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Old 08-01-2009, 09:30 AM   #46 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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and gets with a decent TG squad leader.
Yes because clearly if you kick a person from your squad for not being good enough or new your a terrible SL
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Old 08-01-2009, 10:01 AM   #47 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Soupy_Norman View Post
Yes because clearly if you kick a person from your squad for not being good enough or new your a terrible SL
Pretty much. What makes you think otherwise, if you don't mind saying?
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Old 08-01-2009, 10:45 AM   #48 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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No, I did not and yeah, I guess its not fair against new people.

My question is; why is all the weight of this issue put on the SL shoulders, is it not 4 others in the squad that can share the weight and teach the new guy in the squad ? I think its enough with the constant pressure to need to lead a infantry squad all the time, just because others that I know are ready, dont want to step in and start leading.
Thats very well said lion, I think the SL has Tons of things to deal with already once ingame that includes; leading 5 other men, Constantly co-ordinating with CO or another squad, Constantly making new decisions on what to do next, Looking out for Contacts, taking point to an objective 99.9%, of the time and most importantly probably getting shot at. In my case deal with alot of different comms like TS or Mumble or both in rare cases and sometimes its not possible to help this person out since your already busy working with another squad.

I think its up to other members of the squad to stick their heads up and understand the squad leader is most likely overwhelmed already with all the above and having some one being a generaly annoying will no doubt get a kicked by the SL.

I'm always happy to help new guys out as i was once new too, but before i started playing at TG i had already learned the way to do things. Its always very easy to tell who is willing to learn and who will just Tard rush and mess around and make trouble for your squad .

I tend to kick people if i think their not working with the squad or not listening to orders(or constantly spamming orders to me ei, Set a rally, lets go there, do this, do that. If they rejoin i'll say im happy for you to be in the squad but stick with us or join/make another squad.
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Old 08-01-2009, 11:06 AM   #49 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Axis_Sniper View Post
Pretty much. What makes you think otherwise, if you don't mind saying?
If you deem a person unable to perform to the standard you require it is well within your right to kick/ ask them to leave. Then if a new squadie joins who is a good player you have just increased your squads performance. How is that tactically a bad decision IE: bad SL'ing?
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Old 08-01-2009, 11:09 AM   #50 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

The only standard you should be judging by is obedience. If they can at least follow orders it shouldn't matter if they can't hit the sky with a G3 on full auto.
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Old 08-01-2009, 11:31 AM   #51 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Soupy_Norman View Post
If you deem a person unable to perform to the standard you require it is well within your right to kick/ ask them to leave. Then if a new squadie joins who is a good player you have just increased your squads performance. How is that tactically a bad decision IE: bad SL'ing?
Right there. You think being a good SL is all about tactics, when it shouldn't be. Tactics should come last when it comes to Squad Leading. I know it might sound crazy, but when you are sitting on the toilet for about 30 minutes or so, you gain this ability of wisdom where you can think from beyond the box and beyond out the box to where you are somewhere no where near the box and its outness..
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Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 08-01-2009, 01:11 PM   #52 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Axis_Sniper View Post
I know it might sound crazy, but when you are sitting on the toilet for about 30 minutes or so, you gain this ability of wisdom where you can think from beyond the box and beyond out the box to where you are somewhere no where near the box and its outness..
Kids. This is your brain on drugs. **Cracks and Fry's Egg**
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Old 08-01-2009, 01:28 PM   #53 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Axis_Sniper View Post
Right there. You think being a good SL is all about tactics, when it shouldn't be. Tactics should come last when it comes to Squad Leading. I know it might sound crazy, but when you are sitting on the toilet for about 30 minutes or so, you gain this ability of wisdom where you can think from beyond the box and beyond out the box to where you are somewhere no where near the box and its outness..
Uhhhhh....


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Old 08-01-2009, 01:49 PM   #54 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

Hey now, don't be disrespecting my awesomeness by thinking I need to be zooted to think in such an awesome way.
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Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 08-01-2009, 01:49 PM   #55 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

^^ lmao!!!
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Old 08-01-2009, 01:53 PM   #56 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Soupy_Norman View Post
If you deem a person unable to perform to the standard you require it is well within your right to kick/ ask them to leave. Then if a new squadie joins who is a good player you have just increased your squads performance. How is that tactically a bad decision IE: bad SL'ing?
The only standard required on this server is that squad members need to follow the orders of their squad leader. Your personal standards about effectiveness are irrelevant and not a reason to remove someone from your squad while playing on this server.
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Old 08-01-2009, 03:38 PM   #57 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

I think youll find that having effective people in your squad works out better.
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Old 08-01-2009, 04:11 PM   #58 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Soupy_Norman View Post
I think youll find that having effective people in your squad works out better.
It does if that's all you care about. Having a new guy work as part of a team and thank you for teaching them is its own reward. But if all you care about is having things go right then feel free to stick with your clique.
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Old 08-01-2009, 05:09 PM   #59 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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I think youll find that having effective people in your squad works out better.
That may be correct, but it isnt what this community was built around. This community was built around people wanting a more tactical experience, even if that came at the expense of winning.

