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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,249
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Re: Kill Messages Options
Tough one for me. If I was playing on a pub server there is no question I would prefer to have no kill messages, but I don't play on a pub server and I really enjoy the community we have developed. I definately feel "different" about getting killed by a TG regular then I do by someone else. Kills and deaths seem to mean more to me because of the community relationship. I could go either way on this issue, but for now I'm still leaning towards the community experience over the realist atmosphere.
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#17 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 7,966
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Re: Kill Messages Options
could we use the localization file to make this a client option? (i.e. one person have small font in color that's hard to read... the other have it a normal font in an easy to see color)
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#18 (permalink) |
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Join Date: Oct 2006
Location: London, UK
Posts: 28
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Re: Kill Messages Options
Nice idea Whiskey, but I think that even a hard-to-read message would still be too much of a violation to hardcore realists, given that it would be visible and as such serve as notification that you got a kill.
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-nick 'Ale06' |
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#19 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: Kill Messages Options
If the kill messages could just be dumped to the console, that would work well. That way you can't really check them in the middle of combat to see if you killed someone, but if you're really addicted to them you can still find out who you shot when you're dead or something.
IMHO they ought to be off completely: my eyes already dart to the corner after every shot I take at very long ranges to see if the guy's dead. Taking that out really makes it more realistic for me. You could always leave in personal death messages so that you know who killed you, though. That's better than nothing and doesn't give anyone an advantage.
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|TG-Irr|TychoCelchuuu
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#21 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,307
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Re: Kill Messages Options
Thanks for the insight, Flow. I'm discussing other aspects of the mod (and the community of players here) than strict realism at all cost. Last night on the server I saw several troubling behaviors (bunny hopping, neverending HALO assaults, spawn camping) that I couldn't do anything about as an admin because I didn't know who the perpetrators were. It was extremely frustrating, as a player and as an admin.
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#22 (permalink) |
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Join Date: Oct 2006
Location: London, UK
Posts: 28
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Re: Kill Messages Options
How about this as a compromise:
'You were killed by xxx' is reinstated, whereas: 'You killed xxx' is not. This way realism is not sacrificed IMO because there is never any indication that you killed someone. Also, we retain (a) the sense of community that comes by knowing who knifed you/ who you are fighting against; and (b) the ability to police the server by knowing which people killed you by immature means eg bunnyhopping. Any thoughts on this or the feasability of it?
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-nick 'Ale06' |
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#23 (permalink) | ||
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Join Date: Oct 2006
Location: Manchester, England
Age: 27
Posts: 310
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Re: Kill Messages Options
Quote:
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|TG-X|Finestyle 10th Tactical Guard Server Rules and SOP | Kicked? Banned? READ THIS FIRST! Contact an Admin | Nominate your teammates for a ribbon "...We'll take them, we're TG, we're AWESOME!" - WhiskeySix Quote:
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#24 (permalink) | ||
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,432
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Re: Kill Messages Options
Quote:
Quote:
bOTH SEEM
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Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#25 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,307
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Re: Kill Messages Options
This conversation would probably be more productive in the PR forums (although I'm sure it's been discussed ad infinitum there). We at TG don't have control over that setting, AFAIK.
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-F- Beatnik
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#26 (permalink) | |
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Join Date: Oct 2006
Posts: 55
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Re: Kill Messages Options
Quote:
The other advantage of having the "you were killed by ..." message is that it gives you something to look at while you are waiting for that timer to get to zero!
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TG-Irr BoldKiller0082 |
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#27 (permalink) |
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Join Date: Sep 2006
Posts: 10
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Re: Kill Messages Options
For a mod such as PR, having the kill messages appear would break the immersion and realism in the game. But maybe they could have the kill message appear after you've confirmed the kill. Like for example, you throw a grenade, killing someone. Then you check the area to make sure he's dead, then the "You killed xxx" message appears.
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#28 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,432
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Re: Kill Messages Options
My previous experience tells me that the devs do appreciate a link to a good discussion, as this is.
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Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#29 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 546
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Re: Kill Messages Options
Personally I hate kill messages, they do nothing for me other than break sense of immersion (as someone else stated).
and Bold, what you SHOULD be doing when you are killed is constantly watch the minimap, this gives you clues as to whats happening on the battlefield. Whenver Im dead I always watch the map, and for that reason my SA('situational awareness' as asch has mentioned in all his posts of tactics) is much better and Im able to respond to threats much more effectively when I spawn in because I know where my team is located and what enemy they are spotting. Also Ill know what kits my squadmates have so Ill know what best to spawn in as. There is never a moment to spare in BF2 I find... |
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#30 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,026
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Re: Kill Messages Options
I don't consider myself an extreme hardcore sim guy, but I do like a certain feel of immersion. PR, POE2, BF2, TacMod are all different flavors of the same game. They all have different levels of realism. The only real argument for the death messages is for admin purposes. After that, what purpose do they really serve? I mean people are playing PR for the realism side. Play POE2 or Bf2 to get 60+ kills and teabag Mantis or Robocop along the way. Checking for a confirmed kill is a great way to increase immersion on the battle field. If you are in a firefight with sights up, do you move just to make sure, what if he is just waiting. That's one of the great moments.
I don't really see a compromise. The "you were killed by xxx" is nice, but it does take away some of the ambiguity of wondering who and where you were killed from and allows you to return with some Meta-knowledge you would not have.
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