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03-15-2007, 03:06 PM
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#16 (permalink)
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Join Date: Apr 2006
Location: Fairfax, VA
Age: 23
Posts: 538
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Re: The reality of PRM
The gunner in the gunships can zoom in like in the A.P.C. and Tanks.
True
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03-19-2007, 01:39 AM
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#18 (permalink)
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Join Date: Mar 2007
Posts: 2
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Re: The reality of PRM
Quote:
Originally Posted by fuzzhead
next version (not tested yet) hopefully medics will NOT be able to heal themselves with their own medic bag, and will need to 'click n hold' to heal other players.
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That's a little worrisome. I would say the only real nice thing about playing a medic right now is their (unrealistic) survival ability thanks to the unlimited healbox they've got. But if they can't even heal themselves, what's the fun in playing a class with 4 extra clips, no body armor, no frag grenades, no nothing? Hopefully you guys can givem something to make them a little more desirable, cause most people already opt away from them it seems... frags+armor would be reasonable, I think
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03-19-2007, 02:57 AM
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#19 (permalink)
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Join Date: Mar 2007
Posts: 54
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Re: The reality of PRM
Quote:
Originally Posted by CKneisel
That's a little worrisome. I would say the only real nice thing about playing a medic right now is their (unrealistic) survival ability thanks to the unlimited healbox they've got. But if they can't even heal themselves, what's the fun in playing a class with 4 extra clips, no body armor, no frag grenades, no nothing? Hopefully you guys can givem something to make them a little more desirable, cause most people already opt away from them it seems... frags+armor would be reasonable, I think
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Medics should first fill the role of the player that heals/revives the other players.
Playing as medic is useful for the team, anyone playing a medic first so they could heal themselves and only second to be any use for the team should just go and play vBF2.
I agree that if they cant heal themselves anymore they need something new added, but nades and armor?
As if the engine's hit detection isnt already annoying so that body armor blocks over 80% of the shots (Mostly when the player that is hit is moving) theres no need for MORE players that shooting bullets at is pointless. Frags would IMO ruin the gameplay completely, the 25-50% of a team being grenadiers causes the game to already have too many nades, the fact that both marksman and support get nades aswell doesnt prevent the game from being a nade spam fest like vBF2.
If they should receive something its 3-5 field dressings instead of 1, not more combat abilities.
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03-19-2007, 06:05 AM
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#20 (permalink)
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Join Date: Nov 2006
Location: Canada
Posts: 912
Tournaments Joined: 0 Tournaments Won: 0
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Re: The reality of PRM
Medic: body armor, 6+1 mags, 3 field dressing. have a little faith :P
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03-19-2007, 02:00 PM
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#21 (permalink)
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Join Date: Jan 2006
Posts: 323
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Re: The reality of PRM
How do you zoom when a chopper gunner? Tried X before, but didn't seem to work.
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03-19-2007, 02:25 PM
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#22 (permalink)
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Join Date: Dec 2004
Location: South east england
Posts: 8,835
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Re: The reality of PRM
Quote:
Originally Posted by mingmong
How do you zoom when a chopper gunner? Tried X before, but didn't seem to work.
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Secondary fire (default = right mouse).
__________________
BFCL TF2 league admin

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03-19-2007, 02:40 PM
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#23 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: The reality of PRM
Hmmmm... perhaps it depends on the helo? I know for sure that for me, on the Mi28, it's C (change camera) to enable 2x zoom when cannon is selected. Right mouse cycles cockpit->cannon->TV missle->cockpit ... unless my controls got screwed up which is completely possible!
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03-19-2007, 02:48 PM
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#24 (permalink)
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Join Date: Dec 2004
Location: South east england
Posts: 8,835
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Re: The reality of PRM
Quote:
Originally Posted by WhiskeySix
Hmmmm... perhaps it depends on the helo?
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Quite possibly. I only gun on black hawks.
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BFCL TF2 league admin

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03-19-2007, 04:45 PM
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#25 (permalink)
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Join Date: Mar 2007
Location: NJ
Posts: 1,409
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Re: The reality of PRM
Chopper gunners get zoom as well. Very useful at keeping distance from those RPGs.. The grey screen makes FF a big issue though. Pilot needs to communicate with gunner and warn about blue dots.
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03-19-2007, 11:14 PM
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#26 (permalink)
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Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
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Re: The reality of PRM
I don't know if this is common knowledge or not, but I just discovered this the other night. When gunning in a humvee, you can press Ctrl to duck down in the turret. You release the gun, but you may be able to avoid fire this way. Not sure if it works with .50 on the gun truck though.
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03-20-2007, 12:27 AM
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#27 (permalink)
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Join Date: Apr 2005
Location: New York (no, not the city)
Age: 32
Posts: 1,885
Tournaments Joined: 0 Tournaments Won: 0
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Re: The reality of PRM
Quote:
Originally Posted by Atomic Dog
I don't know if this is common knowledge or not, but I just discovered this the other night. When gunning in a humvee, you can press Ctrl to duck down in the turret. You release the gun, but you may be able to avoid fire this way. Not sure if it works with .50 on the gun truck though.
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You can duck in the open-air gun turrets of most top-mounted trucks and armor. I'm not entirely sure of which, since it's different in vBF2 and PoE2.
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|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy
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03-20-2007, 12:35 AM
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#28 (permalink)
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Join Date: Sep 2005
Location: Massachusetts
Age: 44
Posts: 2,887
Tournaments Joined: 0 Tournaments Won: 0
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Re: The reality of PRM
Quote:
Originally Posted by CKneisel
That's a little worrisome. I would say the only real nice thing about playing a medic right now is their (unrealistic) survival ability thanks to the unlimited healbox they've got. But if they can't even heal themselves, what's the fun in playing a class with 4 extra clips, no body armor, no frag grenades, no nothing? Hopefully you guys can givem something to make them a little more desirable, cause most people already opt away from them it seems... frags+armor would be reasonable, I think
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I love playing medic. Sometimes I wish I had nades but most times don't miss them. My two smoke grenades are really valuable. Given your view I'd politely suggest medic is a class you may not be cut out for. But that's okay...I don't like AT.
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03-20-2007, 09:57 AM
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#29 (permalink)
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Join Date: Feb 2006
Location: /var
Age: 52
Posts: 4,158
Tournaments Joined: 0 Tournaments Won: 0
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Re: The reality of PRM
Quote:
Originally Posted by Grunt 70
I love playing medic. Sometimes I wish I had nades but most times don't miss them. My two smoke grenades are really valuable. Given your view I'd politely suggest medic is a class you may not be cut out for. But that's okay...I don't like AT.
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I think the medic class should get a shotgun
DB
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|TG-6th|Blonov
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03-20-2007, 10:02 AM
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#30 (permalink)
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Join Date: Mar 2007
Location: NJ
Posts: 1,409
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Re: The reality of PRM
C is the zoom for chopper cannons... the right mouse is just 'iron sights' for the BH mini guns. When in an attack chopper you get 2x zoom.
Now, GOOD INTEL: COMMANDERS
You can talk to individual squads by selecting them in the tactical map menu and pressing B instead of V. While pressing B you will only talk to the highlighted squad leader. V will talk to all of them. Save your SL's unneeded radio chatter!
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