Thread: Sniper issue.
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12-02-2009 02:27 PM #61
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12-02-2009 02:30 PM #62
Re: Sniper issue.
While the original topic has been adressed, I've noticed a lot of people saying, "oh the sniper kit is so stupid, people should only use it to recon". To this, I say bull****. If this was the case, he would have an SMG and a GLTD instead of a long range weapon. There is an excellent post over in the realitymod forums by a guy named Swordfish. Here it is:
Source: http://www.realitymod.com/forum/f138...eal-use-2.html
Originally Posted by PR.Nato.Swordfish
|TG-6th|Google 







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12-02-2009 04:25 PM #63
Re: Sniper issue.
That post pretty much wins. P.S. The actual thread gave me a headache...
If any of you ever press tab and I have a sniper kit, get your ass on Mumble, or start asking the commander why he isn't giving you intel that I provide.
I dont shoot moving targets. I let everyone know about them, I mark them on my map, and give a KP location and the direction they're heading in.
Targets I DO shoot are AR gunners in the middle of firing, Squads who are in a defensive position, and .50 Gunners.
That however is irrelevant.
My original point is that the rifle itself has almost no power in comparison to the random guy who just stumbled upon you at medium range, because of the settle time. The settle at 600m is livable. I can deal with that, but it being the same for a shot at 200 meters? Not so good.|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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12-02-2009 05:19 PM #64
Re: Sniper issue.
Deviation simply works as a cone with a gradually declining diameter.
At 0 second of settle, the diameter is LOLWTF. At 8 seconds, it's accurate out to 600m.
Unfortunately for you, it's not structured to the point where you can actually attempt to guesstimate timings and accuracy yourself. I suggested structuring deviation, and Jaymz was debating with Katarn about how to implement it and what consequences it might have.
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12-02-2009 05:25 PM #65
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12-02-2009 05:26 PM #66
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12-02-2009 05:39 PM #67
Re: Sniper issue.
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12-02-2009 06:32 PM #68
Re: Sniper issue.
Uhh.. no such thing. I only get additional options?
|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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12-02-2009 06:35 PM #69
Re: Sniper issue.
Just post something about teamstacking, dispo will take care of it for you.
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12-02-2009 06:36 PM #70
Re: Sniper issue.
a is a gun with ironsights, b is a gun with a scope, c is a gun with AIMpoint, z is a sniper rifle.
a is for cqb.
b can be used for cqb, though it works better on full auto or 3 shot burst and not being in scope.
c works well in cqb.
z does not, if you are using it as cqb then you are just about out of pistol mags/bullets and will be killed momentarily.

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12-02-2009 06:48 PM #71
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12-02-2009 07:44 PM #72
Re: Sniper issue.
I don't pay attention to exact time or seconds when sniping. It's very intuitive to me.
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12-02-2009 08:10 PM #73
Re: Sniper issue.
Dispo the teams are super stacked all the time and I want to discuss this in this thread now. PLZ LOCKSDOWN kthx.
|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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12-02-2009 11:38 PM #74
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12-02-2009 11:48 PM #75
Re: Sniper issue.
Do you have to be a supporting member to get that option?


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