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03-07-2007, 08:25 PM
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#1 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Request: Enable side-switching after each round
One of the complaints about our server is that sides aren't switched after each round... so people end up stuck on one side (US/Opfor) all night. I'd like to request that we enable side-switching after each round, and figured this thread could be used to discuss.
Here are some of the reasons why I'd like to see it enabled:
1) It offers everyone an opportunity to start and SL a squad without having to worry about a limited pool of potential squad members - since everyone starts not in a squad.
2) It allows specialty squads to be created that are appropriate for that map (and removes the problem of having an "AIR SUPPORT" squad carried over onto a non-air map)
3) When a SL leaves at the end of a round, you end up with a random SL - one that may not have a mic... or any interest in SL'ing... leading to SL roulette. This way - every squad has a SL that wants to be SL.
4) Perhaps most obvious, it let's you try different weapons and different tactics because you're not playing the same faction the entire night
The only reason I've heard why it's not enabled is because it breaks up squads. The reason I don't think this is a big deal is because it's so easy to recreate your squad: Just start the squad locked and invite back your SM's.
Your thoughts?
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03-07-2007, 08:38 PM
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#2 (permalink)
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Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
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Re: Request: Enable side-switching after each round
I agree and I second this request.
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03-07-2007, 08:55 PM
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#3 (permalink)
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Join Date: Feb 2006
Location: Under the Boardwalk
Age: 52
Posts: 4,159
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Re: Request: Enable side-switching after each round
Great idea!
DB
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|TG-6th|Blonov
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03-07-2007, 09:15 PM
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#4 (permalink)
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Join Date: Nov 2006
Location: Dallas
Age: 23
Posts: 894
Tournaments Joined: 0 Tournaments Won: 0
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Re: Request: Enable side-switching after each round
Quote:
Originally Posted by WhiskeySix
One of the complaints about our server is that sides aren't switched after each round... so people end up stuck on one side (US/Opfor) all night. I'd like to request that we enable side-switching after each round, and figured this thread could be used to discuss.
Here are some of the reasons why I'd like to see it enabled:
1) It offers everyone an opportunity to start and SL a squad without having to worry about a limited pool of potential squad members - since everyone starts not in a squad.
2) It allows specialty squads to be created that are appropriate for that map (and removes the problem of having an "AIR SUPPORT" squad carried over onto a non-air map)
3) When a SL leaves at the end of a round, you end up with a random SL - one that may not have a mic... or any interest in SL'ing... leading to SL roulette. This way - every squad has a SL that wants to be SL.
4) Perhaps most obvious, it let's you try different weapons and different tactics because you're not playing the same faction the entire night
The only reason I've heard why it's not enabled is because it breaks up squads. The reason I don't think this is a big deal is because it's so easy to recreate your squad: Just start the squad locked and invite back your SM's.
Your thoughts?
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I dont see why we dont have this now , correct me if im wroung but the 2142 server switches sides each round.
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03-07-2007, 09:22 PM
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#5 (permalink)
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Join Date: Jan 2006
Location: United states, TN
Age: 37
Posts: 3,072
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Re: Request: Enable side-switching after each round
Personally this is one of the things that I HATE about 2142. I prefer to keep a squad intact. If this could be done without altering the squads the I would be all for it, otherwise I really don't care for this idea.
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|TG-6th|Wimpinator
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03-07-2007, 09:24 PM
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#6 (permalink)
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Join Date: Dec 2006
Location: somewhere in between heaven and hell. Miami
Posts: 405
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Re: Request: Enable side-switching after each round
Quote:
Originally Posted by johnflenaly
I dont see why we dont have this now , correct me if im wroung but the 2142 server switches sides each round.
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You are absolutely correct. I met this community via 2142 and we switch teams every round, whiping clean the sqauds and trying the other side for a change. The only thing I need to say is that some rounds tend to last VERY VERY long in PRm and playing that same map twice might not be able to give us a variation of maps for those members that only get to play for a limited time each day.
Anyway I agree with whiskey, I motion for the side change.
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After a hard long day on the battlefield, you just wanna play some ball but some idiot wont let you because he has an explosive bag of pitchers' powder....
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03-07-2007, 09:44 PM
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#7 (permalink)
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On Vacation
Join Date: May 2003
Location: Miami, FL
Age: 39
Posts: 8,310
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Re: Request: Enable side-switching after each round
We don't switch sides because, as Wimpinator says, doing so breaks up the squads and ruins whatever chemistry can be created within a squad. That said, we are always open to change, if the community sentiment is there.
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03-07-2007, 09:47 PM
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#8 (permalink)
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Join Date: Sep 2006
Location: Arizona
Age: 25
Posts: 604
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Re: Request: Enable side-switching after each round
Quote:
Originally Posted by Atomic Dog
I agree and I second this request.
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ditto
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Games: GRAW, BF2142, Oblivion, FarCry, Empire At War, R6:RVS, KotOR, KotOR2, MW4: Mercs, FEAR (XP)


*Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!"
DirtyLude: "If we kill him and eat his heart, his magic will be ours."
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03-07-2007, 09:51 PM
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#9 (permalink)
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Join Date: Apr 2006
Location: Virginia Beach
Age: 30
Posts: 1,788
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Re: Request: Enable side-switching after each round
I am with the Dude on this one.
Wow, when have I ever been against the Dude?
Ohh... wait, there was that one time, but he put the smack down on me later.
My dentures just came in the mail. At least they are a good fit.
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I agree that breaking up a great squad is the biggest con, but seeing how we ARE beta testing the mod, this would be a great way to shake things up and let us see all the aspects of the game. Plus it allows us to meet other people.
Plus, with such long maps, there is more time for the squad to get coordinated.
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03-07-2007, 09:53 PM
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#10 (permalink)
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Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 23
Posts: 509
Tournaments Joined: 0 Tournaments Won: 0
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Re: Request: Enable side-switching after each round
Quote:
Originally Posted by Tempus
That said, we are always open to change, if the community sentiment is there.
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Previous to my playing on our 2142 server, I wouldve screamed Blasphemy, much as a few other people are/have, but since playing with it, I honestly didnt note any decrease in the quality and teamwork in the overall play, through out the change.
I'm sure the almighty admins have already thought about this, but I figured it couldnt hurt to suggest: Trying a night or two, after this PRM rally weekend of course, to test it out and see how it goes.
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Focused
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03-07-2007, 10:09 PM
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#11 (permalink)
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On Vacation
Join Date: May 2003
Location: Miami, FL
Age: 39
Posts: 8,310
Tournaments Joined: 0 Tournaments Won: 0
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Re: Request: Enable side-switching after each round
Just a quick note about switching, if it were turned on...
As we all know, EA still has not figured out their 'red-tag' bug. In 2142 and teamswitching, a problem shows up with players not being 'reset' properly. So, a player will appear to be in a squad, but he will in fact not be in it. Also, some squads will appear to have 7 or 8 guys in them. The player in question cannot leave the squad that he appears to be in (but is not), and is invariably kicked by the squadless script.
I can forsee that happening here.
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03-07-2007, 10:16 PM
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#12 (permalink)
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Join Date: Jan 2006
Location: United states, TN
Age: 37
Posts: 3,072
Tournaments Joined: 0 Tournaments Won: 0
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Re: Request: Enable side-switching after each round
Quote:
Originally Posted by Tempus
Just a quick note about switching, if it were turned on...
As we all know, EA still has not figured out their 'red-tag' bug. In 2142 and teamswitching, a problem shows up with players not being 'reset' properly. So, a player will appear to be in a squad, but he will in fact not be in it. Also, some squads will appear to have 7 or 8 guys in them. The player in question cannot leave the squad that he appears to be in (but is not), and is invariably kicked by the squadless script.
I can forsee that happening here.
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Then I vote no * 2. I have had that happen to me and it is very irritating.
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|TG-6th|Wimpinator
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03-07-2007, 10:22 PM
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#13 (permalink)
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Join Date: Jun 2005
Posts: 2,514
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Re: Request: Enable side-switching after each round
I'm definitely against the side swapping after a round.
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[squadl]
"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo
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03-07-2007, 10:26 PM
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#14 (permalink)
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Battlefield Officer
Join Date: Aug 2005
Posts: 4,807
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Re: Request: Enable side-switching after each round
Against forced side switching. If PR works like poe2(and it should) then an entire squad can easily switch sides before a round starts because autobalance does not come into play then.
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03-07-2007, 11:24 PM
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#15 (permalink)
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Join Date: Sep 2005
Location: Monterey, CA
Age: 26
Posts: 1,405
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Re: Request: Enable side-switching after each round
Quote:
Originally Posted by FBmantis
Against forced side switching. If PR works like poe2(and it should) then an entire squad can easily switch sides before a round starts because auto balance does not come into play then.
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Mantis is right, when we are running a 1st MIP squad and find the teams are unbalanced we will all switch over to the other side no problem before the round starts. The big trick is not getting killed early to avoid getting team switched once the round has started
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