Quote:
Originally Posted by Startrekern
Why don't you be more constructive and tell me why you think that your convoy tactic is better, instead of simply being sarcastic and trashing my tactics? So far you've honestly done nothing whatsoever to contribute to this debate and instead are most likely here because you relish in any opportunity to piss me off or make me look bad.
I've given reasons why I think mine is better.
Have you?
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Well, rather than being sarcastic, I'll give you a very game-oriented and straightforward answer as to why your "rush in with a fully loaded humvee" tactic is atrocious:
You're suggesting this tactic purely in regard to an insurgency map. Fine. Heres the problem: from the blufor standpoint, when a chache is discovered, you have a 100m radius in which the cache can be located from the marker. Thats 200m in any direction, which covers the area of about 2 streets in any direction by map design.
so unless you have pinpoint accurate location on where the cache is from scouting, heres how your scenario plays out:
Your team gets the intel to uncover a cache.
You load up a humvee with a full squad and haul ass from main to where you *think* the cache is.
At this point, one of two things happen:
1. As you tear through the city, the enemy team, which knows your team has uncovered the cache, will set up defenses on your probable route of transit and you either get IED'd, mined, or RPG'd. Loss to the team: instant 10 tickets for the humvee, 6 tickets for the squad, and the loss of any limited kit assets you had with you.
OR
2. You manage to make it to the general location of the cache. You jump out of the humvee and plant a rally. You scour around and search for the cache with your squad. In the meantime, the insurgents who are guarding the area around the cache have blown up your humvee, overrun your rally and are slowly picking you off. If you are LUCKY, you might discover the cache and manage to blow it. Loss to the team: 10 tickets for the humvee, 6+ tickets for your deaths (how many more depends on how many times you die).
So either way, your run and gun strategy has about a 10% probability of success.
Your problem here startrekern is that you're trying to argue top-of-your-head tactics against tried and true methodology that is utilized by players who have been playing this game for YEARS. I've been playing this since a
TG member invented TacMod, which was a predecessor to PR. I've seen every possible scenario in the game played out a thousand times, and so have most of the long-term vets here. Your suggested tactics have a low probability of success, maintain a significant level of separation from the team and leave you without any viable support.
Running an armored convoy that encompasses most of the team is smart money. It provides you with the advantage of range. If theres one constant in this game, its that people are always going to try and look at the big shiny armor. A half-decent armor gunner is going to pick said people off at a steady clip, thus giving a steady increase in intel points, allowing for new caches to be uncovered, which the remainder of the team scouts under fire cover from the armor. Sure, you're running the risk of having yourself bombed to oblivion when an area attack becomes available, but thats the shakes. The odds of success are much higher with a slow, concentrated push than it is with a bunch of buckaroos thinking they can hard charge their way to victory against a dug-in opponent.
Sure, there are circumstances under which you'll meet with great success and be vindicated on your strategy. But most of the time, you wont. Take yesterday on kashan, for example. I had two brilliant ideas (mostly because I was bored) that shouldnt have succeeded. First, I walked across the entire map, snuck into a fortified and occupied north bunker, snuck up to a firebase, singlehandedly took out four people and knifed a firebase. Alone. 999 times out of a thousand, that wouldnt have worked. I just got lucky. Later in the same round, I drove a command truck all the way across the map from mec main to the hill on the US side of north village, less than 20m from the road that US forces take to get from main to north village. I dropped crates, dropped a firebase, switched kits, built it myself, switched kits again, dropped an AA, switched kits again, built that, then took out both apaches and the littlebird. Alone. Again, a one in a million chance of success, but hey, I was bored waiting for my scout helo to respawn and the rest of the team was occupied elsewhere.
Are these tactics that I would try again? No. Are they viable tactics? No. But one could argue for them based on the fact that they did, in fact, work with very positive results.
The bottom line is this: while I may not necessarily agree with the level of sarcastic retort that you've received here, I do understand why it's coming out. Your attitude through the thread has been a bit lofty, almost inferring that you know best, and certainly better than those of us who have not only been around the block, but own real estate on it. Threads like this one are a dime a dozen. Everyone always thinks they know best. The problem is that everyone always seems to portray that knowledge in the exact same fashion: "what you guys are doing is wrong, heres why, and if you dont take my advice, you're dumb."
If it was put forth in a suggestive manner, instead of decrying the methods currently in use, but instead giving detailed and specific reasoning through analysis and comparison between tactical scenarios, it would receive a much better response from a tactically-minded community.