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#106 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,836
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Re: Project Reality Mod v0.4 First Impressions
Quote:
So is the mini-map real? probably not. Is it trying to simulate something realistic? Yep. Does it do it well? subjective. ---- We'll always be able to debate realism for years, so let's take that to a different thread. Let's get back to impressions about the mod.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#108 (permalink) |
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Join Date: Jun 2005
Posts: 2,460
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Re: Project Reality Mod v0.4 First Impressions
My argument against that is that I should be able to fire 2-3 shots and then duck behind cover to hide with reasonable assurance that I haven't been seen (provided the enemy isn't looking directly at me already). If a tracer round is one of those 2-3 shots, that pretty much gives me away.
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#109 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Project Reality Mod v0.4 First Impressions
Just got through playing some great rounds.
IMO, the ammo resupply just is not fast enough. Needs to be quicken. The Tac Mod is a great set up A. You never run out of bags. B. You can resupply by holding it in your hand. Takes longer. C. After throughing one down, it respawns after like 20 seconds. When the person stands over the bag all their stuff is back, they just neeed to reload. I think PR goes with the TG Mod on this one and maybe have the same set up but have the pack respawn on the player after 30-40seconds. This will allow a squad to have one Rifleman and still function ok in heavy fire fights. Granted the resupplying in jeeps and APC and Choppers great.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#111 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
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Re: Project Reality Mod v0.4 First Impressions
Tonight on River Qwai map up at the NW CP Cor's ammo bags were dropping through the floors.
You can also resupply next to any heavy jeep.
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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#112 (permalink) | |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: Project Reality Mod v0.4 First Impressions
Quote:
That was amusing. We were on the top floor of a typical "Construction Site". "Hey, I need another ammo bag!" "I just dropped one!" *everyone looks around confused* "Oh, it's on the floor below us" We went downstairs, I dropped another ammo bag and we watched it just fall through to the next floor below us. Who knows what would happen if we reached the ground floor; maybe the China Syndrome!! |
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#113 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 19
Posts: 3,355
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Re: Project Reality Mod v0.4 First Impressions
The sniper kits in PR are incredible. A monkey (please dont make any jokes...) could fire that thing. Very effective if ya can find a nice rooftop that covers a few large approaches. I definatly like how thers only 2 on each side. Keeps ya scared of the snipers, but its not like theyre ubiquitous (WOOT SAT WORD!).
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#114 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Project Reality Mod v0.4 First Impressions
Just got through some armour practice on the TG server.
The hit points of the armour is way to weak. Examples two direct noob tube rounds and one with a little splash from another takes down AA vehicles. Got to be a mistake here, got to be. A heavy jeep can withstand one noob tube round. Granted, after that shot, you go to rifle and finish the job. APC can take a tank down with one rocket about a 3 second secondary fire burst. The rocket was a side shot, but was close to the treads. I feel good about the amount of damage the Armour can put out, it is just that the hit points are so little in these vehicles. More practice with the gunship. Targeted armour. Armour is so dead. one rocket from the pilot will put a heavy jeep on fire. Hell, the rail gun can take out a APC. 4 or 5 rockets can take down a transport chopper. BTW, the aimming is better because the rockets move faster. I feel good about the gunship, but no about the defense capabilities of the armour. The AA vehicle is strong also, They are diffently a threat to all now.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#115 (permalink) | |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,488
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Re: Project Reality Mod v0.4 First Impressions
Quote:
On the TK-ing problem: as I believe ash said, a person in RL has many sources of information; 5 senses and then some. Just consider field of view. You have nearly 180°, so you can keep a couple of squad mates in sight. IMO a game is supposed to simulate that you are a professional (soldier/pilot/whatever the game is). It is not to simulate what would happen if I personally got into a soldier role (or pilot etc); I would die very fast. Therefore imo the game should simulate being a hardened soldier, one capable of keeping track at least where his squad mates are. In the end though I do not feel it is a big issue. Keeping your friendlies close is the best remedy for me.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#116 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Project Reality Mod v0.4 First Impressions
I do not know anything about real life stuff with grenade rounds destroying an AA light armourd vehicle in two rounds with a little splash from a third. Therefore, I do not know what is realistic.
Perhaps the PR team wants the armour to stay behind the lines and support. Consider it done if I am in a tank.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#117 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
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Re: Project Reality Mod v0.4 First Impressions
After a few nights of hearing "Contact to the North" when there was nothing there I wanted to mention that you have to have your minimap set to "Follow Player" in order for the compass to work, or else it will always point in the same direction.
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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#118 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Project Reality Mod v0.4 First Impressions
Played some A.A.S.
Good stuff. Al Basrah I do not get this. The tangos have APC/ tanks/ sick madd AA. guns, can spawn in car if the flag is white/ have a sick amount of tickets. No way they lose. All armoued vehicles should be removed from the tangos Give the Corp some Sea Hawks. Give the Corp more tanks. Give the Corp more A.P.C. and most importanly allow the Corp to attack any flag they want in any order (happens only on TG). The balance is why off as most people chatted about. Granted a Corp team with a good mission briefing and squad set up could do some damage to your average tango team. The lag got less and less as I played. Toward the end I reliazed I had no none.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#119 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Project Reality Mod v0.4 First Impressions
I do not know how to use the G. Hook.
Could I get some tips and tricks.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#120 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
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Re: Project Reality Mod v0.4 First Impressions
select it like a weapon and throw it as you would a grenade. Once it is setup, go over to it and hit your "use" key (E for me). Once on the rope you climb it as you would a ladder. To pick up the Hook you hit your "pick up kit" key.
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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