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Re: ARMORED CAValry
I played the role of the footsoldier sgt one round, and tank gunner the next.
Feedback: It's good to know you can call in your tank buddy if things get hot and heavy. They're a great way of "breaking the ice" if you are having a heated conversation with an enemy squad.
On the other hand, I tried to keep my boys in the woodline. There was a lot of reviving going on, but the tank was hindered by limited mobility and not able to support us as well.
In hindsight, we did it backwards...we kept our tank to our backs while fighting deeper into the woods. We should have done it the other way around.
A tactic to think about...circle to the far side of the woods between the enemy and the tank. Try to make them WANT to retreat towards the waiting tank by using 2 Grenadiers, 1 Medic, 1 Rifleman for the squad loadout.
On the next round, I tried my hand at being a tank gunner. John and I quickly found out that the gunner's seat has VERY limited visibility compared to the driver's view. I'm talking in terms of how far you can see. John was calling targets that I just could not see. We started getting frustrated until we switched seats and he found out what I was seeing (or not seeing as the case may be).
Lesson learned: The gunner has to take some things on faith...if the driver is calling for a shot "Between those two buildings" just do it even if you can't see 'em.
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