guerilla tactics are my favourite, the timing of retreat or inaction is a major tactic and you can force the enemy into a major disadvantage in their position because they overextend themselves chasing the kill
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So do people think i should have ignored my SL and hidden in bunkers or was i right to carry out the suicide run??
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Orders were to leave the bunker so you could at least space things out a bit, create two separate targets for the enemy. Use smoke, somehow people think its a negative but really its best to have used all flares and smoke up on every round trip to base.
Also with the bunkers, use the 'lip' provided by the hesco barriers for as long as possible. Maybe take a different route for the same destination, its quite hard for the havoc to target you if keep going behind objects
Just leaving the squad with the asset is a bit extreme, avoid doing that especially with anyone whose squad you want to join later, being sl is an effort. I might do that sometimes especially if its jonny random but better to leave the squad at base if you feel like doing something different, that way they are positioned to reorganise where as desertion in the middle of battle is a bit low