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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Mar 2007
Age: 35
Posts: 138
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Map Building
do we have an vets map building for TG?
i'm gonna give it a go and see how things pan out. i'm normally a 2d/3d artist but for some odd reason the idea of creating a map piques my interest. the area of interest is Al Fallujah. i've several overhead photos of the region and some very nice shots of industrial areas where fighting did occur. think Al Basrah facility area and you'll get something of an idea what i speak of. |
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#3 (permalink) |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: Map Building
I'm going to try my hand at designing a map here in the next couple of months with AAS2 in mind. Very large scale. I was hoping it to be British vs. PLA but I want both sides to have two tanks. Are there Challenger II tanks modeled in PRM? If not it'll have to be USA vs. PLA.
Also, with regards to a Fallujah map: Check out the book No True Glory by Bing West. It has several high detail maps of Fallujah and chronicles the events that occured there. Excellent read and should prove helpful in designing such a map; though it won't be the same without AC-130 spookies and Mk 19 grenade launchers. |
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#6 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Map Building
I'd give mapping a try if we had experienced hands who were willing to give support to newbies. PR is particularly lacking in extraction maps, and I've love to make one or more.
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BFCL TF2 league admin
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#8 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 22
Posts: 806
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Re: Map Building
how about a night map?beware, i have no idea how you would make any map, so im leaving this to you guys!
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|TG-22nd|Jeepo Dum spiramus tuebimur - While we breathe, we shall defend Sam Hoy - A good LZ is like a good woman, flat, no hostile posts and not too much shrubbery |
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#9 (permalink) |
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Join Date: Apr 2007
Posts: 12
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Re: Map Building
join the PR forums we have more than enough resources and people on hand to get you started,,,we support a small stable of starving mappers over here...we have our regular mappers (about 3-5) and about 4-5 contractors as well..
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#10 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Map Building
If they're willing to help answer really noobish questions, I might do that. Seeing some of the content elsewhere in the PR forum, I tend not to do much posting.
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#11 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,313
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Re: Map Building
I'd really like to see a Battle of Najaf map. The real Najaf contains a huge, mausoleum-filled cemetary that's 3km by 5km, and of course was the site of one of the biggest battles of the early stages of the war - I think the big battle there lasted over a month. THAT would be an incredible map.
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#12 (permalink) | |
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Join Date: Apr 2007
Posts: 12
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Re: Map Building
not a bad idea for a map...that cemetery where they fought the alsadr militia correct?
Quote:
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#13 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,313
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Re: Map Building
Yep. From the wiki entry on Najaf:
Quote:
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#14 (permalink) |
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Join Date: Mar 2007
Posts: 11
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Re: Map Building
I actually want to work on a Lebanese styled city (Beirut). I find that the current maps are just too flat. Real cities can be quite hilly.
Anyone who is interested, IM me. Its firstly going to be an extraction map, then I'll turn it into a conquest map. |
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#15 (permalink) |
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Join Date: Feb 2007
Location: Newark, De.
Posts: 116
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Re: Map Building
I'd like to see more maps featuring combined arms. Although I'm usualy playing as infantry, I like to see air battles overhead and attack choppers roaming. Imo it's what BF2 was made for. A steady diet of pure infantry based maps makes for a lifeless battlefield. We seriously need a large scale armor vs. armor map imo. 8 tanks per side and 2 attack helo's.
A map like Ejod, but with a 1000~m plain at the center of the map and a village at either end of it. Feature some elevations changes and some natural/man made cover to provide areas of masked troop movement and leave wide open spaces to contest. Maybe a river running across the center with a destroyable bridge and one or two water crossings. The .6 draw and zoom distances should make for incredible tank battles without total fear of always being in AT infantry' range. Tanks are highly vulnerable in the center of Ejod imo. So many places for inf to hide.
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