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View Poll Results: Should a CO have the right to ask an admin to kick if a chopper is up without orders?
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Yes
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52 |
83.87% |
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No
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6 |
9.68% |
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I have a better idea.....
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4 |
6.45% |
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08-17-2009, 11:11 AM
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#46 (permalink)
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Join Date: Feb 2008
Location: North East Lincolnshire, England.
Age: 16
Posts: 756
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
I really don't see the point of this thread. It's already an established rule to the extent of my knowledge. I mean, unless were sharpening our pitchforks? Using my future-seeing powers, this is going to turn into "Well why don't we just remove every chopper, and then to top it off, why don't remove armour, and also maybe those armed jeeps".
I think good point's were made, but it's turning ( or "ed) into a pilot bashing thread.
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08-17-2009, 12:05 PM
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#47 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
I think what we as TG'ers can do is to advertise the forums more on the server. The core players whom this is in regards to and who might not know every single rule especially with a CO present are not forum readers.
Promoting the TG way of game playing and the forums is a great way to A) spread style of game play we are used to B) Show someone new what it means to be apart of TG and that PR has its own forum with tons of threads and important information.
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08-17-2009, 12:15 PM
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#48 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
Quote:
Originally Posted by Berlancic
Only if he informs the pilot of everything. I.E. tell him he could be kicked. And give him a decision before allowing him that right. Not everyone on the server comes to forum and reads the rules. I'm not sure if that's the current system, that's what I do.
Don't know what to vote that as, I guess a better idea, Even in it's small change.
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The only thing I need to add in conjuction with my previous post is that there are players who come on the server to play and to be helpful even if in the beginning they don't see the entire spectrum, and there are those who really don't give a crap and are going to do what they want when they want.
Unfortunately many of these players love to be transport helicopter pilots.
Its easy to pick them out, you will know within the first 10 minutes of the game.
Dealing with them is also just as simple, you tell the SL as CO what their orders are, if you feel the SL might not pass that info to the rest of the squad, type it out so the other members of the transport helo squad see, and in less than 3 minutes you will know if they are looking to play realistic and tactically and as a beneficial part of the team, or if they are going to do whatever that want to do.
Its simple, its easy and it doesn't take much. Plus you can add the location of the website during your orders to the transport helo squad. That way the ball is in their court.
This isn't a pilot bashing thread, if anything its a thread to help those who haven't visited the forums come visit, a thread that might entice some new players to step up as CO, and who knows maybe also get some players to develop new ways of attacking flags with helo transport/grounded helo transport, and also create new battle plans for CO's on the other side.
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08-17-2009, 01:35 PM
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#49 (permalink)
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Join Date: Sep 2006
Age: 32
Posts: 1,958
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
Quote:
Originally Posted by A_Grounded_Pilot
Quote:
Originally Posted by snooggums
Grounding pilots is never unreasonable.
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Ok, sometimes you are unreasonable
__________________
 My gameplay suggestions thread on the PR website.
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08-17-2009, 02:09 PM
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#50 (permalink)
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Join Date: Oct 2008
Posts: 31
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
Other ideas:
1.Remove most choppers(fx. muttrah has too many, barracuda has too many.) and remove the respawn completely. People who crash wont be able to crash again and if lost, the team will be in a horrible situation(which sounds quite realistic to me.)
2. What about letting one of the trusted pilots create a flight school, where players have to "get the license" before allowed to fly on the TG server? - Its a rule, but imo a better one than the one stated! If you have to monitor a rule, why not go all the way.
Still, option 1 is to be prefered for me. Would clean up doubt and make choppers alot more valuable assets. ( I feel this way with armour aswell. Would take the game to a new level, but again this is PR, not TG, who would have to change i suppose)
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08-17-2009, 03:16 PM
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#51 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
Quote:
Originally Posted by nk87
Other ideas:
1.Remove most choppers(fx. muttrah has too many, barracuda has too many.) and remove the respawn completely. People who crash wont be able to crash again and if lost, the team will be in a horrible situation(which sounds quite realistic to me.)
2. What about letting one of the trusted pilots create a flight school, where players have to "get the license" before allowed to fly on the TG server? - Its a rule, but imo a better one than the one stated! If you have to monitor a rule, why not go all the way.
Still, option 1 is to be prefered for me. Would clean up doubt and make choppers alot more valuable assets. ( I feel this way with armour aswell. Would take the game to a new level, but again this is PR, not TG, who would have to change i suppose)
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TG offers TGU sessions, and TGU has its own section within the TG site.
You don't want to micromanage the server by only allowing " TG Licesnced pilots" the ability to fly.
Stepping up and taking the reigns of Commander gives you the opportunity to tweak the team the way you would like to, and/or assign assets to those who might have better luck, or de-assign assets to those who's luck on that particular round might not be in their favor.
Muttrah Doesn't have too many choppers, the only one I could see not completely fitting into the equation is the LB, but then again it does fit well, in reality its the AA that can hinder what the LB chopper is used best at (IMHO landing troops on rooftops for quick ins and outs).
Then again suggesting that there be limited helicopters would have to be posted at the realitymod.com section.
But then again there are other ways of transport, 2 apcs.....6 troops each, there are boats etc....fire-bases you name it.
In the end the CO has the final say, but transport helo pilots have to know that they will not always be in the air, there does come a time when it is not needed, in theory after taking docks transport helo's are not necessarily needed anymore due to the logistics truck spawning and a repair station set up.
Kashan, that's another map where once the AA is mobile squads shouldn't have to depend on BH's bringing supplies.
However the above are just my opinions.
But I say step up as commander, I would really enjoy seeing some new names in the commander slot. It would be very refreshing.
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08-17-2009, 03:40 PM
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#52 (permalink)
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Join Date: Oct 2008
Posts: 31
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
Yeah randy, was just some "other ideas" you know, most ideas been rinced and repeated. The limitation of pilot kit /w timer is really interesting aswell. But again, would have to pop it on PR suggestion forums.
And muttrah got way too many choppers if you ask me. How many seats is there on the carrier when the US spawn in? 2x lb, 3x huey? Thats enough for an entire team to be transported already, but hey, we forget the rest of the assets, also keen for transporting. This mass chopper spawn is bad. All assets on maps should be so carefully planned, that they're NEEDED for what they are really made for in the first place! Apcs fx. - Shouldnt be expected of a commander to do this, wasted power if you ask me.
But then again , it´s also a question of replay-ability of maps i suppose, where map layouts isnt already enough.. I still think the one-spawn only or pilot timer thing would be an awesome addition to the reality factor.
I do commanding once in a while, I dont do all maps on TG though. Since, as stated earlier, commander needs experience. Atleast 99/100 in here would prefer a commander with experience on the given map and or faction. But maps which I feel that I can twist to my teams favor by being commander, I give a go once in a while. Not lost a kozelsk game as commander yet! ;-)
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08-17-2009, 06:21 PM
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#53 (permalink)
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Join Date: Nov 2008
Age: 20
Posts: 208
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
Personally, I just ignore pilots if I don't know them or I've seen them crash so far in the game. I also avoid them if they do dodgey things such as flying upside down, poor landings and almost hitting trees.
No real need to kick them, just ignore them and they'll get bored. The only problem is alot of them can be gits and hover over your squad if when you ask for a pick up and when en-route you ask for another pilot. This gives away your position and is rediculous
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08-17-2009, 08:24 PM
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#54 (permalink)
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Join Date: Apr 2005
Location: New York (no, not the city)
Age: 32
Posts: 1,885
Tournaments Joined: 0 Tournaments Won: 0
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Re: Pilot decorum
Yes, that's definitely something to be avoided. Do not approach an infantry squad unless specifically requested or directed. Circling around the south side of Barracuda and hovering over a squad spawning at a remote rally point does nothing but alert the Chinese team to the fact that there is activity on the shore below their main.
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