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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
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Join Date: Aug 2006
Age: 18
Posts: 192
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Re: Project Reality Server --> 32p AAS patched 1.41
Asch, would it be possible then to set the server to a different gamemode aside from AAS and conquest. I've heard of a type of extraction game mode, which sounds interesting even just to try. AAS just doesn't work for some maps, particularly those which wouldn't progress linearly in conquest mode, and when the capture order does make sense it often times turns into a big melee pile about the flag. I understand how they can think that AAS will improve teamplay, but in the TG server, with the numbers we can have in a game it seems to remove tactics all together.
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#17 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,388
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Re: Project Reality Server --> 32p AAS patched 1.41
so will neutralizing a back flag prevent the opposing team from capturing the next point?
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"Not all who wander are aimless." PSN: aculle01 |
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#18 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,666
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Re: Project Reality Server --> 32p AAS patched 1.41
Quote:
Good question... one that isn't answered yet.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#19 (permalink) |
![]() ![]() ![]() Join Date: Jan 2006
Location: United states, TN
Age: 35
Posts: 2,726
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Re: Project Reality Server --> 32p AAS patched 1.41
If I recall the way the games played out the last couple of nights, neutralizing a back flag will indeed prevent you from taking the next flag.
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