Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod


Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 04-12-2007, 10:13 AM   #31 (permalink)
 
IOOB_583's Avatar
 
Join Date: Mar 2007
Location: Fort Montgomery NY
Posts: 124
Talking Re: "Fear" of Civilians

Quote:
Originally Posted by Root View Post
You mean we might have to actually read the documentation that goes with the release?
Wait, there was documentation. Holy toast, and all this time I have been bumbling around in a learn as you go motif. I had to re-allocate so many keyboard buttons it's like typing 101 already
__________________

Don't let the bastards grind you down!
IOOB_583 is offline   Reply With Quote
Old 04-12-2007, 10:16 AM   #32 (permalink)
 
Wimpinator's Avatar
 
Join Date: Jan 2006
Location: United states, TN
Age: 35
Posts: 2,831
Re: "Fear" of Civilians

I'm pretty excited about the civie kit. I keep imagining using them for scouts for a forward fireteam. This could be great fun.

I have complete confidence in the PR team and know that they won't add anything to "break" this mod. As long as the models for the civie kits don't run around like the scarecrows with their arms in the air (like a player that lost his kit) then all will be well.
__________________
|TG-6th|Wimpinator
[TGU Staff]




Last edited by Wimpinator; 04-12-2007 at 10:18 AM. Reason: added the screcrow bit 'cause I'm cool
Wimpinator is offline   Reply With Quote
Sponsored links
Old 04-12-2007, 10:39 AM   #33 (permalink)
 
BigGaayAl's Avatar
 
Join Date: Jul 2005
Location: gent, belgium
Posts: 1,434
Re: "Fear" of Civilians

I'll be out all day harvesting the poppy fields in Helmand, then sleeping it off in the buildings on Whiskey flag.

The insurgents should really have the same skins as civilians. That is the whole point of it no? That any of them can whip out a weapon at any time?

You could also make women and children though. They aren't usually insurgents, although I have heard of female suicide bombers.
__________________
Support your right to arm bears. ~Cleveland Amory
BigGaayAl is offline   Reply With Quote
Old 04-12-2007, 06:27 PM   #34 (permalink)
 
Atomic Dog's Avatar
 
Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 3,992
Re: "Fear" of Civilians

Quote:
Originally Posted by fuzzhead View Post
...we believe for a first release it would create too much confusion for players.
Seems like that's exactly what you'd want to happen if the purpose of adding civs is to add more to realism.

Also, as I thought more about my suggestion, perhaps there should be a requested insurgent "suicide civ" kit that's assigned through the QM. It can be limited to perhaps 2-4. This would prevent a bunch of insurgents running around in that particular kit just because it's skinned like a civ. It'd also keep the gameplay balanced.
Atomic Dog is offline   Reply With Quote
Old 04-12-2007, 07:04 PM   #35 (permalink)
 
fuzzhead's Avatar
 
Join Date: Nov 2006
Location: Canada
Posts: 555
Re: "Fear" of Civilians

for v0.6, it was our goal to simply 'introduce' a civilian kit. we need largescale game play testing (in other words, people to try to cheat/misuse the kit). Once that gets out of the way, we will think more about civilians.

My idea for civilians (if v0.6 goes good) is to drastically change the way an insurgent map plays, so that its basically its own game mode (not related to AAS). It was NEVER the intention of the dev team to have insurgents on AAS maps, it just kind of fell that way cause of time restraints and a series of failures with other game modes. Now that we are on a great succesful turnover of ideas, introducing the civilian kit is just a stepping stone to a much broader and drastically different way to model an insurgency in a video game.

So yes, its a good idea to make a kit that looks like a civilian, or to make a civilian look like the rest of the insurgents, however it takes ALOT of time and effort to do these things, so we want to be sure its working first and we want to see how the general population will handle a kit that has no main weapon.
__________________
fuzzhead is offline   Reply With Quote
Old 04-12-2007, 08:01 PM   #36 (permalink)
 
BigGaayAl's Avatar
 
Join Date: Jul 2005
Location: gent, belgium
Posts: 1,434
Re: "Fear" of Civilians

Well thanks for keeping us updated on that, a very interesting direction you are all going there. I wonder if it will lead to two separate mods in the end.
__________________
Support your right to arm bears. ~Cleveland Amory
BigGaayAl is offline   Reply With Quote
Sponsored links
Old 04-13-2007, 08:37 AM   #37 (permalink)
 
gerardnm's Avatar
 
Join Date: Mar 2007
Location: Ireland
Posts: 195
Re: "Fear" of Civilians

I think this ll add a whoe new dimesion to gameplay.....just imagine the type of amushes u can set up.
gerardnm is offline   Reply With Quote
Old 04-13-2007, 12:19 PM   #38 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: "Fear" of Civilians

Quote:
Originally Posted by gerardnm View Post
I think this ll add a whoe new dimesion to gameplay.....just imagine the type of amushes u can set up.
lol. Given my open distaste for kit / vehicle / kill whores, that typo could be a good thing or a bad thing.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 08:36 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved