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#18 (permalink) |
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Join Date: Jun 2005
Posts: 2,445
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Re: Working to realize the potential of PR
I'm on my way back into the BF2 arena. I played POE2 on the server a few times this weekend, managed to hook up with a bunch of TG guys Saturday night. I wanted to try PR last night, but it took me forever to download the full mod. Hopefully I'll get a chance tonight or sometime soon.
Only thing is that I'm encountering some issues playing (BF2/POE2 at least); I get a lot of skipping/lagging. It's either from my crappy internet that was supposed to be fixed a month ago, or issues with my video drivers. I updated my drivers, and things didn't seem any better (worse, actually), so I'm thinking it's the stupid network.
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#19 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,313
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Re: Working to realize the potential of PR
Quote:
I had similar problems, and after upgrading everything short of my CPU, I still get lag issues in large games. Smaller pop games (~32 players) are much more playable, leading me to believe that it there were some sort of network issues involved, either with the server or the game itself.
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-F- Beatnik
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#20 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,104
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Re: Working to realize the potential of PR
Quote:
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#21 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,441
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Re: Working to realize the potential of PR
I requested and received a kit on the TG server yesterday. Maybe not on all maps though, but it sure works on some.
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Support your right to arm bears. ~Cleveland Amory |
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#22 (permalink) |
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Join Date: Jun 2005
Posts: 2,445
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Re: Working to realize the potential of PR
Heh, I did quite poorly tonight. I'd chalk it up to learning the new mod, but I'm just plain rusty. Very rusty.
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#23 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Working to realize the potential of PR
The Quatermaster only works when there are less than 10 players on the server. Anything more than this and they refuse to handle the work load.
Me thinks they will do their job with the next patch.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#24 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Working to realize the potential of PR
Seeing how a lot of people are having RAM issues, perhaps having two 48 player servers is in order?
Would this require less RAM stuff for the player's computers to deal with? However, this would cost more money. The servers could have differnt map rotations and such. One server more on infantry, the other more on tanks and choppers and jets. Just an idea to through out there.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#25 (permalink) |
![]() Join Date: Apr 2005
Location: MA
Posts: 3,581
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Re: Working to realize the potential of PR
RAM is all the models and maps and geometry. The GPU moves it all around. The RAM problems comes directly from how high the settings are for models and such. The higher those are, the more RAM you need. I guess having an infantry only map would help a little, but not enough to make it worth 2 servers.
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#26 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Working to realize the potential of PR
The PR wikki has one mission briefing up now.
Feel free to read in order to see if this is somethings we want to do. http://prguide.realitymod.com/index....sion_briefings Edit Just read Al Basrah SUV Escort wow, lol. That looks fun. It is like a G.T.A. mission. I am sure their are plenty of ways to get the job done for both sides, but only one tactic that has the best results. Love the picture of the tango getting pwnd, lol.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#27 (permalink) |
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Join Date: Jun 2005
Posts: 2,445
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Re: Working to realize the potential of PR
Sweet, goal-oriented mission gameplay. That's one of the things I've felt that BF2 has always lacked. Conquest is all fun for a while, but having to destroy a specific target or escort someone really makes things exciting.
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#28 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Working to realize the potential of PR
I hear you. I'll need to call up Tommy Vercetti to get the job done if i am on the tango's side.
He wrote many a chapter on car ambushes, lol. However, I doubt we will be able to do this here unless a second server is bought.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#29 (permalink) |
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Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
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Re: Working to realize the potential of PR
The next scrim should be on Extraction. This is THE game mode to play on TG. Putting in on the server will just mean chaos at this point. But a scrim, with it's 1.5+ weeks of planning, will be a prefect enviornment to try ultimate teamwork and communcation. This mode is unforgiving in that you WILL lose if you don't communicate with ALL of your team. I'd be the first to sign up or help in such a PR scrim.
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#30 (permalink) | |
![]() Join Date: Feb 2006
Location: On the road to perdition!
Age: 51
Posts: 3,318
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Re: Working to realize the potential of PR
Quote:
DB
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|TG-6th|Blonov «I just made burger out of one man, turned the corner and let the gunners take care of the rest.» Belhade BattleField2 SOPs | Teamspeak | Server Rules and SOPs | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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