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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 550
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...having 800+ tickets for each team at the start is a wee bit on the excessive side. This is the second time I've played on the TG server in the past few days and have had to quit due to Al Basrah playing at a pace that would require hours for the map to change.
Al Basrah is a fine map. It can be interesting. However, it is not interesting enough to spend two hours doing the same stuff over and over again when there are so many high-quality normal PR maps to be played.
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#2 (permalink) |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: Al Basrah is fine in moderation, but...
I believe all PR maps at TG (as of Wednesday) are on a 90 minute timer, so whoever leads in tickets at that point is declared the victor. Is this not the case?
I actually like that Al Basrah tends to play out at length. With the assymetry of the weapons/kits between the two forces you can really get immersed in the battle however it unfolds. This map has an entirely different feel from anything I've experienced in the BF series, so I don't mind that it can last up to 90 minutes in duration. |
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#3 (permalink) | |
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Join Date: May 2006
Location: BC, Canada
Age: 19
Posts: 315
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Re: Al Basrah is fine in moderation, but...
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#4 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 550
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Re: Al Basrah is fine in moderation, but...
Quote:
I suppose I'll just be bailing on the TG server and heading to other servers in the future if I see Basrah load up again with an 800+ ticket count.
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#5 (permalink) |
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Join Date: Jun 2005
Location: San Diego, CA
Age: 26
Posts: 1,036
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Re: Al Basrah is fine in moderation, but...
I agree that it's a bit too long, but I haven't played the map much since it lags/hitches so much.
I only get 1-2 hours a night to play, and having this map take up so much time means I don't get to play the other maps.
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#6 (permalink) |
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Banned
Join Date: Nov 2005
Location: Boulder, Colorado
Age: 20
Posts: 1,133
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Re: Al Basrah is fine in moderation, but...
I kind of like that it turns into such a long fight. Like Coridon said, it really immerses you in the fight. I think it's the best map in PR.
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#7 (permalink) |
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Join Date: May 2006
Location: Alexandria, VA
Age: 27
Posts: 1,141
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Re: Al Basrah is fine in moderation, but...
I usually don't have two hours in a row to play a video game, so I agree, it's a little long. That's been my only rub about PR is the amount of time it takes to get through a map.
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#8 (permalink) | |
![]() Join Date: Feb 2007
Location: São Paulo, Brazil
Posts: 167
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Re: Al Basrah is fine in moderation, but...
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#9 (permalink) |
![]() Join Date: Aug 2005
Location: Chicago
Age: 34
Posts: 819
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Re: Al Basrah is fine in moderation, but...
I wish we could compromise, for example have the map shorter on weeknights and longer on weekends. I just started to play PR so maybe my opinion is not so important yet.
And I have to confess I was a sceptic to this mod at first but after three days testing the mod I came to the opinion that I really liked what they have done in PR. So I plan to play it much more.I do have the same issue as the previous poster with time on weekdays, its hard to get my wife accept me sitting 1.5 hour at a time. And you dont want to quit in the middle of a map. |
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#10 (permalink) |
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Join Date: Sep 2006
Age: 27
Posts: 11
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Re: Al Basrah is fine in moderation, but...
I was actually about to start a thread about this
![]() I agree that while there is something to be said for letting a battle build slowly... who really has the time to sit down and spend 2hours on 1 map? Like most of you I come home from work and look to play for an hour or two at most... which becomes frustrating when the entire time I play is spent on one map. Whats the harm in reducing ticket counts for all maps so that each game could move just a little faster. Perhaps make the round time set at 45mins? The worst feeling is when youre stuck in your own spawn with little to no chance to make a push out with 400 tickets remaining... hell incarnate ![]() |
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#11 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Al Basrah is fine in moderation, but...
Keep the feedback coming fellas. We want the rounds to be long enough to the battles can develop, yet short enough that people don't lose interest or teams get decimated for long periods of time.
We can always look at ways to adjust the round timer and ticket counts for various maps. It will take some time to get a good feel for each map and make adjustments.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#12 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,312
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Re: Al Basrah is fine in moderation, but...
Agreed that 2+ hour maps are pretty ridiculous, especially given the current..."imperfections" of .5. I think 1 hour to 75 minutes of playtime on a map is plenty to let the action develop and play out. Even 2 hours on a map (during the week I too have 2 hours max on any given night to play) is overkill for me.
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#13 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,435
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Re: Al Basrah is fine in moderation, but...
I'd say al Basra and many other maps are a bit long for me. More bleed could fix this though.
What I don't like is when a side gets all the way to the last flag of the opfor, but then it gets clogged, and somehow the game flips back out of boredom on th attacking side imo, and then it just keeps on going, while one team should have been declared victor much sooner. However, many changes (among others to bleed) are going to happen in one or two days with the server patch. So I think it will be best to wait a little. Maybe tickets will be changed on al Basra by the admins tomorrow.
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Support your right to arm bears. ~Cleveland Amory |
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#15 (permalink) |
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Join Date: Nov 2006
Location: Silent Hill
Age: 16
Posts: 291
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Re: Al Basrah is fine in moderation, but...
Al basarah is fine as it is. Longer fights, means more intense battles. This map is the most fun out of any of them also.
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