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al muthana WIP, Rudd would like your input
http://www.megaupload.com/?d=OZ9CL7DD
Hi all
Since TG is the place for PR, I was hoping for your input on my mapping project.
This is a 4k combined arms map in a similar style to kashan though quite different.
I'd call this an Alpha still, though its bordering on beta.
I'm afraid I don't have any good screenies of the map of late, but here are some earlier screenies.
[media]http://screenshot.xfire.com/screenshot/natural/1aceef3dcca52534478e74de8007dfc8ece1294e.png[/media]
[media]http://screenshot.xfire.com/screenshot/natural/65e151fe03f6a183f8a641239ef88e3e1026c27c.png[/media]
[media]http://screenshot.xfire.com/screenshot/natural/a1361d8505ecf7db7862fb9092805c8d7f1f1c24.png[/media]
[media]http://screenshot.xfire.com/screenshot/natural/98700fd25ca68faf58af87bda633e29aa146497c.png[/media]
[media]http://screenshot.xfire.com/screenshot/natural/d34a493703720dba98b2950ea9e1d5d22a9e04a0.png[/media]
[media]http://screenshot.xfire.com/screenshot/natural/d48d3b958076ddf44c9fd16dcaced3a5ca8d5510.png[/media]
[media]http://screenshot.xfire.com/screenshot/natural/7c1f98ee865fb92cd90bff5dda013beb58cfb2f9.png[/media]
Thank you to anyone who takes the time to have a look and report back. I have a thick skin, if you don't like something say it and I'll take it in the spirit its intended.
Just unzip the al_muthana folder in the zip to ur levels folder, This will not interfere with your ability to play online normally.
be aware that all the assets are on low spawntimes etc on all layers not just training. This will not be true of the final version, this is just for testing.
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Re: al muthana WIP, Rudd would like your input
Downloading now and later I am going to try it myself. Just from the screenies looks interesting especially the bunker complexes(underground tunnels hopefully
), if you need anyone to help test the map in a larger version i would be happy to play it but I can't do anything technical.
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Re: al muthana WIP, Rudd would like your input
"I can't do anything technical. "
no worries, the most technical thing I'm asking of people is "if you see a bug/problem, take a screenshot with the map up so I know where it is"
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Re: al muthana WIP, Rudd would like your input
If you want some help, I _can_ do things technical. I was working on a map of my own but I'd certainly be interested in hopping onboard with someone else's project, it might be easier for a first map project

We could even maybe set up a subversion repository for the files.- |TG-23rd| Startrekern



My Project Reality Videos/Tutorials | 23rd Airborne Special Tactics Division
Quote of the Day:
|TG-23rd|PaintScratcher: What exactly does Airborne Special Tactics Division mean? Paratroops, CAS?
|TG-23rd|Startrekern: We get big sprayers.. And pour STD-water from the sky.
|TG-23rd|PaintScratcher: Hahha oook, just wait for devs to add 'STD-water' and we're good.
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Re: al muthana WIP, Rudd would like your input
Just a general thing to keep an eye on; don't build bases on lower ground totally dominated by surrounding hills. Many maps have bases and defenses in valleys (many on qinling, kashan, ...). Basically the bases and defenses are in tactically worthless positions, but you still have to get in there and defend them although they aren't spots you would naturally defend.
Operation archer's fortress and caves on the hilltops are good examples of how it should be, the US base on that map is the best example of how it shouldn't be. If it weren't for the zone of death, it would be totally indefensible. That is why they had to tweak the map there.****** Fabulous under Fire ******
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Re: al muthana WIP, Rudd would like your input
Download the map and have a look
There is actually only 1 area that is raised in the entire map, and there is a FOB on top of it.
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Re: al muthana WIP, Rudd would like your input
It sucks. I hate it. Your a noob.
Now that that's out of the way. I'll D/L tonight and check it out this weekend.Portable.Cougar
BOOM HEADSHOT!
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Re: al muthana WIP, Rudd would like your input
Unfortunately Im getting a lot of Kashan vibe. A lot of the things look pretty copy-pasted in my opinion. Multi complex bunkers, singled out villages in the middle of nowhere, etc.
Im not too sure. There needs to be something drastic to make it a distinctively different map.|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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Re: al muthana WIP, Rudd would like your input
I don't like the mostly-flat area. in the bunker complex though There should be SOME terrain variation for infantry combat to be better.
As for the "Kashan" feel.. I'd actually like to see something like this replace or at least complement Kashan. It's a different map.
Now what would be REALLY cool is if you put in enough villages and points of interest to make it AASv3.
If that was the case, and there were enough points of interest for random AAS, it'd be a winner for sure.- |TG-23rd| Startrekern



My Project Reality Videos/Tutorials | 23rd Airborne Special Tactics Division
Quote of the Day:
|TG-23rd|PaintScratcher: What exactly does Airborne Special Tactics Division mean? Paratroops, CAS?
|TG-23rd|Startrekern: We get big sprayers.. And pour STD-water from the sky.
|TG-23rd|PaintScratcher: Hahha oook, just wait for devs to add 'STD-water' and we're good.
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Re: al muthana WIP, Rudd would like your input
needs moar view distance,
idk it feels like im playing on kashan but with qwai view distance




I is NOT air whore
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Re: al muthana WIP, Rudd would like your input
double post (internet being slow...)





I is NOT air whore
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Re: al muthana WIP, Rudd would like your input
You could add some greenery and some more rocks, maybe along a dried out riverbed to give some variation on the map. More like a savanna, sparsely with trees in between rocky hills.
"Weakness of attitude becomes weakness of character." Albert Einstein
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Re: al muthana WIP, Rudd would like your input
I'll d/l and take a look at it Rudd. I've followed it on RealityMod and I think it is promising. I don't think it matters if it is a desert like Kashan or not, just as long as it has some interesting terrain and can host some quality fighting.
|TG-X|d1sp0sabl3

Come after me! I'm a man! I'm 40!












10th Tactical Guard | PR Server Rules | The TG Primer | Kicked? Banned? READ THIS FIRST! | Contact an Admin | Nominate someone for a ribbon here
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- Join Date
- Sep 2006
- Location
- Around the Grand Rapids area, MI.
- Posts
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Re: al muthana WIP, Rudd would like your input
I will most certainly have a look for you Rudd, it's always fun to see big maps! Thanks for letting us have a sneak peak.
Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound."
On-again, off-again TG SM. It's a love/hate relationship with my bank.
Everything is air-droppable at least once.
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Re: al muthana WIP, Rudd would like your input
Why don't you put an oasis instead of the bunkers ? Perhaps a knoll so Armor can't roll up ? That would make this map even more enjoyable.
|TG-31st|orpall



I dont know what weapons WW3 will be fought with but I do know WW4 will be fought with sticks and stones





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