Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod

Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 07-29-2009, 04:03 PM   #91 (permalink)
 
=KOF=CR8Z's Avatar
 
Join Date: Sep 2008
Location: southern california
Age: 33
Posts: 190
Tournaments Joined: 0
Tournaments Won: 0
Re: Ok we need to pick one

People should use whatever they want. I do think that the admins should be available because that's the job they signed up to do for free, but if they want to use mumble, have at it.

I also wish people would stop running around whistling and singing howdy doodie songs while on mumble, but I've noticed that this is usually just some guys whose voices are cracking and their mumbles just haven't dropped yet. It should sort itself out in the long run.
=KOF=CR8Z is offline   Reply With Quote
Old 07-29-2009, 09:03 PM   #92 (permalink)
 
Celestial1's Avatar
 
Join Date: Sep 2008
Posts: 446
Tournaments Joined: 0
Tournaments Won: 0
Re: Ok we need to pick one

Quote:
Originally Posted by snooggums View Post
That is what I was implying, basically the people near you would hear what you are saying on the SL channel the same as if they were saying it out loud. General positional just means positional and not in a specific channel (like the main channel is now). This would be like a SL talking over his radio, everyone in the squad could hear. Ideally mumble would know that you are hearing from both channels and would just send the clearer one (such as the SL channel over positional if they are a distance away).
I don't necessarily see the need to have grunts and others around hear the radio calls, other than just for 'realistic' reasons. Is that the only reason, or is there a practical application of this I am missing?

It sounds good nonetheless, but it just seems like it could be done without.

Quote:
My main want is being able to hear multiple channels and have some of them assigned and others joined by choice, but the ability to transmit to each at will without manually changing channels.
Well... you have managed to confuse me.

You want to be able to hear all channels.
And the ability to transmit to each of them, at will.

But how will you be able to hear all the channels if people are only transmitting to their channel of choice?

It seems that by going this route it would be just as useful to have everyone in the same channel and just have them 'named' what they are in game. Which is obviously not your intent, but I don't see how this makes practical sense, so maybe you can help me on that?


Quote:
I don't see a need for a grunt channel since that is what positional is for.
The grunt channel is just for classification purposes and to break up the unnecessary SL RADIO chatter, as you don't want grunts to be in the waiting room, effectively severed from people in game, and you don't want to have them all stockpile in the SL channel making it hard to coordinate when the grunts decide they have important information that's already being relayed through other means (Text, Commander, already been sent and they're just bogging up the channel etc)

With grunts in their own channel, it's just allowing them to keep away from already heavy trafficked SL channel, so they aren't subjected to the SL calls constantly or being a nuisance to others trying to coordinate quickly and efficiently.
Celestial1 is offline   Reply With Quote
Old 07-29-2009, 11:38 PM   #93 (permalink)
 
snooggums's Avatar
 
Join Date: Sep 2006
Age: 32
Posts: 1,958
Tournaments Joined: 0
Tournaments Won: 0
Re: Ok we need to pick one

Quote:
Originally Posted by Celestial1 View Post
Well... you have managed to confuse me.

You want to be able to hear all channels.
And the ability to transmit to each of them, at will.

But how will you be able to hear all the channels if people are only transmitting to their channel of choice?
The benefit of being able to pick which channels to listen to are non-CAS involved SLs can stay out of that channel and the ones operating CAS can do their thing without spamming the SL channel. Same with Armor, the infantry SLs wouldn't have to hear their chatter etc. Or they could choose to listen in if they wanted for important things, but leave if it got too spammy. All the while only sending messages to the people that want them.
snooggums is offline   Reply With Quote
Old 07-30-2009, 01:56 AM   #94 (permalink)
 
Celestial1's Avatar
 
Join Date: Sep 2008
Posts: 446
Tournaments Joined: 0
Tournaments Won: 0
Re: Ok we need to pick one

Quote:
Originally Posted by snooggums View Post
The benefit of being able to pick which channels to listen to are non-CAS involved SLs can stay out of that channel and the ones operating CAS can do their thing without spamming the SL channel. Same with Armor, the infantry SLs wouldn't have to hear their chatter etc. Or they could choose to listen in if they wanted for important things, but leave if it got too spammy. All the while only sending messages to the people that want them.
Which is... basically how mumble works now, if we had all those subchannels and you had binds to swap between them, right?

But in your other post you mentioned that your main want was to be 'able to hear multiple channels', which to me says you want to be in the Infantry SL channel, and hear armor/cas/otherwise.

Do you mean being able to 'select' what channels you overhear (IE, you're an infantry SL and want to also be able to hear CAS radio but be still in your 'SL channel' for all other intents and purposes. While that would be good in one sense, it would be somewhat unnecessary from my point of view, as if you wanted CAS, you would just hit a binded key for the CAS subchannel, and start comms with the CAS (probably pulling a 'Commander VOIP' trick by saying 'This is Squad X to CAS' and waiting for their response so that they can worry about the jet on their tail more than the ground support missions for a moment).

The only thing I could see beneficial is that you could hear what they were engaging in real time... but on the same hand, why is that information important to you? The only reason I can think of is that you would know not to bother attempting to destroy that target for yourself anymore (but you would probably know that soon after hearing the roar of a jet engine), or not to call in an airstrike on the same target (but how often do you see people call out the exact same target in team chat)?

I'm liking most of your suggestions, but I just don't see all of the practicalities of them at first sight, so I apologize if it seems I'm just out to barrage you with questions.
Celestial1 is offline   Reply With Quote
Old 07-30-2009, 10:07 AM   #95 (permalink)
 
snooggums's Avatar
 
Join Date: Sep 2006
Age: 32
Posts: 1,958
Tournaments Joined: 0
Tournaments Won: 0
Re: Ok we need to pick one

Questions are always good, it's better than the PR forums where people just ignore what I wrote and comment on what they thought I wrote...

The reason to listen in on multiple channels is simply to keep you listening. The current function of joining a channel (and therefore leaving the previous channel where you might need to hear information) is what I am trying to work around. In my example a single player would be able to be in multiple channels at the same time, and would have the option to transmit to a single channel at a time (and be heard by anyone that had that channel active).

So while the player could quickly join CAS and call in a target he wouldn't have to leave the SL channel and miss something from them. Obviously if people found it more functional to simply change channels I would see that as better than a single SL channel for distance communication like CAS.

The best example of the functionality I can think of is WoW chat, you can subscribe to different channels and they all scroll in, and you can send a message to a single channel. In this case it would be voice choice.
snooggums is offline   Reply With Quote
Old 07-30-2009, 06:49 PM   #96 (permalink)
 
Celestial1's Avatar
 
Join Date: Sep 2008
Posts: 446
Tournaments Joined: 0
Tournaments Won: 0
Re: Ok we need to pick one

Quote:
Originally Posted by snooggums View Post
The best example of the functionality I can think of is WoW chat, you can subscribe to different channels and they all scroll in, and you can send a message to a single channel. In this case it would be voice choice.
Okay... I see what you're getting at now. Not too bad of an idea... How would they choose what channels they want to listen to in game, though? If they are in the armor squad and have both CAS and SL on, how would they cut the SL channel lines when things get too busy?

Would that not require far too many keys to 'enable' and 'disable' eavesdropping on those channels, specifically? 1 positional, and then +1 key for every channel you want to speak to, then +1 for every channel mute/unmute button.

And if they were only able to change channels by alt+tabbing, it would become more of a hassle, especially if you wanted to mute one so you could quickly have full awareness around you.

The reason I see the current system working out better is because it could work out to requiring less keys (Positional, Radio, and then one button that will rotate you one channel at a time, or one button for each channel if that cannot be done), not to mention it would function more like radio channels do IRL.
Celestial1 is offline   Reply With Quote
Old 07-30-2009, 09:16 PM   #97 (permalink)
 
Berlancic's Avatar
 
Join Date: Sep 2008
Location: Brisbane, Australia
Age: 14
Posts: 957
Tournaments Joined: 0
Tournaments Won: 0
Re: Ok we need to pick one

What's with the poor rating? At least have the decency to tell the person why you rated it such.
This raises a good point so I'm 5 staring it.
__________________
|TG-69th|Berlancic2

"What the ****... I don't sleep with the new guys. They are too new." GiJoe
"I can do this in the beginning of the day before I get pissed at how stupid people can be" ... Chrisweb talking about Learn TG SQs

Berlancic is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 04:38 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved