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Old 09-22-2009, 04:03 PM   #16 (permalink)
 
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Re: Seeding

Yes, me wicks and some other dudes i cannot for my life remember who they were, was seeding the server the other day on Quinling 64!
Apparently that is not a seeder map! [Sarcasm][Sarcasm][Sarcasm][Sarcasm][Sarcasm]
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Old 09-22-2009, 04:19 PM   #17 (permalink)
 
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Re: Seeding

Why do people dislike skirmish? It brings some fresh wind into the typical PR gameplay - something I personally enjoy a lot. Kashan skirmish is really cool because the bunkers are big to have nice fights!
Or jabal - epic skirmish map.

Asad Khal is an awesome seeder map since it allows lonewolfs to have fun there too.

So...

Kashan Skirmish
Jabal Skirmish
Mutrah Skirmish (btw skirmish is made to seed in my opinion)
Asad Khal (any)

Mh... I play too little PR, cant really name many more maps.
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Old 09-22-2009, 04:24 PM   #18 (permalink)
 
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Re: Seeding

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it brings some fresh wind into the typical pr gameplay - something i personally enjoy a lot
+1
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Old 09-22-2009, 05:37 PM   #19 (permalink)
 
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Re: Seeding

Quinling wasn't actually that bad, quite fun just messing about with all the assets. It did attract about 10 people, and I have seen other maps do much worse.

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Old 09-23-2009, 08:27 AM   #20 (permalink)

 
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Re: Seeding

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Originally Posted by Megagoth1702 View Post
Asad Khal is an awesome seeder map since it allows lonewolfs to have fun there too.
Because lone wolves are what PR and TG are all about....


Skirmish maps cause technical problems for the admins that really aren't worth the headaches.
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Old 09-23-2009, 08:48 AM   #21 (permalink)
 
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Re: Seeding

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Originally Posted by d1sp0sabl3H3r0 View Post
Because lone wolves are what PR and TG are all about....


Skirmish maps cause technical problems for the admins that really aren't worth the headaches.
Maybe so but large maps are far from ideal for seeding. The server is largely empty on euro times, which might lead to more (euro) people leaving the TG server to find populated servers and therfore not joining our community. This would be a shame I think!

It is worth considering using these small maps, which can be initiated by an admin. Problem is that during euro times no admins are available to do this task. Are there any new admins for Europe on the list?
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Old 09-23-2009, 09:00 AM   #22 (permalink)

 
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Re: Seeding

Currently we're seeding with Asad Kahl. If that isn't a skirmish map then I don't know what is.

I think the problem is a diminished interest in PR, not the maps that are on the server. Only a year ago our server was full all day and now it is only beginning to become populated later in the day (US time) and remains mostly full until about midnight (US time), then sits empty a majority of the night. The maps have little to do with this, except that no matter how you slice it, the maps are getting stale and old. PR .9 promises several new maps, a majority of which will be 4km maps. These will revitalize PR, but we'll still have the same problems we experience now - boring 1km maps to seed that have been around for 2+ years.

As far as having admins available, I watch the server from work during the day and am available via x-fire. If I miss something it's because I'm busy making a living, but I watch the server as best I can.
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Old 09-23-2009, 10:27 AM   #23 (permalink)
 
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Re: Seeding

What I've found out is that maps like Muttrah(even if there are choppers), Al kufrah Oilfield and some others have the right ratio of assets for small amount of players. Ofcourse I like Bi ming and Asad alot better when low on population but people seem to join on those maps the most (not counting asset whores) and it usually turns out the best. But then again its our fault that server isn't populated since people join our server because of memories how this game should be played.
So I believe population of the server is just a reflection of our teamplay and attitude.

Lets try to show them the TG stile since they are the players of tomorrow, and if you admit it or not, we need them.
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Old 09-23-2009, 10:41 AM   #24 (permalink)
 
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Re: Seeding

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Originally Posted by d1sp0sabl3H3r0 View Post
Because lone wolves are what PR and TG are all about....


Skirmish maps cause technical problems for the admins that really aren't worth the headaches.
Everyone is a lonewolf when he joins the server. If there is no nice SQD to join he is lonewolf until he joins a sqd.

What I ment was that even a little amount of people can have fun there.

My thought was:
many players - many sqds - organized gameplay.
few people - few sqds - lonewolf gameplay is encouraged.

I did not mean that lonewolfing is a good idea in PR, sorry for the misunderstanding.


Asad Khal is a good seeding map I believe.
Oh, I did not know that Skirmish maps are buggy, sorry. But now I've learned.


By the way: do you always join the server, when asking "everything ok?" on the admin-chat or is there a tool to do that from outside BF2? Either I dont look carefully enough or you are not on the server when that stuff pops up.
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Old 09-23-2009, 11:39 AM   #25 (permalink)
 
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Re: Seeding

I got to agree with Orpal.

My take. My words not his. I am expanding on it as I see it. Not his way of seeing it, he has not expressed a definition of why he has seen it nor will I suggest what that is. I'm just being open the way I see it to try to open some eyes, as I see it. Right that said:

Although agreed the overall numbers in PR may have dropped, I disagree that this is the root cause of the fall in population numbers at TG. (There is a hint in there somewhere and the above paragraph of what I will next describe, and what happens (ed)).

I see a lot of Servers still full during the European day (these are populated in game by ‘European’ Admins). Day after day, all day they are at full limits. I see alot of players that used to be here, in those European servers. Ping was one thing that did not stop them being away from TG. Many used to look at the forums. Many, day after day would be here in the evening (Euro time) aswell. So what is the difference now? Why did they go? Ping is not an issue. Nor is a general fall in PR population. TG is the problem and issue. Infact they were the population – though many would not even know them or care unless they were friends. I suggest a good and honest and maybe painful look at the attitude of 'self' may reap benefits in PR TG.

"It's ok they're gone, and so we can bring in the guys we like", or “it's our server”, and similar attitudes, smacks of elitism that has been rife in TG for (dare I say it) years. This, without spinkling flares and exploding it with dynamite, and perhaps allowing a sun to supernova on top of it, may highlight a problem many deny in themselves.

I played with these guys in 2006; yes I've been playing that long here (hohoho. I see people swing that "my server/home and you aint part of it" bull here too without even realising how many others have been around years: and guess what, can work you/it out), so I guess you can say "it's my server as well, and as well as others like the guys who have fled the server (yes fled) or newcomers arriving" here; I played with them - long time. Them and others you would consider pubbies, un-useful, ‘not in the gang’ or group of friends. Yes, they stuck around looking at the in crowd and out crowd. And heard the "if you aint with us you're against us" gang bang: social primate fondling/grooming/feeling right/happy, or bashing/outcasting/feeling isolated and abnormal/unhappy, according to camp, added here.

Funny, they thought.. I thought TG was about Community. And since they had heart they gave it heart. But the crows pecked. And pecked, and pecked and pecked. The mantra, they found, was hard to surmount as the infinite and self delusional mantra wanted them to drown.

Now I see them in other servers. They got bored of something alright. Perhaps the patience wore thin. Perhaps they gave up against a certain mantra they began to realise would not go away until either some learnt otherwise or went away. But then again perhaps they couldn't be bothered to be hurt or try to be non-plussed anymore. Perhaps they decided they would go off with their values of TG to another place and to give to other people when they realised 'TG' talked out of its ass. I wonder why..

Tough. Maybe. But said with Love. Tough Love then.
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Old 09-23-2009, 11:57 AM   #26 (permalink)
 
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Re: Seeding

Quote:
Originally Posted by d1sp0sabl3H3r0 View Post
Currently we're seeding with Asad Kahl. If that isn't a skirmish map then I don't know what is.

I think the problem is a diminished interest in PR, not the maps that are on the server. Only a year ago our server was full all day and now it is only beginning to become populated later in the day (US time) and remains mostly full until about midnight (US time), then sits empty a majority of the night. The maps have little to do with this, except that no matter how you slice it, the maps are getting stale and old. PR .9 promises several new maps, a majority of which will be 4km maps. These will revitalize PR, but we'll still have the same problems we experience now - boring 1km maps to seed that have been around for 2+ years.

As far as having admins available, I watch the server from work during the day and am available via x-fire. If I miss something it's because I'm busy making a living, but I watch the server as best I can.
Oww but do not see it as criticism towards you as an admin or any other admin for that matter. It just that an admin from europe will have an easier job of being available during our ours (like T-man was).

I spoke to some folks on the UKWF server (some of our ex? regulars) which told me about low interest in the TG server due to the SM kick and low population during Euro hours. I agree with you about the maps, new bigger maps will draw more players to PR.
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Old 09-23-2009, 04:17 PM   #27 (permalink)
 
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Re: Seeding

Taip3n said some true words there. PR is not like life, there is a "hardcoded" number of players and some day they will come to TG and end up on the other side of the server, the NON TG side, get pwned, are called pubbie-nubs and just leave again.

TG guys, when playing with their friends, are used to super high quality teamwork where everything works out great and are worried sometimes when a pubbie joins, who does not have the drills in yet.

People rather join a TG guy-made squad instead of a pubbie one, because they dont trust the pubbies. Same with me, often I prefer TG squads but nowadays I also join pubbies often.


So far so good, if we want to get the interest high we need to open up ourselves to the pubbies out there. Talking to public guys, being friendly, if getting an asset - ask if they are really familiar, if they know that on this map they gotta look for this and that etc. it should work out great.

Oh, and dont teamswitch, take the **** and be on the hard side of life. Try to give the guys on the other side the best gameplay they can. In PR dying often means nothing as long as the squad is working nice.
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Old 09-23-2009, 06:05 PM   #28 (permalink)
 
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Re: Seeding

Quote:
Currently we're seeding with Asad Kahl. If that isn't a skirmish map then I don't know what is.
I've been seeding Asad for 4 hours today with no luck . We had max 3 people on untill 9 PM GMT +1.

I know its during the week but people, that spells problems. Sadly we really can't do much more than be polite, and attract new players. Like disposable said lets wait and hope for the magical .9.
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Old 09-23-2009, 06:55 PM   #29 (permalink)
 
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Re: Seeding

Didnt have time to even launch PR today. :/
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Old 09-23-2009, 07:37 PM   #30 (permalink)
 
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Re: Seeding

Quote:
Originally Posted by Megagoth1702 View Post
Everyone is a lonewolf when he joins the server. If there is no nice SQD to join he is lonewolf until he joins a sqd.

What I ment was that even a little amount of people can have fun there.

My thought was:
many players - many sqds - organized gameplay.
few people - few sqds - lonewolf gameplay is encouraged.

I did not mean that lonewolfing is a good idea in PR, sorry for the misunderstanding.


Asad Khal is a good seeding map I believe.
Oh, I did not know that Skirmish maps are buggy, sorry. But now I've learned.


By the way: do you always join the server, when asking "everything ok?" on the admin-chat or is there a tool to do that from outside BF2? Either I dont look carefully enough or you are not on the server when that stuff pops up.
Lonewolfing is never encouraged at TG.

If there are 25 people playing on Asad Khal, then 3-4 squads of 3-4 players each actually makes for an ideal game. Less than that and it usually degrades to "dicking around" and is not considered actually playing until the population increases.
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