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Thread: Sniper issue.

  1. #61
    WDT_Alpha_s9's Avatar
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    Re: Sniper issue.

    Quote Originally Posted by d1sp0sabl3H3r0 View Post
    Me? I like to take the kit without asking my SL, leave my squad, start a one-man locked squad and grab a logistics truck so I have lots of extra ammo in those two crates, drive off to my best sniping spots and "help the team" by firing repeatedly so the enemy knows where I'm at and can come kill me. This is generous of me because then they get the joy of typing into All Chat "Thanks for the sniporz kit!!! Nub sniporz!!!!" See? It's all about helping others have fun!!!

    That kind of stuff makes my day and is why I love the sniper kit. Best kit in the game!!
    LOL... you're just mad because you have to admin the 5 or 6 rules that just got broken in that scenario.


  2. #62
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    Re: Sniper issue.

    While the original topic has been adressed, I've noticed a lot of people saying, "oh the sniper kit is so stupid, people should only use it to recon". To this, I say bull****. If this was the case, he would have an SMG and a GLTD instead of a long range weapon. There is an excellent post over in the realitymod forums by a guy named Swordfish. Here it is:

    Quote Originally Posted by PR.Nato.Swordfish
    Alright to set a few things straight in this thread:

    1. Snipers missions are multifaceted, no one even mentions anti material in here but that is rapidly becoming one for us as well. For everyone to tell a sniper his primary job isnt to kill, go to hell. You are a moron and have no idea what your talking about. Any one can shoot, I brought a friend down from Canada who had never fired a gun before and at the end of the day was putting 10 rounds in the same ragged hole the size of a quarter, or close to a half of an inch, at 100 M. Snipers are there for harassment and morale detriment of the enemy. Again, referring back to the fact that anyone can shoot: a sniper is meant to kill, its his job, but its his timing and his element that make him more effective. Place your shots carefully...

    For example, enemy squad comes walking up on the Western half of the map on Muttrah...I see about 4 or 5 from my location. I shoot the rear most guy first, garunteed, everyone will turn around to see if an American popped out from behind them. Take a quess where I would hit next? Front man? Correct! Why? Cause its constantly keeping the leader guessing, and by the time he gets a plan formulated his medic is gone, and I ve basically eliminated a squad and caused mass confusion. Its more about thinking and shot placement than killing.

    2. Recon is just as important. Be quick, be accurate, and be to the point. Nothing is worse than a guy who can point stuff out but gives a bearing from his location. That leaves a lot of guess work and trust me, I dont feel like playing a guessing game. Learn how to observe and report with a regular squad before becoming the sniper. Trust me, youll save a lot of heartache and be a more valuable lone wolf that way.

    3. Try, and I stress try, to operate with a spotter. Whether he is an SL or a rifleman with optics, he can be a lifesaver in that ammo can be thrown your way and makes for good close in security. Otherwise, turn your sound way up cause people will come after you in this game. Fun, isnt it?

    4. Ghillie suits, not Giuli, as Loki wrongfully spelled it, are effective, but not in game. And for that reason alone will not be incorporated. And it is a real life deal...I never used a ghillie in Iraq. Not once. Facepaint with some frillie strips on your hat can break up your outline just as effectively as a real suit can. Cheers

    5. Keep in mind gentlemen, there are going to be players that only know so much. Only can do certain things. It is a game, people are going to miss and people arent going to know what to do with the kit. Try your best to be patient, and if you dont know something, dont post stating you know the facts when you dont. Post it up here and I am sure the smattering of real snipers will post accordingly.

    Hope this helps.
    Source: http://www.realitymod.com/forum/f138...eal-use-2.html
    |TG-6th|Google




  3. #63
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    Re: Sniper issue.

    That post pretty much wins. P.S. The actual thread gave me a headache...

    If any of you ever press tab and I have a sniper kit, get your ass on Mumble, or start asking the commander why he isn't giving you intel that I provide.
    I dont shoot moving targets. I let everyone know about them, I mark them on my map, and give a KP location and the direction they're heading in.

