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Old 11-26-2006, 03:26 PM   #16 (permalink)
Sam Hoy
 
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Re: Project Reality Server --> 32p AAS patched 1.41

Asch, would it be possible then to set the server to a different gamemode aside from AAS and conquest. I've heard of a type of extraction game mode, which sounds interesting even just to try. AAS just doesn't work for some maps, particularly those which wouldn't progress linearly in conquest mode, and when the capture order does make sense it often times turns into a big melee pile about the flag. I understand how they can think that AAS will improve teamplay, but in the TG server, with the numbers we can have in a game it seems to remove tactics all together.
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Old 11-26-2006, 03:30 PM   #17 (permalink)
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Re: Project Reality Server --> 32p AAS patched 1.41

so will neutralizing a back flag prevent the opposing team from capturing the next point?
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Old 11-26-2006, 03:40 PM   #18 (permalink)
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Re: Project Reality Server --> 32p AAS patched 1.41

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Originally Posted by Sam Hoy View Post
Asch, would it be possible then to set the server to a different gamemode aside from AAS and conquest. I've heard of a type of extraction game mode, which sounds interesting even just to try. AAS just doesn't work for some maps, particularly those which wouldn't progress linearly in conquest mode, and when the capture order does make sense it often times turns into a big melee pile about the flag. I understand how they can think that AAS will improve teamplay, but in the TG server, with the numbers we can have in a game it seems to remove tactics all together.
Eventually we'll try out some of the other game modes. It may end up being a Monday Night Mayhem event. Once we get the server running smoothly then we'll hit those other modes.

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so will neutralizing a back flag prevent the opposing team from capturing the next point?
Good question... one that isn't answered yet.
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Old 11-26-2006, 04:56 PM   #19 (permalink)
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Re: Project Reality Server --> 32p AAS patched 1.41

If I recall the way the games played out the last couple of nights, neutralizing a back flag will indeed prevent you from taking the next flag.
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