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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,825
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Update on Project Reality v0.5
Originally posted on the PR forums
The team has been working very hard on PR v0.5. Yes, you heard right! Not v0.41 as we had originally planned since we’ve decided to skip a release and introduce more maps, equipment and a new revised AAS system onto the battlefield. The very first test build of PR v0.5 has been released to our group of testers a few days ago and we expect to release v0.5 in January. PR v0.5 will include a lot more features than what was originally planned for with the scheduled release of v0.41. Here is a list of features we are currently working on to be included in the PR v0.5 release :
Note that when we say "audit" we mean that we've gone through the weapon systems and armor of those vehicle types and altered them to have more realistic characteristics. Finally some eye candy for your consumption: And a lil Christmas gift in the form of a Project Reality desktop wallpaper: You can download the wallpapers package here (3.2mb) : http://www.gloryhoundz.com/prmm/down...wallpapers.zip
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,825
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Re: Update on Project Reality v0.5
It's not confirmed yet, but there may be a surprise or two in this coming release that should please quite a few TGers. That's all I'll say on that topic.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#6 (permalink) |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,502
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Re: Update on Project Reality v0.5
darn it that this title withers on the vine...nice work by the PRM team...
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|TG-22nd|Grunt ![]() "When force is necessary, it must be applied boldly, decisively, and completely. But one must know the limitations of force; one must know when to blend force with maneuver" - Leon Trotsky |
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#7 (permalink) | |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: Update on Project Reality v0.5
Quote:
Sure would like to know what the specialty kits are like...sigh... |
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#8 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,825
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Re: Update on Project Reality v0.5
Project Reality v0.5 Media Update
(full article) Over the past couple of weeks we have been working in high gear finishing up the last few tweaks and bug fixes on PR v0.5. What initially started out as a patch for PR v0.4 has evolved into one of our most feature-rich releases to date. There are some significant changes to how Project Reality and Battlefield 2 are played in v0.5, so we should be updating our player guide with details over the next few days in advance of the final release. Simply put, be prepared for v0.5 to blow your mind! We currently have a v0.5 release candidate in testing and if everything goes well, we plan to release Project Reality v0.5 next week. If we happen to run into any show stoppers, we will post another update on tentative release dates. Here are some new screenshots straight from the latest PR v0.5 test build to get you drooling:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#10 (permalink) |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: Update on Project Reality v0.5
Goody goody! I finally got my secondary radio channel working after a little reformatting. Specialty kits, arty and supply drops here I come!
Looking forward to this release... |
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#12 (permalink) | |
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Join Date: May 2006
Location: BC, Canada
Age: 19
Posts: 316
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Re: Update on Project Reality v0.5
Quote:
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#13 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,825
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Re: Update on Project Reality v0.5
(original post)
Quote:
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#14 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: Update on Project Reality v0.5
Boy,
I'm really looking forward to this...alot of cool stuff in that list. This seems like it is a perfect mix of tactical and good gameplay for TG....Why don't more people play this?? I guess the same could be said for Tac Mod though.. Chappie
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![]() "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06' |
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#15 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,104
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Re: Update on Project Reality v0.5
I don't know. I think something new is what this mod needs to get some more ppl back to it. I love it, but it has issues on a large server. The game works better with a lower amount of people on the server IMHO. Conquest allows musical flags. AAS in the current sense causes too much of a slaughter fest on 64 man maps. I think the new AAS might cut down on some of the big head on collisions by both teams and force an even split between flags. It would be very wise tactically to take both flags at the same time.
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