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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) |
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Join Date: Mar 2007
Location: Fort Montgomery NY
Posts: 124
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Wait, there was documentation. Holy toast, and all this time I have been bumbling around in a learn as you go motif. I had to re-allocate so many keyboard buttons it's like typing 101 already
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#32 (permalink) |
![]() Join Date: Jan 2006
Location: United states, TN
Age: 35
Posts: 2,831
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Re: "Fear" of Civilians
I'm pretty excited about the civie kit. I keep imagining using them for scouts for a forward fireteam. This could be great fun.
I have complete confidence in the PR team and know that they won't add anything to "break" this mod. As long as the models for the civie kits don't run around like the scarecrows with their arms in the air (like a player that lost his kit) then all will be well.
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|TG-6th|Wimpinator [TGU Staff] Last edited by Wimpinator; 04-12-2007 at 10:18 AM. Reason: added the screcrow bit 'cause I'm cool |
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#33 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,434
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Re: "Fear" of Civilians
I'll be out all day harvesting the poppy fields in Helmand, then sleeping it off in the buildings on Whiskey flag
.The insurgents should really have the same skins as civilians. That is the whole point of it no? That any of them can whip out a weapon at any time? You could also make women and children though. They aren't usually insurgents, although I have heard of female suicide bombers.
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#34 (permalink) | |
![]() Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 3,992
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Re: "Fear" of Civilians
Quote:
Also, as I thought more about my suggestion, perhaps there should be a requested insurgent "suicide civ" kit that's assigned through the QM. It can be limited to perhaps 2-4. This would prevent a bunch of insurgents running around in that particular kit just because it's skinned like a civ. It'd also keep the gameplay balanced.
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#35 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 555
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Re: "Fear" of Civilians
for v0.6, it was our goal to simply 'introduce' a civilian kit. we need largescale game play testing (in other words, people to try to cheat/misuse the kit). Once that gets out of the way, we will think more about civilians.
My idea for civilians (if v0.6 goes good) is to drastically change the way an insurgent map plays, so that its basically its own game mode (not related to AAS). It was NEVER the intention of the dev team to have insurgents on AAS maps, it just kind of fell that way cause of time restraints and a series of failures with other game modes. Now that we are on a great succesful turnover of ideas, introducing the civilian kit is just a stepping stone to a much broader and drastically different way to model an insurgency in a video game. So yes, its a good idea to make a kit that looks like a civilian, or to make a civilian look like the rest of the insurgents, however it takes ALOT of time and effort to do these things, so we want to be sure its working first and we want to see how the general population will handle a kit that has no main weapon.
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#36 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,434
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Re: "Fear" of Civilians
Well thanks for keeping us updated on that, a very interesting direction you are all going there. I wonder if it will lead to two separate mods in the end.
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Support your right to arm bears. ~Cleveland Amory |
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#38 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: "Fear" of Civilians
Quote:
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