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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,696
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Project Reality Mod due out Nov 11th
The Project Reality Mod v0.4 is set to be released on Saturday, Nov 11th. Check out the following links for more information.
Here's a few screen shots from "Operation Ghost Train" showing off the British Troops in Woodland camo. Unofficial v0.4 change log
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#3 (permalink) |
![]() Join Date: Sep 2006
Age: 28
Posts: 198
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Re: Project Reality Mod due out Nov 11th
Maybe this means a return of Monday Night Madness for the PR Mod?
Alot of interesting changes. The addition of another seat for the tanks would be great. Looking forward to trying out the update.
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,696
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Re: Project Reality Mod due out Nov 11th
I believe it's a hand held device.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#6 (permalink) |
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Join Date: Jul 2006
Location: Island of Tonal
Age: 16
Posts: 285
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Re: Project Reality Mod due out Nov 11th
It means that you have to use the detonation device (Called the clacker) to detonate the Claymores. You gotta remove the safety and push the sucker three times.
(I think of Joint Ops all over again with not revivable headshots.)
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|TG-Irr|Paperchase ![]() |
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#9 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,392
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Re: Project Reality Mod due out Nov 11th
not everything will be in the initial release. The devs said they are removing anything that causes major bugs and will patch it up later.
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"Not all who wander are aimless." PSN: aculle01 |
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#11 (permalink) |
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Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
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Re: Project Reality Mod due out Nov 11th
http://prguide.realitymod.com/index....e=Kit_Limiting
Not to bash, but this sounds ridiculous. Maybe it plays out better than it's written down, but that sounds like a huge pain in the butt. |
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#12 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,696
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Re: Project Reality Mod due out Nov 11th
Quote:
I believe the kit limiter will also be server-side configurable... so we'll see how that plays out.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#13 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,392
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Re: Project Reality Mod due out Nov 11th
With the lethality of certain weapons, mainly the support guns, a limiting system is needed or you would have a team full of supports and snipers gunning down anything that moves. The only thing I am worried about is a squad being able to stock up on a certain kit while another squad is left without a kit it needs.
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"Not all who wander are aimless." PSN: aculle01 |
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#14 (permalink) |
![]() Join Date: Dec 2005
Location: Wonder Woman's wardrobe
Posts: 4,064
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Re: Project Reality Mod due out Nov 11th
I've just been reading the user guide and realised they have really put the hours into developing this
http://prguide.realitymod.com/index....tle=User_Guide and its out tommorrow and TG are going to have a server what could be better
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#15 (permalink) | ||
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,392
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Re: Project Reality Mod due out Nov 11th
There certainly isnt anything mini about PR anymore.
Quote:
Quote:
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