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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Re: Please note PR specific rule adjustments
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If you do find yourself attacking a main base and then another flag turns gray, you'd be find to continue your assault. If that particular gray flag then becomes controlled by the enemy, then back off and redirect. It sounds like your intentions were good and the situation just turned on you.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#17 (permalink) |
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Join Date: Mar 2007
Posts: 50
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Re: Please note PR specific rule adjustments
i scanned the rules, and didn't see an answer i was looking for.
last night on qwai river, the americans were screaming for chinese to leave their main (it was whited, then taken back) immediately once processing was taken. ok, makes sense. so tonight on hills of hamyong, the english take the enitre front line, then forest, making the north cp (radio dugout) an uncappable flag in much the same way as in qwai river. actually, they were pretty much the same. so when i start moving my squad along the range heading north, i spot a squad on the ridge, at radio dugout, call for arty, and ask the general playerbase why radio dugout was occupied. i was then told to read the rules, and not to ask "nonsense" questions. i was under the impression, especially following last night on qwai, that we were not allowed to occupy uncappable flags. this is what was occuring at radio dugout. we can preposition squads and anticipate flags captures, but radio dugout was nowhere near capturable. in much the same way as in qwai, again. the solution i'm seeing is that- radio dugout was occupied to await a capture. if this is the case, can we head to bunker, and occupy it, as magazine is in the same set as forest? if i was in bunker camping it's exits while the fight was in forest, i'd be kicked, and rightfully so. in this example, why is radio dugout any different? what was being accomplished was essentially watching the exits of our main, running north. if i confused anyone or if you're looking for footnotes, read here: we cannot camp uncaps (as verified in qwai). we can anticipate and preposition. radio dugout was not capturable. bunker was not capturable. if i attacked and held bunker blocking it's only two exits (easily done), while the fight was in the magazine and forest, i'd be wrong. yet, radio dugout was not capturable and had zero assets, and the occupiers only intention was to watch for people moving out of the main and into the hills. identical, if only inverse- why so different responses? qwai proved the opposite, but i'm being told to read the rules (i have) and not ask silly questions (i didn't think it so silly). can anyone clarify? |
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#18 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Please note PR specific rule adjustments
As per the OP, this applies to the main base for each team, regardless of whether the map designer has actually made it a UCB. Occupying forward positions in order to provide defensive depth is a perfectly valid tactic. Had the Chinese been in (or close to) the MAIN UK base, then it would have been a rule violation.
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BFCL TF2 league admin
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#19 (permalink) |
![]() Join Date: Jan 2007
Location: London, England
Posts: 283
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Re: Please note PR specific rule adjustments
I can't remember whether regular BF2 allows you to fire weapons while hanging under your parachute canopy, but PR certainly does on the Airport map if you're playing as British Forces.
Is this consdiered a fair tactic on the TG server or unrealistic and somewhat "gamey"? For my sins, I confess to finishing off a MEC tank with a LAW while parachuting in on Airport which I imagine to be highly unrealistic due to the effect of back-blast on the canopy... |
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#20 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Please note PR specific rule adjustments
Quote:
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BFCL TF2 league admin
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#22 (permalink) |
![]() Join Date: Mar 2007
Location: Portland, OR
Age: 22
Posts: 32
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Re: Please note PR specific rule adjustments
I don't know whether to embrace this rule change or be mad about it. Because I as a sniper like to find a spot and sit. I don't move around, or give away my position. Now if the AAS says that we lost ground and they are still coming from the base I am covering, I have to not engage the enemy....
Maybe I won't notice in the next few weeks, but we will see.
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"One Shot, One Kill" "Never run from a sniper. You will only die tired."
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