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Old 03-15-2007, 03:06 PM   #16 (permalink)
 
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Re: The reality of PRM

The gunner in the gunships can zoom in like in the A.P.C. and Tanks.

True
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Old 03-15-2007, 04:06 PM   #17 (permalink)
 
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Re: The reality of PRM

ive made a new thread in PR forums on this topic, compiling the list

http://realitymod.com/forum/showthre...027#post310027
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Old 03-19-2007, 01:39 AM   #18 (permalink)
 
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Re: The reality of PRM

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next version (not tested yet) hopefully medics will NOT be able to heal themselves with their own medic bag, and will need to 'click n hold' to heal other players.
That's a little worrisome. I would say the only real nice thing about playing a medic right now is their (unrealistic) survival ability thanks to the unlimited healbox they've got. But if they can't even heal themselves, what's the fun in playing a class with 4 extra clips, no body armor, no frag grenades, no nothing? Hopefully you guys can givem something to make them a little more desirable, cause most people already opt away from them it seems... frags+armor would be reasonable, I think
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Old 03-19-2007, 02:57 AM   #19 (permalink)
 
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Re: The reality of PRM

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That's a little worrisome. I would say the only real nice thing about playing a medic right now is their (unrealistic) survival ability thanks to the unlimited healbox they've got. But if they can't even heal themselves, what's the fun in playing a class with 4 extra clips, no body armor, no frag grenades, no nothing? Hopefully you guys can givem something to make them a little more desirable, cause most people already opt away from them it seems... frags+armor would be reasonable, I think
Medics should first fill the role of the player that heals/revives the other players.
Playing as medic is useful for the team, anyone playing a medic first so they could heal themselves and only second to be any use for the team should just go and play vBF2.
I agree that if they cant heal themselves anymore they need something new added, but nades and armor?
As if the engine's hit detection isnt already annoying so that body armor blocks over 80% of the shots (Mostly when the player that is hit is moving) theres no need for MORE players that shooting bullets at is pointless. Frags would IMO ruin the gameplay completely, the 25-50% of a team being grenadiers causes the game to already have too many nades, the fact that both marksman and support get nades aswell doesnt prevent the game from being a nade spam fest like vBF2.
If they should receive something its 3-5 field dressings instead of 1, not more combat abilities.
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Old 03-19-2007, 06:05 AM   #20 (permalink)
 
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Re: The reality of PRM

Medic: body armor, 6+1 mags, 3 field dressing. have a little faith :P
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Old 03-19-2007, 02:00 PM   #21 (permalink)
 
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Re: The reality of PRM

How do you zoom when a chopper gunner? Tried X before, but didn't seem to work.
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Old 03-19-2007, 02:25 PM   #22 (permalink)
 
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Re: The reality of PRM

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How do you zoom when a chopper gunner? Tried X before, but didn't seem to work.
Secondary fire (default = right mouse).
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Old 03-19-2007, 02:40 PM   #23 (permalink)
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Re: The reality of PRM

Hmmmm... perhaps it depends on the helo? I know for sure that for me, on the Mi28, it's C (change camera) to enable 2x zoom when cannon is selected. Right mouse cycles cockpit->cannon->TV missle->cockpit ... unless my controls got screwed up which is completely possible!
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Old 03-19-2007, 02:48 PM   #24 (permalink)
 
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Re: The reality of PRM

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Hmmmm... perhaps it depends on the helo?
Quite possibly. I only gun on black hawks.
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Old 03-19-2007, 04:45 PM   #25 (permalink)
 
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Re: The reality of PRM

Chopper gunners get zoom as well. Very useful at keeping distance from those RPGs.. The grey screen makes FF a big issue though. Pilot needs to communicate with gunner and warn about blue dots.
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Old 03-19-2007, 11:14 PM   #26 (permalink)
 
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Re: The reality of PRM

I don't know if this is common knowledge or not, but I just discovered this the other night. When gunning in a humvee, you can press Ctrl to duck down in the turret. You release the gun, but you may be able to avoid fire this way. Not sure if it works with .50 on the gun truck though.
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Old 03-20-2007, 12:27 AM   #27 (permalink)
 
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Re: The reality of PRM

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I don't know if this is common knowledge or not, but I just discovered this the other night. When gunning in a humvee, you can press Ctrl to duck down in the turret. You release the gun, but you may be able to avoid fire this way. Not sure if it works with .50 on the gun truck though.
You can duck in the open-air gun turrets of most top-mounted trucks and armor. I'm not entirely sure of which, since it's different in vBF2 and PoE2.
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Old 03-20-2007, 12:35 AM   #28 (permalink)
 
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Re: The reality of PRM

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Originally Posted by CKneisel View Post
That's a little worrisome. I would say the only real nice thing about playing a medic right now is their (unrealistic) survival ability thanks to the unlimited healbox they've got. But if they can't even heal themselves, what's the fun in playing a class with 4 extra clips, no body armor, no frag grenades, no nothing? Hopefully you guys can givem something to make them a little more desirable, cause most people already opt away from them it seems... frags+armor would be reasonable, I think
I love playing medic. Sometimes I wish I had nades but most times don't miss them. My two smoke grenades are really valuable. Given your view I'd politely suggest medic is a class you may not be cut out for. But that's okay...I don't like AT.
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Old 03-20-2007, 09:57 AM   #29 (permalink)
 
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Re: The reality of PRM

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I love playing medic. Sometimes I wish I had nades but most times don't miss them. My two smoke grenades are really valuable. Given your view I'd politely suggest medic is a class you may not be cut out for. But that's okay...I don't like AT.
I think the medic class should get a shotgun



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Old 03-20-2007, 10:02 AM   #30 (permalink)
 
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Re: The reality of PRM

C is the zoom for chopper cannons... the right mouse is just 'iron sights' for the BH mini guns. When in an attack chopper you get 2x zoom.

Now, GOOD INTEL: COMMANDERS

You can talk to individual squads by selecting them in the tactical map menu and pressing B instead of V. While pressing B you will only talk to the highlighted squad leader. V will talk to all of them. Save your SL's unneeded radio chatter!
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