Crombo brought up a name from the past, Corridon, who was absolutely one of the best sl's/sm's this server has ever seen, but it would take him half a clip to hit the broadside of a barn if he was inside of it. Under your definition he wasn't effective and shouldnt have been in a squad, yet any old-timer around here who played with/against him will speak of him with the utmost respect. There is more to this community then being an effective "killer".

Food for thought
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Old 08-02-2009, 06:02 AM   #60 (permalink)
 
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Re: Be Helpful Instead Of Kicking.

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Originally Posted by Morganan View Post
That may be correct, but it isnt what this community was built around. This community was built around people wanting a more tactical experience, even if that came at the expense of winning.

Crombo brought up a name from the past, Corridon, who was absolutely one of the best sl's/sm's this server has ever seen, but it would take him half a clip to hit the broadside of a barn if he was inside of it. Under your definition he wasn't effective and shouldnt have been in a squad, yet any old-timer around here who played with/against him will speak of him with the utmost respect. There is more to this community then being an effective "killer".

Food for thought
Wow. ++++++Rep.

Morganan hit the nail right on the head. If all you care about is winning and/or your K/D ratio, perhaps you ought to re-read the primer and try and capture the real spirit of TG.

The example about Coridon is absolutely on par as well. I can remember being in his squads and having a "who can kill the least amount of people using the most ammo" competition, because just like him, I couldnt (and still cant) hit the broadside of a barn with a full clip. Hell, half the time I can empty a clip into someone at point blank range, have them turn around and blast me with one bullet. But I have other advantages to offer than pinpoint gun precision.

However, those other assets that I provide, as with Coridon's second-to-none leadership skills, came with time and learning. Had I been presented with a bunch of people with a "if you dont have uber-twitch reflexes and know every aspect of the game to a T, then I dont want you in my squad" attitudes, I would have kissed TG goodbye and never looked back. Trust me, I did it with a lot of other servers before finding a home here.

But that wasnt the case. The first time I played PR came after playing BF2 for about...oh, 2 rounds. I didnt know half of the controls, much less any of the advancements that PR brought with it. Being a typical gamer, I set in with a "screw the instruction manual" mindset and hopped in head first. Luckily, I was greeted by people who were willing to be patient and help mold me into a player that people WANTED in their squads. These people didnt necessarily care about winning. They didnt care about K/D ratios. Sure, having those things are nice, but we were there to have FUN. I've carried that with me. I can have just as much fun getting thoroughly routed by another team as I can winning by any margin.

Take yesterday on barracuda, for example. I was in a squad with 4 other TG players and one random player who I'd never seen before. We spent all freaking round getting pounded by airstrikes from choppers. We spent all round fending off attacks from three directions. None of us had a very good score. But you know what, we had fun. At the end of the round, the non-tagged player (who had been asking a lot of questions about gameplay and was obviously quite new to PR) asked us where he could find the website and how he could join TG. Now, take the negative attitude I spoke of earlier and apply it to the same situation. Do you think the guy would have been interested in joining TG if he had just been booted from a squad because he wasnt "pro"?

So no, I dont find that having more effective people in my squad works better. I think fostering better relationships with new players turns them into better players, thus increasing the effectiveness of any team as a whole over time. But its a neverending process which requires patience and the ability to lead effectively.

Thats another issue here: leading effectively. Leading effectively is more than just tactics and planning. It's more than just getting to a flag, killing the whole enemy force and coming out victorious. It's also about analyzing your squads strengths and weaknesses and applying appropriate measures to work with them. As I said, I'm horrible with a gun, so who in their right mind is going to stick me on point with a rifle and expect me to do anything more than take the first bullet? But I am a damn good medic. So a smart leader is going to figure this out and assign me a role based on that information. Take the opposite scenario: you have someone like wickens, who can kill anything that moves almost effortlessly. Are you going to assign him a role that is going to utilize that, or are you going to have him building assets the whole time? The same logic applies to ANY scenario with ANY player. A good leader knows this and can turn the worst shot in the world into someone who is effective at a certain role.

So I retract my previous statement, I do find that having effective people in my squads works better. But you know what, turning even the most green player into an effective player is no hill for a climber. And THAT is what TG is all about.

As far as axis's sentiment about gaining perspective on the universe while sitting on the can, if you dont get it, you're not old enough (or you've never spent any quality time there). The term "epiphany toilet" didnt come from nowhere.
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