    Targets I DO shoot are AR gunners in the middle of firing, Squads who are in a defensive position, and .50 Gunners.

    That however is irrelevant.

    My original point is that the rifle itself has almost no power in comparison to the random guy who just stumbled upon you at medium range, because of the settle time. The settle at 600m is livable. I can deal with that, but it being the same for a shot at 200 meters? Not so good.
    |TG-Irr|Sirsolo since 18OCT08.

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  5. #64
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    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    My original point is that the rifle itself has almost no power in comparison to the random guy who just stumbled upon you at medium range, because of the settle time. The settle at 600m is livable. I can deal with that, but it being the same for a shot at 200 meters? Not so good.
    Deviation simply works as a cone with a gradually declining diameter.

    At 0 second of settle, the diameter is LOLWTF. At 8 seconds, it's accurate out to 600m.

    Unfortunately for you, it's not structured to the point where you can actually attempt to guesstimate timings and accuracy yourself. I suggested structuring deviation, and Jaymz was debating with Katarn about how to implement it and what consequences it might have.

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  6. #65
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    Re: Sniper issue.

    Quote Originally Posted by Celestial1 View Post
    I suggested structuring deviation, and Jaymz was debating with Katarn about how to implement it and what consequences it might have.
    Then this thread is ready to be locked. Thanks for the three people who did more than bash with their ego-clubs.
    |TG-Irr|Sirsolo since 18OCT08.

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  7. #66
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    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    My original point is that the rifle itself has almost no power in comparison to the random guy who just stumbled upon you at medium range, because of the settle time. The settle at 600m is livable. I can deal with that, but it being the same for a shot at 200 meters? Not so good.
    Well if you're already set up for the long shots, deviation shouldn't be an issue...

    If you're running through the woods and happen upon an enemy at 50 meters, zoom in and their entire head should be within deviation range.



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  9. #67
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    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    Then this thread is ready to be locked. Thanks for the three people who did more than bash with their ego-clubs.
    You opened it, you can close it..

    Go to the advanced tab under the reply box and then look at the bottom of the page and you will see "Thread Management" there you can tick the "Close thread after submitting reply" box.

    and vwalla..
    Thread locked


  10. #68
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    Re: Sniper issue.

    Uhh.. no such thing. I only get additional options?
    |TG-Irr|Sirsolo since 18OCT08.

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  11. #69
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    Re: Sniper issue.

    Just post something about teamstacking, dispo will take care of it for you.



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  13. #70

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    Re: Sniper issue.

    a is a gun with ironsights, b is a gun with a scope, c is a gun with AIMpoint, z is a sniper rifle.

    a is for cqb.
    b can be used for cqb, though it works better on full auto or 3 shot burst and not being in scope.
    c works well in cqb.
    z does not, if you are using it as cqb then you are just about out of pistol mags/bullets and will be killed momentarily.

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  14. #71
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    Re: Sniper issue.

    Quote Originally Posted by Delta*RandyShugart* View Post
    a is a gun with ironsights, b is a gun with a scope, c is a gun with AIMpoint, z is a sniper rifle.

    a is for cqb.
    b can be used for cqb, though it works better on full auto or 3 shot burst and not being in scope.
    c works well in cqb.
    z does not, if you are using it as cqb then you are just about out of pistol mags/bullets and will be killed momentarily.
    [media]http://thumb1.visualizeus.com/thumbs/08/06/01/black,and,white,blackboard,calculations,equations, man,maths,photography,vintage-4af439fc0d816704389903f6dd59221d_m.jpg[/media]


  15. #72

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    Re: Sniper issue.

    I don't pay attention to exact time or seconds when sniping. It's very intuitive to me.



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  17. #73
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    Re: Sniper issue.

    Dispo the teams are super stacked all the time and I want to discuss this in this thread now. PLZ LOCKSDOWN kthx.
    |TG-Irr|Sirsolo since 18OCT08.

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  18. #74
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    Re: Sniper issue.

    Quote Originally Posted by sirsolo View Post
    Uhh.. no such thing. I only get additional options?





  19. #75

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    Re: Sniper issue.

    Do you have to be a supporting member to get that option?



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